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  1. Past hour
  2. Hello, I have seen that there is no built-in function for spectate in javascript, but it exists in C#. Is there any way to call that function or to find what native hashes it would call? Thank you.
  3. Today
  4. trolovecro

    Event PlayerConnected not triggering

    Thanks @Xabi also didnt work for me,but now its working. Thanks a lot!
  5. Nenzar

    RAGEMP STARTET NICHT

    Installiert euch mal die x64 Version https://support.microsoft.com/de-de/help/2977003/the-latest-supported-visual-c-downloads
  6. Original

    [GAMEMODE] WiredPlayers Roleplay Server

    As Xabi said just open your Visual Studio up, in the "Solution Explorer" click on the "Dependencies", then click on "NuGet" and click on the GTANetwork API, then in the properties tab you'd see a field named "Path" go towards there! Open up the folder and get the 0.3.6 version then put it in your "bridge/runtime" folder, you should be good. @RogersXO
  7. Vize1610

    [GAMEMODE] WiredPlayers Roleplay Server

    ==================[10.12.2018 14:06:08]================== System.EntryPointNotFoundException: Unable to find an entry point named 'PushEventInt' in DLL 'bridge'. at void Bootstrapper.Rage.PushEventInt(int value) at void GTANetworkMethods.EventPusher.PushOne(object obj) in C:\Users\Adam\Documents\Git\comp-layer2\BootstrapperNC\API\Methods\Data.cs:line 69 ========================================================= ==================[10.12.2018 14:06:08]================== System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.EntryPointNotFoundException: Unable to find an entry point named 'PushEventInt' in DLL 'bridge'. at void Bootstrapper.Rage.PushEventInt(int value) at void GTANetworkMethods.EventPusher.PushOne(object obj) in C:\Users\Adam\Documents\Git\comp-layer2\BootstrapperNC\API\Methods\Data.cs:line 69 at void GTANetworkMethods.Data.SetEntitySharedData(NetHandle entity, string key, object value) in C:\Users\Adam\Documents\Git\comp-layer2\BootstrapperNC\API\Methods\Entity.cs:line 44 at void WiredPlayers.character.Login.InitializePlayerData(Client player) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\character\Login.cs:line 27 at void WiredPlayers.character.Login.OnPlayerConnected(Client player) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\character\Login.cs:line 116 --- End of inner exception stack trace --- at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor) at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments) ========================================================= now this ?!
  8. здравствуйте. проблема состоит в том, что при загрузке файлов обязательно один файл встанет и будет грузиться вечно(три раза перезапускал). В первый раз файл UniNeueBook.(не помню в каком формате), во второй такой же файл, но в формате .svg. в третий раз файл no2nd.png, PNG карл. убеждаю себя, что проблема не в инете. если не в нем, то в чем же? (сори, что не в тему, но самый конченый стример @bratishkinoff)
  9. scarocx

    RAGEMP STARTET NICHT

    habe das selbe Problem hast du eine Lösung?
  10. MrCarter

    rpg Cops 'n' Robs

    We're searching for a Public Relations Manager for the german sector https://copsnrobs.com/forum/index.php?thread/66-ger-public-relations-manager/
  11. scarocx

    Rage MP startet nicht

    Hallo, Habe mir den Rage MP Client runtergeladen und diesen Installiert. Der Client hat am Anfang direkt alle Updates heruntergeladen und Installiert. Wenn ich nun versuche den Client zu starten öffnet er sich kurz und schließt sich dann direkt von selbst ohne jeglichen Fehler oder sonstiges. Kann mir jemand dabei helfen ? Vielen Dank
  12. andymoriarty

    [GAMEMODE] WiredPlayers Roleplay Server

    I don't understand where to put the Bootstrapper? Help me please
  13. Здравствуйте, хочу сменить имя с Danya_Pisin На Danya_Rozhin
  14. RogersXO

    [GAMEMODE] WiredPlayers Roleplay Server

    Same thing, is there any other versions of bridge plugin that I could use? or any alternate fix? Thanks a lot!
  15. Xabi

    [GAMEMODE] WiredPlayers Roleplay Server

    On your Visual Studio, under solution's dependencies. If you right click on it, under properties you can see the psth where it's located.
  16. RogersXO

    [GAMEMODE] WiredPlayers Roleplay Server

    @Xabi Where can I find the gtanetwork api nuget exactly?
  17. Xabi

    [GAMEMODE] WiredPlayers Roleplay Server

    Seems you are using an old version of the Bridge, if you have the latest version on GitHub it won't work. To fix that, copy the Bootstrapper.dll from runtime folder into the path where gtanetwork.api Nuget is located.
  18. RogersXO

    [GAMEMODE] WiredPlayers Roleplay Server

    Hi, I'd really appreciate few help here: Starting RAGE Multiplayer server... [=========================================================] MaxPlayers: 100 Sync rate: 40 Name: WiredPlayers Development Server Gamemode: roleplay Streaming distance: 500 Announcement: enabled Voice chat: disabled Address: 127.0.0.1:22005 Connection limits: disabled Encryption: disabled NodeJS: enabled C#: true [=========================================================] [N] Starting network... - OK: (IPv4-only) at 127.0.0.1:22005 (node:21872) ExperimentalWarning: The ESM module loader is experimental. [M] Announcing into master server... Loading packages Initializing bridge (0.3.5.0).. Initializing Bootstrapper.dll (0.3.5.1).. -> SERVER STARTED AT 12/10/2018 7:35:00 AM ACLEnabled: False Loaded 498 entries from vehicleData.json Loading resources.. -> Starting WiredPlayers resource.. WiredPlayers: setting as Gamemode resource WiredPlayers: loading scripts.. found 1 script(s) WiredPlayers: instantiating WiredPlayers.weapons.Weapons.. WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles.. WiredPlayers: instantiating WiredPlayers.townhall.TownHall.. WiredPlayers: instantiating WiredPlayers.parking.Parking.. WiredPlayers: instantiating WiredPlayers.model.SkinModel.. WiredPlayers: instantiating WiredPlayers.jobs.FastFood.. WiredPlayers: instantiating WiredPlayers.jobs.Fishing.. WiredPlayers: instantiating WiredPlayers.jobs.Garbage.. WiredPlayers: instantiating WiredPlayers.jobs.Hooker.. WiredPlayers: instantiating WiredPlayers.jobs.Job.. WiredPlayers: instantiating WiredPlayers.jobs.Mechanic.. WiredPlayers: instantiating WiredPlayers.jobs.Taxi.. WiredPlayers: instantiating WiredPlayers.jobs.Thief.. WiredPlayers: instantiating WiredPlayers.jobs.Trucker.. WiredPlayers: instantiating WiredPlayers.house.Furniture.. WiredPlayers: instantiating WiredPlayers.house.House.. WiredPlayers: instantiating WiredPlayers.globals.Globals.. WiredPlayers: instantiating WiredPlayers.factions.Emergency.. WiredPlayers: instantiating WiredPlayers.factions.Faction.. WiredPlayers: instantiating WiredPlayers.factions.Police.. WiredPlayers: instantiating WiredPlayers.factions.WeazelNews.. WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool.. WiredPlayers: instantiating WiredPlayers.database.Database.. WiredPlayers: instantiating WiredPlayers.chat.Chat.. WiredPlayers: instantiating WiredPlayers.character.Animations.. WiredPlayers: instantiating WiredPlayers.character.Character.. WiredPlayers: instantiating WiredPlayers.character.Customization.. WiredPlayers: instantiating WiredPlayers.character.Login.. WiredPlayers: instantiating WiredPlayers.character.Telephone.. WiredPlayers: instantiating WiredPlayers.business.Business.. WiredPlayers: instantiating WiredPlayers.business.CarShop.. WiredPlayers: instantiating WiredPlayers.bank.Bank.. WiredPlayers: instantiating WiredPlayers.admin.Admin.. WiredPlayers: loading server events.. found 5 server event(s) WiredPlayers: loading server events.. found 4 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 5 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loaded 37 server events(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 9 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 2 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 3 command(s) WiredPlayers: loading commands.. found 3 command(s) WiredPlayers: loading commands.. found 4 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 3 command(s) WiredPlayers: loading commands.. found 18 command(s) WiredPlayers: loading commands.. found 4 command(s) WiredPlayers: loading commands.. found 13 command(s) WiredPlayers: loading commands.. found 12 command(s) WiredPlayers: loading commands.. found 5 command(s) WiredPlayers: loading commands.. found 2 command(s) WiredPlayers: loading commands.. found 10 command(s) WiredPlayers: loading commands.. found 56 command(s) WiredPlayers: loading commands.. found 5 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 29 command(s) WiredPlayers: loaded 185 commands(s) WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 3 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) [M] Connected to master list. WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 4 remote event(s) WiredPlayers: loading remote events.. found 5 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 6 remote event(s) WiredPlayers: loading remote events.. found 3 remote event(s) WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 6 remote event(s) WiredPlayers: loading remote events.. found 4 remote event(s) WiredPlayers: loading remote events.. found 8 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loaded 52 remote event(s) -> Resource WiredPlayers started! Started! Waiting for connections.. [P] Plugin bridge.dll loaded! Started HTTP server at 22006 port. But unfortunately nothing happens in game, it downloads the packages and everything though.
  19. Yesterday
  20. CMHDev

    Opens map when I use CEF. Help pls

    let sceneryCamera = mp.cameras.new('default', new mp.Vector3(-485, 1095.75, 323.85), new mp.Vector3(0, 0, 0), 40); sceneryCamera.pointAtCoord(402.8664, -996.4108, -98.5); //Changes the rotation of the camera to point towards a location sceneryCamera.setActive(true); mp.game.cam.renderScriptCams(true, false, 0, true, false); mp.game.cam.setCamEffect(1); let browser = mp.browsers.new("package://ui/auth/index.html"); mp.gui.cursor.show(true);
  21. skiLLed

    T

    t
  22. Vize1610

    [GAMEMODE] WiredPlayers Roleplay Server

    i have server and game at 037 testing nop same problems server close after connect
  23. Vize1610

    [GAMEMODE] WiredPlayers Roleplay Server

    Server version what you mean?
  24. Xabi

    [GAMEMODE] WiredPlayers Roleplay Server

    All of you having problems, are you using 0.3.7 version? It will only work with that version, as the client-side is done in C#.
  25. Xabi

    Linux server 0.3.7

    There's no Linux version as the 0.3.7 is not stable yet. And not sure if will be released when it gets stable.
  26. cmdflow

    open chat T problem with typing

    simple solution. block keybind when you already have cursor visible (which happens when you have chat or browser open as long as you did not change that😞 mp.keys.bind(0x45, false, function() { if (mp.gui.cursor.visible) return; here-you-would-open-browser-for-inventory-which-is-not-executed-if-cursor-is-displayed });
  27. Voidbrew

    How to update drawText

    Hello! Server: setInterval(updateRender, 5000); function updateRender() { player.call('update',text) } Client: mp.events.add('update', (text) => { mp.game.graphics.drawText("text", [0.88, 0.16], {font: 4,color: [255,255,255,255],scale: [0.5,0.5],outline: false}); });
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