139 files
-
Vice City Minimap
By adri1
Video: https://streamable.com/2cg3g
This is a cef minimap for vice city in js.
Helth and armour progress bars don't work you can make it work easily
94 downloads
(5 reviews)0 comments
Updated
-
Synced parachute
By draobrehtom
🎈 Motivation
Currenly I develop battle royal gamemode and it was anoying to see how are players falling without any animation. Imagine how is hard to see where your opponents without any parachute object.
🛠️ Installation:
Just extract parachute.zip into your server root.
(it will replace your client_resources/index.js)
📸 Falling animation and Parachute object fix:
💡 Featues:
Parachute object is destroying when player is near the ground after 3 seconds Synced falling animation without parachute Synced parachute attaching Working only near streamed players More features from you 😉
112 downloads
(4 reviews)0 comments
Updated
-
[JS] Regional Restrictions
By unkaid
Simple solution to check incoming connections from unwanted countries.
I. Install geoip-Lite: npm i geoip-lite
II. Edit country_ban list with the specified country codes https://dev.maxmind.com/geoip/legacy/codes/iso3166/
III. Save and put this script to "server-files\packages" and add require('./countryBan'); in index.js
38 downloads
- server-side
- javascript
- (and 5 more)
(1 review)0 comments
Submitted
-
Debug Script v1.0
By OvO
Hello community,
this is an very simple but powerful and useful script for finding out Positons around the GTA-5 map for easier for example Placing Bilps.
Changelog: - 02/03/2019: Release Current functions: - Show your position Ingame. - Show your Position in the Console Log. How to use: - Press F2 to see your Position Ingame. - Type as command /pos to see your Position in the console.
I will release soon an update with more functions for the debug section.
visit my Github for more projects! GitHub Profile
113 downloads
(1 review)0 comments
Submitted
-
[JS] [Server-Side] Control Actions
By Tampa
Hey.
You can simple disable/enable a control actions for the player on the server-side.
It can be useful if you want disable/enable some keys like pause menu in game on the server-side.
104 downloads
(1 review)0 comments
Submitted
-
Plane smoke
By Captien
Hello,
This resource introduces colored smoke for certain planes to enjoy the stunt plane smoke from GTA:SA. Press X to start the smoke.
Supported Planes:
stunt duster microlight alphaz1 howard nokota cuban800 If you have any issues, you know as usual contact me on Forums or discord. Any suggestions please add it in your review. If you liked the resource show me your support to produce some useful resources in the future.
85 downloads
(2 reviews)0 comments
Submitted
-
Login / Register html template
By Tenchuu
https://www.dropbox.com/s/3ump4anqb45mm9x/1uJJ7nb7a9.mp4?dl=0
This is just a template for your login / register system.
78 downloads
(0 reviews)0 comments
Submitted
-
Vehicle Spawner | Diamond Casino & Resort Update
I updated the "vehicleHashes.js" to the update "Diamond Casino & Resort".
Orginal version and creator of the script:
112 downloads
-
Car Compare (0-100, 0-200, Vmax)
By MrGenzo
Copy folder to "client_packages" and add
require("./genzocarcompare"); to your "client_packages/index.js";
60 downloads
(0 reviews)0 comments
Submitted
-
Combat Helmets
By rootcause
Installing
Put the files you downloaded in their respective places Add require('combathelmets') to client_packages/index.js All done
Using
You can toggle visor/goggles by pressing F10 while on foot.
Adding More Helmets
Even though this is a combat helmet mod, you can add other helmets (such as motorcycle helmets) by editing packages/combathelmets/helmetData.json.
{ // Skin hash (mp_m_freemode_01) "1885233650": { /* Visor/goggles up drawable as key. Visor/goggles down drawable as "closed" property. Animation name as "anim" property. Available names: goggles, visor Optional "type" property for screen FX. Available types: nightvision, thermal Hat/helmet drawables: https://wiki.rage.mp/index.php?title=Male_Hats https://wiki.rage.mp/index.php?title=Female_Hats */ "117": { "closed": 116, "type": "nightvision", "anim": "goggles" }, "119": { "closed": 118, "type": "thermal", "anim": "goggles" }, "124": { "closed": 123, "anim": "visor" }, "126": { "closed": 125, "anim": "visor" } }, // Skin hash (mp_f_freemode_01) "2627665880": { /* Visor/goggles up drawable as key. Visor/goggles down drawable as "closed" property. Animation name as "anim" property. Available names: goggles, visor Optional "type" property for screen FX. Available types: nightvision, thermal Hat/helmet drawables: https://wiki.rage.mp/index.php?title=Male_Hats https://wiki.rage.mp/index.php?title=Female_Hats */ "116": { "closed": 115, "type": "nightvision", "anim": "goggles" }, "118": { "closed": 117, "type": "thermal", "anim": "goggles" }, "123": { "closed": 122, "anim": "visor" }, "125": { "closed": 124, "anim": "visor" } } }
Adding More Vehicles
You can add/remove supported vehicles by editing the vehicle animation dictionary object located in client_packages/combathelmets/index.js line 33. (vehAnimDictName object)
Issues
The animation won't be synced to other players in 0.3.7 but it should in future versions with improved task sync. FIXED IN v2.0 Visor up/down animation is used for both visors and goggles right now, even though this is a small visual thing it might be fixed in the future. FIXED IN v2.0 Players are not able to toggle visor/goggle state in vehicles right now, might change in the future. This would probably be most useful for bikes. Available on GitHub: https://github.com/root-cause/ragemp-combat-helmets25 downloads
(3 reviews)0 comments
Updated
-
No reticle for all weapons.
By Soupiest
Every weapon has no reticle when aiming. (Working with snipers too.)
Installation:
1) Unpack the zip.
2) If you haven't already, create a "dlcpacks" folder inside your "client_packages" folder.
3) Drop the "nosight" folder inside "dlcpacks"
68 downloads
(0 reviews)0 comments
Updated
-
GTA SA Classic Menu
By adri1
This is a CreateMenu for the illegal gta v emulator.
Usage example:
List<string[]> menuItems = new List<string[]>(); menuItems.Add(new string[] { "Item 1 Column 1", "Item 1 Column 2" }); menuItems.Add(new string[] { "Item 2 Column 1", "Item 2 Column 2" }); Menu menu = new Menu("Title", new string[] { "Header 1", "Header 2" }, menuItems).show(); menu.setOnMenuResponseListener((Menu.OnMenuResponseListener onMenuResponseListener) => { RAGE.Chat.Output("Response: " + onMenuResponseListener.response + " item: " + onMenuResponseListener.item); menu.destroy(); });
10 downloads
(7 reviews)0 comments
Submitted
-
[C#] Example/Wrapper for fetching world objects.
Just an example/wrapper on how to properly use "GetClosestObjectOfType" and fetch data from an object.
I've been using this in my server for a while now to make it easier to get XYZ and rotation of objects in bulk, instead of having to go through them in codewalker which can be a pain.
Installation
Move client_packages to your client_packages folder Move Serverside C#/GetWorldObjects.cs to your gamemode or script. Move objectLocations.json to your server root directory.
Usage
The JSON file included in the zip contains the pacific bank vault door as an example object. Use the /getworldobjects or /gwo command to run through all the items in the JSON file and fetch the X, Y, Z and XYZ Rotation of the object.
As of right now it'll simply log the object to your server console and continue to the next object in the list, you can extend this functionality by editing the "REMOTE_EVENT_OnWorldObjectFetched" method in GetWorldObjects.cs server-side script.
JSON file object info
public class ObjectLocation { // The model name to look for, you can fetch this from CodeWalker or RAGEMP objectdb for example. public string Model { get; set; } // The model that should replace the model at this location, optional. I personally used this to store in the database and then on server start it'd delete the world object and replace it with the object model specified here. public string ReplacementModel { get; set; } = ""; // A position within X distance of the object you want to get the data of, distance can be specified by the Radius. public Vector3 Position { get; set; } // An optional type you can pass to the method so you can use it later on for data storage purposes(eg keep objects of certain types separated by an ID) public int Type { get; set; } = 0; // The radius to find the object, doesn't have to be too precise altho I generally recommend putting the player's teleport coordinates as close to the object as possible and decreasing range to 5 or 10. public int Radius { get; set; } } [ { "Model": "v_ilev_bk_vaultdoor", "ReplacementModel": "v_ilev_bk_vaultdoor", "Type": 0, "Radius": 25, "Position": { "X": 254.2859, "Y": 225.3845, "Z": 101.8757 } }, { "Model": "another_object_model_name", "ReplacementModel": "another_object_model_name_to_replace", "Type": 0, "Radius": 10, "Position": { "X": 1234.567, "Y": 123.456, "Z": 12.345 } }, ... ] All you have to do is add more items to the JSON file and it'll run thru all of them.
24 downloads
- CS
- GetClosestObjectOfType
- (and 1 more)
(0 reviews)0 comments
Updated
