139 files
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Synced parachute
By draobrehtom
🎈 Motivation
Currenly I develop battle royal gamemode and it was anoying to see how are players falling without any animation. Imagine how is hard to see where your opponents without any parachute object.
🛠️ Installation:
Just extract parachute.zip into your server root.
(it will replace your client_resources/index.js)
📸 Falling animation and Parachute object fix:
💡 Featues:
Parachute object is destroying when player is near the ground after 3 seconds Synced falling animation without parachute Synced parachute attaching Working only near streamed players More features from you 😉
112 downloads
(4 reviews)0 comments
Updated
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Synced Vehicle Indicators
By rootcause
Installing
Put the files you downloaded in their respective places Add require('indicators') to client_packages/index.js All done Controls
Numpad 4 - Toggle left indicator Numpad 6 - Toggle right indicator649 downloads
(3 reviews)0 comments
Updated
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Timecycle Modifiers
By rootcause
This resource lets you preview many of the available timecycle modifiers in GTA V.
Installing
Download & install the latest BasicMenu or NativeUI if you haven't already, this script needs it Drop the timecycpreview folder to your server's client_packages Add require('timecycpreview') to client_packages/index.js All done Controls
Page Up - Increase timecycle modifier strength Page Down - Decrease timecycle modifier strength F9 - Show/hide the menu
100 downloads
(2 reviews)0 comments
Updated
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Timer Bars
By rootcause
Adds timer bars from GTA V/Online.
Installing
Drop the timerbars folder to your server's client_packages folder, then you can use const barlibrary = require('timerbars'); to add timer bars. (don't forget to check examples)
TimerBar Properties
A timer bar has these properties:
title | Title (left text) of the timer bar. (string) useProgressBar | Progress bar of the timer bar. If set to true, a progress bar will be drawn instead of right text. (bool) text | Text (right text) of the timer bar, useless if useProgressBar is true. (string) progress | Progress of the timer bar, useless if useProgressBar is false. (float between 0.0 - 1.0) textColor | Text color of the timer bar. (rgba array or HUD color ID) pbarBgColor | Progress bar's background color. (rgba array or HUD color ID) pbarFgColor | Progress bar's foreground color. (rgba array or HUD color ID) visible | Visibility of the timer bar. (bool) usePlayerStyle | If set to true, timer bar title will be displayed like a GTA Online player name. (bool) You can check this wiki page for HUD color IDs.
Examples
const timerBarLib = require("timerbars"); // lets create some progress bars let timeBar = new timerBarLib.TimerBar("TIME LEFT"); timeBar.text = "33:27"; let teamBar = new timerBarLib.TimerBar("TEAM MEMBERS LEFT"); teamBar.text = "4"; let healthBar = new timerBarLib.TimerBar("BOSS HEALTH", true); healthBar.progress = 0.8; healthBar.pbarFgColor = [224, 50, 50, 255]; healthBar.pbarBgColor = [112, 25, 25, 255]; let rewardBar = new timerBarLib.TimerBar("REWARD"); rewardBar.text = "$500000"; rewardBar.textColor = [114, 204, 114, 255]; // f7 to toggle visibility of bars mp.keys.bind(0x76, false, () => { timeBar.visible = !timeBar.visible; teamBar.visible = !teamBar.visible; healthBar.visible = !healthBar.visible; rewardBar.visible = !rewardBar.visible; }); // f8 will change health bar's value to something random mp.keys.bind(0x77, false, () => { healthBar.progress = Math.random(); });
const timerBarLib = require("timerbars"); let eventTime = new timerBarLib.TimerBar("EVENT TIME LEFT", false); eventTime.text = "01:40"; let thirdPlace = new timerBarLib.TimerBar("3rd: PlayerName3", false); thirdPlace.text = "9 kills"; thirdPlace.textColor = 107; // HUD_COLOUR_BRONZE thirdPlace.usePlayerStyle = true; let secondPlace = new timerBarLib.TimerBar("2nd: PlayerName2", false); secondPlace.text = "12 kills"; secondPlace.textColor = 108; // HUD_COLOUR_SILVER secondPlace.usePlayerStyle = true; let firstPlace = new timerBarLib.TimerBar("1st: AimbotNub", false); firstPlace.text = "30 kills"; firstPlace.textColor = 109; // HUD_COLOUR_GOLD firstPlace.usePlayerStyle = true;
414 downloads
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Vehicle F/G keys entering
By ragempdev
A ~20 lines client-side script to enable vehicle entering using F/G keys. Radius, max vehicle speed to enter and keys are customizable. This script doesn't search the nearest passenger seat, but the first empty (since it's just an example of how to do that at all and show that it really was customizable).
1382 downloads
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Vehicle Manager
By Captien
Vehicle Manager is a easy to use device to manage your vehicle easily. Control your doors, lights, Auto-seat belts, engine, and much more with one click.
Usage:
Press B to open/close the Manager. Click any button you want to control the vehicle.
1192 downloads
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Vehicle Spawner
By rootcause
Installing
Put the files you downloaded in their respective places Download & install NativeUI if you haven't yet, this script needs it Add require('vspawner') to client_packages/index.js All done Controls
F4 Key - show/hide menu
Left Arrow - previous page
Right Arrow - next page
ESC - close menu
Credits
https://github.com/n-n1ks/rage.mp-freeroam - Vehicle spawn/model change stuff2771 downloads
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Vehicle Spawner | Diamond Casino & Resort Update
I updated the "vehicleHashes.js" to the update "Diamond Casino & Resort".
Orginal version and creator of the script:
112 downloads
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Vice City Minimap
By adri1
Video: https://streamable.com/2cg3g
This is a cef minimap for vice city in js.
Helth and armour progress bars don't work you can make it work easily
94 downloads
(5 reviews)0 comments
Updated
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Walking Styles
By rootcause
This resource lets players choose their walking style. Selected walking style is synced to other players.
Installing
Put the files you downloaded in their respective places Download & install BasicMenu or NativeUI if you haven't yet, this script needs it Add require('walkingstyles') to client_packages/index.js All done Controls
F5 Key - Show/hide walking style menu.
Adding/Removing Walking Styles
You can add/remove walking styles by changing walkingStyles array inside packages/walkingstyles/index.js, make sure your AnimSet is valid!
836 downloads
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Wasted Screen
By rootcause
Installing
Put the files you downloaded in their respective places Download & install Scaleform Messages if you haven't yet, this script needs it Add require('wasted') to client_packages/index.js All done Notes
This script will make the players wait 8 seconds before spawning at the closest hospital. This script was not tested on a gamemode with custom death behavior, you might want to do some changes. Video Preview
685 downloads
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Weapon Spawner
By rootcause
Requirements
You need to download & install these resources first:
NativeUI Weapon Component Sync Weapon Tint Sync
Installing
Put the files you downloaded in their respective places Add require('weaponspawner') to client_packages/index.js All done
Using
You can use the /weapons command to access the weapon spawner menu.
Issues
Some components might not have a visible name because Rockstar didn't give them one. Equipped component displaying might not be accurate at first but will be fixed after you apply/remove a component.
Source code is available on GitHub in case you don't want to download: https://github.com/root-cause/ragemp-weapon-spawner
259 downloads
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Weapons on Body
By rootcause
This resource attaches your weapons to your character to make them visible to everyone. All you have to do is put away your gun/switch weapons.
Installing
Download & install the latest Efficient Attachment Sync. Put the files you downloaded in their respective places Add require('weapondisplay') to client_packages/index.js All done
Notes
Didn't do a lot of testing, feel free to report issues (would be nice if you include how to reproduce the issue) weaponData.json file will be updated with future GTA V versions, always check weaponData.json Gist to prevent issues.438 downloads
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Weather and Time changing GUI
By KGamer63
With this simple Script you can open an UI that allows you to change the Time and Weather.
Installation:
1. Copy the Files into your server-directory.
2. Add require("./weatherChanger"); to your index.js in the client_packages folder.
Usage:
Press F9 to open the UI.
353 downloads
