Gun Game 1.0.0

   (7 reviews)

3 Screenshots

About This File

Kill your way to victory! Gun game is a gamemode where players start with powerful weapons and get less powerful weapons once they score enough kills to level up.

 

Winning

  • First player to go through all weapons/levels will win.
  • Player with the highest level will win if round timer ends.

 

Config

The config file is located in packages/gungame/config.json

  • gameTimeSeconds: Length of a round in seconds. 600 by default which converts to 10 minutes.
  • healthOnKill: How much health players will get for killing someone. 0 by default which means players won't get any health from killing.
  • respawnTimeSeconds: Seconds a player needs to wait for respawning. 8 by default.
  • restartTimeSeconds: Seconds players need to wait before a new round begins. 10 by default.

 

Loadouts

The loadouts file is located in packages/gungame/loadouts.json. It's a JSON file with each loadout as an array.

Each loadout array must contain at least one valid loadout item.

Loadout items must have:

  • Weapon: Weapon hash key as string, such as WEAPON_PISTOL. (Weapons list)
  • Name: Human readable name of the weapon, such as Pistol.
  • KillsForNext: Amount of kills a player need to get with this weapon before upgrading to the next one. (player will be declared winner if this item is the last in the loadout)

Example Loadout (RPG > Minigun > Special Carbine > Heavy Revolver > Sawed-Off Shotgun > Machete, player needs 5 machete kills to win)

[
  {
    "Weapon": "WEAPON_RPG",
    "Name": "RPG",
    "KillsForNext": 1
  },
  {
    "Weapon": "WEAPON_MINIGUN",
    "Name": "Minigun",
    "KillsForNext": 1
  },
  {
    "Weapon": "WEAPON_SPECIALCARBINE",
    "Name": "Special Carbine",
    "KillsForNext": 1
  },
  {
    "Weapon": "WEAPON_REVOLVER",
    "Name": "Heavy Revolver",
    "KillsForNext": 1
  },
  {
    "Weapon": "WEAPON_SAWNOFFSHOTGUN",
    "Name": "Sawed-Off Shotgun",
    "KillsForNext": 1
  },
  {
    "Weapon": "WEAPON_MACHETE",
    "Name": "Machete",
    "KillsForNext": 5
  }
]

 

Maps

Map files are located in packages/gungame/maps/.

Maps must have:

  • CenterOfMap: An object that has x, y, z and radius properties. This is used for defining game area and respawning players around the game area.
  • SpawnPoints: Array of objects that has x, y, z and a (angle/heading) properties. This is used for spawning players for the first time in the map, like when they connect the server or when a round begins.

Example Map (1 Spawn Point)

{
  "CenterOfMap": {
    "x": -1108.71240234375,
    "y": 4918.75048828125,
    "z": 217.17044067382812,
    "radius": 70.0
  },
  "SpawnPoints": [
    {
      "x": -1126.168212890625,
      "y": 4952.76025390625,
      "z": 220.46249389648438,
      "a": 191.99134826660156
    }
  ]
}

Maps also have optional properties such as:

  • World: An object that has time and weather properties.
  • --> time: An object that has hour, minute and second properties.
  • --> weather: A string property that contains the weather ID. (Weather ID list)

 

  • Props: Array of objects that has model, position and rotation properties.
  • --> model: A string property that contains the model name. Example: prop_fire_hydrant_1
  • --> position: An object that has x, y and z properties.
  • --> rotation: An object that has x, y and z properties.

Example Map (Night, Rainy Weather with 1 Prop)

{
  "World": {
    "time": {
      "hour": 2,
      "minute": 0,
      "second": 0
    },
    "weather": "RAIN"
  },
  "CenterOfMap": {
    "x": -1108.71240234375,
    "y": 4918.75048828125,
    "z": 217.17044067382812,
    "radius": 70.0
  },
  "SpawnPoints": [
    {
      "x": -1126.168212890625,
      "y": 4952.76025390625,
      "z": 220.46249389648438,
      "a": 191.99134826660156
    }
  ],
  "Props": [
    {
      "model": "prop_fire_hydrant_1",
      "position": {
        "x": -1108.71240234375,
        "y": 4918.75048828125,
        "z": 217.05
      },
      "rotation": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    }
  ]
}

 

Source code is available on GitHub in case you don't want to download: https://github.com/root-cause/ragemp-gungame

Have fun!

  • Like 3



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Danieltfg

  

Very GOOD Mode

 

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Jaimuzu

   0 of 1 member found this review helpful 0 / 1 member

please can ask you to be providing a C# port onto ur hdd and loading it up to the ragemp forums for the use of C# developering community and with great thanks this port to us in return we give you

 🙂

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dimebag828

   1 of 1 member found this review helpful 1 / 1 member

super awesome, love the map location. I cant wait to add more to it!

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Buckets

   1 of 2 members found this review helpful 1 / 2 members

W

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ragempdev

   2 of 4 members found this review helpful 2 / 4 members

it's ok

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hubba

   2 of 3 members found this review helpful 2 / 3 members

beast

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Adam

   1 of 2 members found this review helpful 1 / 2 members

Interesting..

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