139 files
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[JS] Regional Restrictions
By unkaid
Simple solution to check incoming connections from unwanted countries.
I. Install geoip-Lite: npm i geoip-lite
II. Edit country_ban list with the specified country codes https://dev.maxmind.com/geoip/legacy/codes/iso3166/
III. Save and put this script to "server-files\packages" and add require('./countryBan'); in index.js
38 downloads
- server-side
- javascript
- (and 5 more)
(1 review)0 comments
Submitted
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Easy Blip Creator | Fixed
I Fixed the Easy Blip Creator. Because of a change in RageMP Wiki, the script could no longer load the images. to see here. I fixed this to see here. Everything should now work normally again with this script
original version & creator of this script:
194 downloads
(3 reviews)0 comments
Submitted
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Local Voice Chat (C#)
By ragempdev
A C# version of the local voice chat resource:
Note that you need client-side C# access to run it which is not public yet as of 22nd November 2018.
719 downloads
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Realtime Weather
By unkaid
Server-sided script, that getting a real weather hourly and sets it in the gta 5 world.
HowTo:
I. Install getJSON: npm install get-json --save
II. Go to https://developer.accuweather.com/ and register as the Developer.
III. To get your new API key, create your WeatherAPP here, https://developer.accuweather.com/user/me/apps
On the question: "What programming language is your APP written in?" Answer will be: JavaScript.
IV. Go to https://www.accuweather.com/ and find your preferred location on the map or by the search field, for example: Moscow, Russia.
To set more accurate location to your preferred, click on the nearest point on the map, for me it is Yakimanka, then click on 'Hourly".
V. The URL will look like this: https://www.accuweather.com/en/ru/yakimanka/2515350/hourly-weather-forecast/2515350
Well, 2515350 is the Location Key that we will use further.
VI. Let's assemble your AccuWeather URL: http://dataservice.accuweather.com/forecasts/v1/hourly/1hour/YOUR_LOCATION_KEY?apikey=YOUR_API_KEY
VII. Paste new AccuWeather URL into the script and save it.
Warning! The Trial Version of AccuWeather is limited for 50 requests per day.
GitHub
196 downloads
(1 review)0 comments
Updated
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Custom UI Healthbar and Armor.
Hey !
So this script adds simply a Custom UI for the Healthbar and the Armorbar !
To this I simply add a condition for only if the player is in the car the GPS will be Display.
Installing:
Just drag the custom_ui folder to your client_package and don't forget to add the require('custom_ui '); to your index.js.
If you don't want to download this, you can also check the source code here:
https://github.com/SuperCoolNinja/ragemp-custom-ui
144 downloads
(0 reviews)0 comments
Submitted
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CEF wepSpawner
By Anzo
Installing:
Place the files you downloaded in their locations.
Add "require('.wepSpawner');" to client_packages/index.js.
Controls:
F4 to toggle menu.
Everything else is done in cef interface.
Features:
Spawn any weapon from https://wiki.rage.mp/index.php?title=Weapons (2019-05-05).
Get all weapons instantly by clicking "All Weapons".
Get all weapons from a category by entering the category and clicking "All *Category name*".
Get any weapon you choose.
Ability to remove all weapons and start over.
219 downloads
(1 review)0 comments
Submitted
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CEF vehSpawner
By Anzo
Installing:
Place the files you downloaded in their locations.
Add "require('.vehSpawner');" to client_packages/index.js.
Controls:
F3 to toggle menu.
Everything else is done in cef interface.
Features:
Spawn any vehicle from https://wiki.rage.mp/index.php?title=Vehicles (2019-05-04).
All players can spawn up to 4 vehicles each.
Vehicles will despawn on server disconnect.
Choose vehicle color via a simple color picker.
Repair the vehicle you are in (2 min timer so you cant spam it).
Players have the ability to despawn (destroy) their vehicles.
Credits:
Josh Pullen for his color picker script at jsfiddle: https://jsfiddle.net/PullJosh/dpkP3/. Without this choosing vehicle colors would not be a feature.
P.S. SS's are in 1440p, side menus will be closer to center in 1080p and the larger vehicle categories will require scrolling.
405 downloads
(2 reviews)0 comments
Updated
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Walking Styles
By rootcause
This resource lets players choose their walking style. Selected walking style is synced to other players.
Installing
Put the files you downloaded in their respective places Download & install BasicMenu or NativeUI if you haven't yet, this script needs it Add require('walkingstyles') to client_packages/index.js All done Controls
F5 Key - Show/hide walking style menu.
Adding/Removing Walking Styles
You can add/remove walking styles by changing walkingStyles array inside packages/walkingstyles/index.js, make sure your AnimSet is valid!
838 downloads
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[C#] Screen FX Preview
By Rushreflex
What it does: https://streamable.com/pht3r
How to use:
- requires c# on clientside
- trigger clientside event from server
For example:
Add a server command and trigger this clientside script like this:
NAPI.ClientEvent.TriggerClientEvent(client, "EnableScreenFx");
Navigate through all the effects with left and right arrow keys - you'll get a local chat message with the current name of the effect and the index.
Previous fx: LeftArrow
Next fx: RightArrow
104 downloads
(1 review)0 comments
Submitted
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Simple Rainbow Text
Hey !
So this script adds simply a Rainbow Text usefull for display some text like ur discord server or server name ...
Installing:
Just drag the RainbowText folder to ur client_package and don't forget to add the require('RainbowText/rainbowtext.js'); to ur index.js
Notes:
I’ve done my best to explain to you everything you need to know about the code. If you have any questions, just post it.
The script can probably be improved, I’m still new to JS I’m learning from day to day, if you have any advisors do not hesitate. 😅
For french people just go to my Github to see how the installation work or just translate it lul 😋:
https://github.com/SuperCoolNinja/SimpleRainbowText
40 downloads
(2 reviews)0 comments
Updated
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Basic Car Tuner
Hey
i made a simple Car Tuner for RageMP with NativeUI.
You can open the menu with "F8".
I have it on GitHub for you feel free to fork it:
https://github.com/SupperCraft5000/Basic-Car-Tuner
You can Tune not all Thins but the Basics.
842 downloads
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Map Editor
By notsosmart
NEW VERSION:
Version 0.3 - March 22nd, 2018
Changelog(0.3)
-Support for 1.43 added. This resource also supports 1.41 and 1.42. -Added freeze/unfreeze ability for objects. (Use this on doors. Just press F to toggle) -Fix duplication bug. Changelog(0.2.2)
-Fix "mobj" command with string/number hash detection. Changelog(0.2.1)
-Fix crash when trying to dupe map hashes. Changelog(0.2)
-Dupe function (Right click objects and you can place the same object again) (Works on non-editor objects). -Hash checker (Look at any object on the map, not just editor objects to check their hash). -Auto adjustement in placement stage. Right click to automatically rotate/position object on the ground. -Scroll improvement by loading models ahead of time. -Other fixes. -Some code restructure thanks to mtz64. Changelog (0.1)
-Initial Release Yes there are lack of features or some bugs, 0.1. Make bug reports/suggestions if you have any.
**Note that your current edit is autosaved every 30 seconds. To load it call '/mload autosave'.
(Yes I know commands throw "Command not found". Ignore it for now)
There are roughly 50,000 objects. The list needs a bit of cleaning but it includes many new objects not seen before such as sections of the map.
Installation:
Drop the "MapEditor" folder inside the "client_packages" folder into your own "client_packages" folder.
Merge the index.js file found inside "client_packages" with your own.
Drop the "MapEditor" folder inside the "packages" folder into your own "packages" folder.
Usage:
To start/exit the editor press F2. (NOTE THAT OBJECTS CURRENTLY IN EDIT MODE WILL REMAIN ON THE MAP. USE /mclear)
Press 1 for Selector Mode (You can click on objects, or click off to deselect)
Press 2 for Object Placement Mode
Press 3 for Adjustment Mode
Press ENTER to save objects inside Adjustment Mode. Press SPACE to rotate objects by 90 degrees in Object Placement Mode.
WASD to move around. E and Q to move up and down.
Shift to speed up movement, control to slow down movement.
Ctrl + Z to undo object creation, Ctrl + Y to redo it. This only applies to object creation for now.
Controls are defined on the screen for you. Mostly point, click, and drag.
Commands: (Yes, commands in 2018, stop crying until I make some UI framework)
/msave [name] - used to save your map
/mmaps - used to see what maps you have saved in your session
/mload [name] - used to load a map (you can load/deload as many maps as you want) (it is synced)
/mdeload [name] - used to deload a map if it is loaded (not if it's in edit mode)
/mlmaps - used to see what maps are loaded (That's an "L" not an "I")
/medit [name] - used to edit a map (it will load in client sided only and you can edit it)
/mclear - used to clear your current edit
/mindx [index number] - used to set the list index since it is a huge list
/mobj [name of hash] - used to spawned a specific object by name
API:
LoadMap(name);
DeloadMap(name);
SaveMap(name, data);
DO NOT PASS IN THE "_map.json" EXTENSION. THAT IS HANDLED ON ITS OWN. ONLY PASS THE NAME YOU SAVED IT AS.
Ex. /msave map1 - will save it as map1_map.json. To load it call /mload map1 or LoadMap("map1");
https://github.com/DisapprovedByMe/MapEditor
2911 downloads
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[C#] Key API
By ufteers
Key.Bind - This function binds the key.
keycode - hexadecimal code of key. keydown/keyup - true trigges on keydown, false triggers on keyup (bool) handler - function-handler. public class KeyTest: RAGE.Events.Script { public KeyTest() { Key.Bind(Keys.VK_ESCAPE, true, () => { // Code here return 1; }); } } To bind multiple keys:
Key.Bind(new Keys[] { Keys.VK_T, Keys.VK_F6 }, true, ...)
Key.IsUp - Returns true if the key specified has been released. Otherwise, returns false.
keycode - code of the key (Keys.VK_T or 0x54) private void Tick(List<Events.TickNametagData> nametags) { if(Key.IsUp(0x62)) { // NUMPAD2 up } } Key.IsDown - Returns true if the key specified is pressed. Otherwise, returns false.
keycode - code of the key private void Tick(List<Events.TickNametagData> nametags) { if(Key.IsDown(new int[] { 0x60, 0x61 })) { // NUMPAD0 & NUMPAD1 pressed. } }
80 downloads
(1 review)0 comments
Submitted
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Vehicle Spawner
By rootcause
Installing
Put the files you downloaded in their respective places Download & install NativeUI if you haven't yet, this script needs it Add require('vspawner') to client_packages/index.js All done Controls
F4 Key - show/hide menu
Left Arrow - previous page
Right Arrow - next page
ESC - close menu
Credits
https://github.com/n-n1ks/rage.mp-freeroam - Vehicle spawn/model change stuff2778 downloads
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Hunting
By matical
I converted this system from a previous GTA Multiplayer Client. I never had time to update it or add new features so it comes as is.
It adds animals that are fully synced to each client with different states such as:
Fleeing Grazing Wandering There are two animals to start:
Deer Boar + More can be easily added. It also includes a command that allows you to pickup an animal that is dead. (Mainly for RP servers)
MAY REQUIRE SMALL TWEAKS TO WORK
624 downloads
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(3 reviews)
0 comments
Updated
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SAMP Dialogs
By adri1
SA-MP Dialogs for RAGE MP (C# clientside).
This is my first resource so may contains bugs...
You must enable C# clientside!
Usage is simple: examples in Test.cs
Dialog(string dialog_name, string dialog_caption, string dialog_info, string[] dialog_buttons, string[] dialog_list_items = null, string dialog_input = null, string dialog_password_input = null)
241 downloads
(12 reviews)0 comments
Updated
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Soundviewer
By Flashrex
Just a simple js-script that let you play every sound in the following list and gives you info about the current sound on the bottom of the screen:
https://wiki.rage.mp/index.php?title=Sounds
Install:
Simply drop the files in your client-packages folder and merge the index.js with your index.js.
How to use:
Type /s or /sound to activate/deactivate it.
Use Left-Arrow, Right-Arrow to navigate trough the sounds.
Credits:
Thanks to n0minal and his interior Resource with which i learned how to create commands in js.
123 downloads
(3 reviews)0 comments
Updated
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[SCALEFORM] Chat
By Captien
This resource introduces the known chat scaleform from GTA:O. This chat supports (TEAM, LOCAL, GLOBAL) chats.
CONTROLS:
T (GLOBAL chat) Y (TEAM chat) U (LOCAL chat) PAGE_UP (Scroll history up) works only when input is opened PAGE_DOWN (Scroll history down) works only when input is opened Known Issues:
Message colors aren't supported due to scaleform Other languages than ENGLISH isn't supported (Might be supported in future)
API:
Client-side API
// Client side // Property getter/setter Boolean (Disables/Enables chat input) mp.gui.chat.disabledInput = true; mp.gui.chat.disabledInput // Property getter Boolean (Check if chat is open) mp.gui.chat.enabled; // Function to clear localPlayer's chat feed mp.gui.chat.clear(); // Trigger chat's visibility (visible: Boolean); mp.gui.chat.visible(visible); /* * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.gui.chat.sendMessage(msg, scope, author, authorColor); /* * Registers command locally for client. * name: string (command name) * arg1: command's arguement */ mp.gui.chat.addCommand(name, function (arg1, arg2) { // do whatever... }); /* * Removes command locally for client. * name: string (command name) */ mp.gui.chat.removeCommand(name); Server-side API
/* * Sends message to all players in server * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announce(msg, scope, author, authorColor); /* * Sends messaage to all players in specified dimension * dimension: int * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announceInDimension(dimension, msg, scope, author, authorColor); /* * Sends messaage to all players in specified dimension * position: Vector3 * range: int * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ mp.players.announceInRange(position, range, msg, scope, author, authorColor); /* * Registers commands in chat * name: string (command name) * player: command executer * arg1: Arguement after command */ mp.events.addChatCommand(name, function (player, arg1, arg2) { // Do what you want... }); /* * Removes command from server * name: string (command name) */ mp.events.removeChatCommand(name); /* * Sends message to all players in server * msg: string * scope: string (message's scope (Author [scope] msg)) * author: string (Default: [SERVER]) * authorColor: int hudColorID (https://wiki.rage.mp/index.php?title=Fonts_and_Colors) (Default: white) */ player.sendChatMessage(msg, scope, author, authorColor); // Clears player's chat player.clearChat(); Teams resource is supported.
If you have any issues don't hesitate to contact me on Discord/Forums DM.
You're not allowed to redistribute this resource without my permission.
296 downloads
(8 reviews)0 comments
Updated
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Weather and Time changing GUI
By KGamer63
With this simple Script you can open an UI that allows you to change the Time and Weather.
Installation:
1. Copy the Files into your server-directory.
2. Add require("./weatherChanger"); to your index.js in the client_packages folder.
Usage:
Press F9 to open the UI.
354 downloads
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Weapons on Body
By rootcause
This resource attaches your weapons to your character to make them visible to everyone. All you have to do is put away your gun/switch weapons.
Installing
Download & install the latest Efficient Attachment Sync. Put the files you downloaded in their respective places Add require('weapondisplay') to client_packages/index.js All done
Notes
Didn't do a lot of testing, feel free to report issues (would be nice if you include how to reproduce the issue) weaponData.json file will be updated with future GTA V versions, always check weaponData.json Gist to prevent issues.443 downloads
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Screen FX viewer.
By ynhhoJ
This is a simple script was made to help you to find a Screen FX effect!
Requirements: NativeUI.
Use F2, to see menu.
198 downloads
(1 review)0 comments
Updated
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Plane smoke
By Captien
Hello,
This resource introduces colored smoke for certain planes to enjoy the stunt plane smoke from GTA:SA. Press X to start the smoke.
Supported Planes:
stunt duster microlight alphaz1 howard nokota cuban800 If you have any issues, you know as usual contact me on Forums or discord. Any suggestions please add it in your review. If you liked the resource show me your support to produce some useful resources in the future.
85 downloads
(2 reviews)0 comments
Submitted
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Simple Vehicle Performance Tuner
By Rozi
Hello, I've decided to upload one of my first creations on Rage, it being the CEF-based vehicle performance tuning menu.
You are free to use this to your liking and edit it as long as you leave the credits in.
Download:
https://github.com/Roziiii/ragecarmenu
!!!IMPORTANT!!! The download on here will only be updated when bigger changes occur, but if you want the latest updates you should always download from the github.
CURRENT VERSION ON HERE: 1.0.4
CURRENT GITHUB VERSION: 1.0.4
619 downloads
