<?xml version="1.0"?>
<rss version="2.0"><channel><title>Server Latest Topics</title><link>https://rage.mp/forums/forum/56-server/</link><description>Server Latest Topics</description><language>en</language><item><title>Can't create an account</title><link>https://rage.mp/forums/topic/6658-cant-create-an-account/</link><description><![CDATA[<p>
	I can not create an account, writes that the account has already been created, but I do not remember the email. How do I create a new account?
</p>]]></description><guid isPermaLink="false">6658</guid><pubDate>Mon, 25 Nov 2019 11:12:06 +0000</pubDate></item><item><title>Need an Healing Colsharp</title><link>https://rage.mp/forums/topic/6650-need-an-healing-colsharp/</link><description><![CDATA[<p>
	Hey,
</p>

<p>
	 
</p>

<p>
	im look for a code snippet that set the health from the player who enter on 100.
</p>

<p>
	 
</p>

<p>
	greetings
</p>]]></description><guid isPermaLink="false">6650</guid><pubDate>Sat, 23 Nov 2019 11:06:47 +0000</pubDate></item><item><title>Problem with RageMP or server ? #Help</title><link>https://rage.mp/forums/topic/6638-problem-with-ragemp-or-server-help/</link><description><![CDATA[<p>
	My problem is when I join my localhost server it just crash and showing <span>: "Clientside packages checksums mismatch! " or random error asking to reinstall .. </span>
</p>

<p>
	Last time I worked on server was like 1Month ago. It worked perfectly. Didn't even touch any files. I saw there was some updates in ragemp. (I did update my server after there was problems) but it didn't helped me.
</p>

<p>
	Can someone please help me with this ? Thanks. 
</p>

<p>
	Is this problem with RageMP now or with server scripts or smth. ? Becous it did work first time I entered it today. After that it just showed me this error. 
</p>

<p>
	I did try reinstall RageMP and GTA5
</p>

<p>
	RageMP Files are on C:/RAGEMP
</p>

<p>
	 
</p>

<p>
	[debug.log]
</p>

<p>
	ERROR:gpu_process_transport_factory.cc(990)] Lost UI shared context.<br />
	 
</p>

<p>
	[main_logs.txt]
</p>

<p>
	pre_g_0<br />
	stage_0<br />
	stage_0_x_0<br />
	stage_0_x_1<br />
	stage_0_x_2<br />
	stage_0_x_3<br />
	stage_0_x_4<br />
	stage_0_x_5<br />
	stage_0_x_7<br />
	stage_0_1_1<br />
	stage_0_x_8<br />
	stage_0_x_9<br />
	stage_0_x_10<br />
	stage_0_x_11<br />
	stage_0_x_12<br />
	stage_0_x_13<br />
	stage_0_x_14<br />
	stage_0_x_15<br />
	stage_0_x_16<br />
	stage_0_x_18<br />
	stage_0_x_19<br />
	stage_0_x_20<br />
	stage_0_x_21<br />
	stage_0_x_22<br />
	stage_0_x_23<br />
	stage_0_2_1<br />
	g_0
</p>]]></description><guid isPermaLink="false">6638</guid><pubDate>Thu, 21 Nov 2019 16:42:34 +0000</pubDate></item><item><title>Respawn TS on timer (when destroyed)</title><link>https://rage.mp/forums/topic/6637-respawn-ts-on-timer-when-destroyed/</link><description><![CDATA[<p style="text-align:center;">
	<span style="font-size:18px;"> <strong>Hello, can you help please? I can not configure the timer to restore the transport (Respawn it) if you help with the code, I will be very grateful, and I think other novice scripts will be useful)</strong></span>
</p>]]></description><guid isPermaLink="false">6637</guid><pubDate>Thu, 21 Nov 2019 15:54:23 +0000</pubDate></item><item><title>server.exe couldn't connect to master server</title><link>https://rage.mp/forums/topic/2754-serverexe-couldnt-connect-to-master-server/</link><description><![CDATA[<p>
	I having this problem how can i fix this.I using server hosting but  ı take this error.will IP can be changed or remain standard<br />
	.I'd appreciate it if you could help.<br /><br /><br /><a href="https://prnt.sc/lgvphr" rel="external nofollow">https://prnt.sc/lgvphr</a>
</p>]]></description><guid isPermaLink="false">2754</guid><pubDate>Sun, 11 Nov 2018 03:04:17 +0000</pubDate></item><item><title>[M] Error: couldn't connect to master server!</title><link>https://rage.mp/forums/topic/4531-m-error-couldnt-connect-to-master-server/</link><description><![CDATA[<p>
	Hi huys, i have bought a vps with Windows Server 2012 r2 and install my ragemp server, but when i start console give me <strong>Error: couldn't connect to master server!</strong>
</p>]]></description><guid isPermaLink="false">4531</guid><pubDate>Wed, 05 Jun 2019 16:50:06 +0000</pubDate></item><item><title>couldn't connect to master server</title><link>https://rage.mp/forums/topic/4899-couldnt-connect-to-master-server/</link><description><![CDATA[<p>
	Hello all,<br />
	from the morning I have this message in the server console.
</p>

<p>
	Error: could not connect to master server! Trying again ...
</p>

<p>
	Does anyone know how to fix it?
</p>]]></description><guid isPermaLink="false">4899</guid><pubDate>Wed, 10 Jul 2019 13:47:04 +0000</pubDate></item><item><title>Connection problems</title><link>https://rage.mp/forums/topic/6594-connection-problems/</link><description><![CDATA[<p>
	<a href="https://ibb.co/yqB2bR3" rel="external nofollow">https://ibb.co/yqB2bR3</a> HELP ME, please, what I need to do in this situacion?
</p>]]></description><guid isPermaLink="false">6594</guid><pubDate>Sun, 10 Nov 2019 10:34:23 +0000</pubDate></item><item><title>Ped problems</title><link>https://rage.mp/forums/topic/6561-ped-problems/</link><description><![CDATA[<p>
	We have a problem with our Server we can easily Spawn a Ped but we cant open the Interface what we linked to him. we have a Hotkey bind and a HTML Interface but it wont open. can somebody help us with our problem.
</p>]]></description><guid isPermaLink="false">6561</guid><pubDate>Mon, 04 Nov 2019 12:20:51 +0000</pubDate></item><item><title>sendto failed with code -1 for char 5 and length 1464.</title><link>https://rage.mp/forums/topic/6239-sendto-failed-with-code-1-for-char-5-and-length-1464/</link><description><![CDATA[<p>
	<span lang="en" xml:lang="en"><span title="">who came across.</span> <span title="">how to solve problems</span></span> ?
</p>]]></description><guid isPermaLink="false">6239</guid><pubDate>Sun, 08 Sep 2019 12:42:34 +0000</pubDate></item><item><title>Click on object</title><link>https://rage.mp/forums/topic/3639-click-on-object/</link><description><![CDATA[
<p>
	Hi,
</p>

<p>
	I created an object and i want trigger event when player is clicking at this entity. Here is my code:
</p>

<p>
	Server side:
</p>

<div style="background-color:#272822;color:#f8f8f2;font-size:14px;">
	<div>
		<span style="color:#f8f8f2;">wheelObject</span><span style="color:#f8f8f2;"> </span><span style="color:#f92672;">=</span><span style="color:#f8f8f2;"> </span><span style="color:#f8f8f2;">mp</span><span style="color:#f8f8f2;">.</span><span style="color:#f8f8f2;">objects</span><span style="color:#f8f8f2;">.</span><span style="color:#a6e22e;">new</span><span style="color:#f8f8f2;">(</span><span style="color:#f8f8f2;">mp</span><span style="color:#f8f8f2;">.</span><span style="color:#a6e22e;">joaat</span><span style="color:#f8f8f2;">(</span><span style="color:#e6db74;">'prop_spraygun_01'</span><span style="color:#f8f8f2;">), </span><span style="color:#f8f8f2;">wheelPosition</span><span style="color:#f8f8f2;">,</span>
	</div>

	<div>
		<span style="color:#f8f8f2;">{</span>
	</div>

	<div>
		<span style="color:#f8f8f2;">rotation: </span><span style="color:#ae81ff;">283.08</span><span style="color:#f8f8f2;">,</span>
	</div>

	<div>
		<span style="color:#f8f8f2;">alpha: </span><span style="color:#ae81ff;">255</span><span style="color:#f8f8f2;">,</span>
	</div>

	<div>
		<span style="color:#f8f8f2;">dimension: </span><span style="color:#f8f8f2;">player</span><span style="color:#f8f8f2;">.</span><span style="color:#f8f8f2;">dimension</span>
	</div>

	<div>
		<span style="color:#f8f8f2;">});</span>
	</div>
</div>

<p>
	ClientSIde:
</p>

<div style="background-color:#272822;color:#f8f8f2;font-size:14px;">
	<div>
		<span style="color:#f8f8f2;">mp</span><span style="color:#f8f8f2;">.</span><span style="color:#f8f8f2;">events</span><span style="color:#f8f8f2;">.</span><span style="color:#a6e22e;">add</span><span style="color:#f8f8f2;">(</span><span style="color:#e6db74;">'click'</span><span style="color:#f8f8f2;">, (</span><span style="color:#fd971f;">x</span><span style="color:#f8f8f2;">, </span><span style="color:#fd971f;">y</span><span style="color:#f8f8f2;">, </span><span style="color:#fd971f;">upOrDown</span><span style="color:#f8f8f2;">, </span><span style="color:#fd971f;">leftOrRight</span><span style="color:#f8f8f2;">, </span><span style="color:#fd971f;">relativeX</span><span style="color:#f8f8f2;">, </span><span style="color:#fd971f;">relativeY</span><span style="color:#f8f8f2;">, </span><span style="color:#fd971f;">worldPosition</span><span style="color:#f8f8f2;">, </span><span style="color:#fd971f;">hitEntity</span><span style="color:#f8f8f2;">) </span><span style="color:#66d9ef;">=&gt;</span><span style="color:#f8f8f2;"> {</span>
	</div>

	<div>
		<span style="color:#f8f8f2;">mp</span><span style="color:#f8f8f2;">.</span><span style="color:#f8f8f2;">gui</span><span style="color:#f8f8f2;">.</span><span style="color:#f8f8f2;">cursor</span><span style="color:#f8f8f2;">.</span><span style="color:#a6e22e;">show</span><span style="color:#f8f8f2;">(</span><span style="color:#ae81ff;">false</span><span style="color:#f8f8f2;">, </span><span style="color:#ae81ff;">true</span><span style="color:#f8f8f2;">);</span>
	</div>

	<div>
		<span style="color:#66d9ef;">const</span><span style="color:#f8f8f2;"> </span><span style="color:#f8f8f2;">cursorPosition</span><span style="color:#f8f8f2;"> </span><span style="color:#f92672;">=</span><span style="color:#f8f8f2;"> </span><span style="color:#f92672;">new</span><span style="color:#f8f8f2;"> </span><span style="color:#a6e22e;">mp</span><span style="color:#f8f8f2;">.</span><span style="color:#a6e22e;">Vector3</span><span style="color:#f8f8f2;">(</span><span style="color:#f8f8f2;">x</span><span style="color:#f8f8f2;">, </span><span style="color:#f8f8f2;">y</span><span style="color:#f8f8f2;">, </span><span style="color:#ae81ff;">0</span><span style="color:#f8f8f2;">);</span>
	</div>

	<div>
		<span style="color:#66d9ef;">const</span><span style="color:#f8f8f2;"> </span><span style="color:#f8f8f2;">objectPosition</span><span style="color:#f8f8f2;"> </span><span style="color:#f92672;">=</span><span style="color:#f8f8f2;"> </span><span style="color:#f92672;">new</span><span style="color:#f8f8f2;"> </span><span style="color:#a6e22e;">mp</span><span style="color:#f8f8f2;">.</span><span style="color:#a6e22e;">Vector3</span><span style="color:#f8f8f2;">(</span><span style="color:#ae81ff;">766.928</span><span style="color:#f8f8f2;">, </span><span style="color:#f92672;">-</span><span style="color:#ae81ff;">844.155</span><span style="color:#f8f8f2;">, </span><span style="color:#ae81ff;">0</span><span style="color:#f8f8f2;">); //position of wheelObject</span>
	</div>

	<div>
		<span style="color:#66d9ef;">const</span><span style="color:#f8f8f2;"> </span><span style="color:#f8f8f2;">result</span><span style="color:#f8f8f2;"> </span><span style="color:#f92672;">=</span><span style="color:#f8f8f2;"> </span><span style="color:#f8f8f2;">mp</span><span style="color:#f8f8f2;">.</span><span style="color:#f8f8f2;">raycasting</span><span style="color:#f8f8f2;">.</span><span style="color:#a6e22e;">testCapsule</span><span style="color:#f8f8f2;">(</span><span style="color:#f8f8f2;">cursorPosition</span><span style="color:#f8f8f2;">, </span><span style="color:#f8f8f2;">objectPosition</span><span style="color:#f8f8f2;">, </span><span style="color:#ae81ff;">10</span><span style="color:#f8f8f2;">, </span><span style="color:#f8f8f2;">localPlayer</span><span style="color:#f8f8f2;">, </span><span style="color:#ae81ff;">16</span><span style="color:#f8f8f2;">);</span>
	</div>
	 

	<div>
		<span style="color:#f92672;">if</span><span style="color:#f8f8f2;">(</span><span style="color:#f8f8f2;">result</span><span style="color:#f8f8f2;"> </span><span style="color:#f92672;">!=</span><span style="color:#f8f8f2;"> </span><span style="color:#ae81ff;">undefined</span><span style="color:#f8f8f2;">)</span>
	</div>

	<div>
		<span style="color:#f8f8f2;">mp</span><span style="color:#f8f8f2;">.</span><span style="color:#f8f8f2;">gui</span><span style="color:#f8f8f2;">.</span><span style="color:#f8f8f2;">chat</span><span style="color:#f8f8f2;">.</span><span style="color:#a6e22e;">push</span><span style="color:#f8f8f2;">(</span><span style="color:#e6db74;">"Entity:"</span><span style="color:#f8f8f2;"> </span><span style="color:#f92672;">+</span><span style="color:#f8f8f2;"> </span><span style="color:#f8f8f2;">result</span><span style="color:#f8f8f2;">.</span><span style="color:#f8f8f2;">entity</span><span style="color:#f8f8f2;">);</span>
	</div>

	<div>
		<span style="color:#f8f8f2;">});</span>
	</div>
</div>

<p>
	result.entity return number, but it is not the same value like have the hash of 'wheelObject'.
</p>

<p>
	 
</p>

<p>
	What function should I use to get hash of entity clicked by player?
</p>
]]></description><guid isPermaLink="false">3639</guid><pubDate>Wed, 06 Mar 2019 16:44:13 +0000</pubDate></item><item><title>&#x421;haracter remains be linked to a vehicle being outside</title><link>https://rage.mp/forums/topic/6518-%D1%81haracter-remains-be-linked-to-a-vehicle-being-outside/</link><description><![CDATA[<p>
	Steps to reproduce:
</p>

<p>
	Player 1 sat in and got out a vehicle
</p>

<p>
	Vehicle's dimension changed
</p>

<p>
	Player 1 changed his dimension being outside the vehicle
</p>

<p>
	Video, related to my bug above <a href="https://www.screencast.com/t/TwYOisigVd" rel="external nofollow">https://www.screencast.com/t/TwYOisigVd</a>
</p>]]></description><guid isPermaLink="false">6518</guid><pubDate>Thu, 24 Oct 2019 23:25:15 +0000</pubDate></item><item><title>Car Hash</title><link>https://rage.mp/forums/topic/6488-car-hash/</link><description><![CDATA[<pre dir="ltr" style="background-color:#f8f9fa;border:none;color:#222222;font-size:28px;padding:2px .14em 2px 0px;text-align:left;">
<span style="font-size:11px;"><span lang="en" xml:lang="en">Hello, my name is Ian B. and I have a little problem, maybe someone can help me. 
I wrote a garage script but the Gargain script queries a model hash for example adder = "3078201489" is this ID how can I say Rage that this is an adder. 
The vehicle then Spawnt there is a script.

I thank you in advance to the helpers.</span></span></pre>]]></description><guid isPermaLink="false">6488</guid><pubDate>Sun, 20 Oct 2019 18:07:43 +0000</pubDate></item><item><title>Can't start server</title><link>https://rage.mp/forums/topic/6507-cant-start-server/</link><description><![CDATA[<p>
	When I'm trying to start server I get error like:<br /><strong>sendto failed with code -1 for char 5 and length 1464.</strong><br /><br /><a href="https://imgur.com/a/bDgk2bL" rel="external nofollow">https://imgur.com/a/bDgk2bL</a>
</p>]]></description><guid isPermaLink="false">6507</guid><pubDate>Wed, 23 Oct 2019 12:55:04 +0000</pubDate></item><item><title>Problem Promise async</title><link>https://rage.mp/forums/topic/6506-problem-promise-async/</link><description><![CDATA[<p>
	<span style="font-size:18px;">hello, i need some help for my function, i make it returned a value under JSON.stringify but since it's an asynchronous function, it sends it to me with promise {result} so I can not use JSON.parse after.</span>
</p>

<p>
	<span style="font-size:18px;">If you have a solution to my problem, I do not mind</span>
</p>

<pre class="ipsCode prettyprint lang-javascript prettyprinted">
<span class="kwd">async</span><span class="pln"> getItemForPlayerMenu</span><span class="pun">(</span><span class="pln">id</span><span class="pun">)</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
        </span><span class="kwd">const</span><span class="pln"> playerItem </span><span class="pun">=</span><span class="pln"> </span><span class="pun">[];</span><span class="pln">
        </span><span class="kwd">const</span><span class="pln"> data </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">await</span><span class="pln"> misc</span><span class="pun">.</span><span class="pln">query</span><span class="pun">(`</span><span class="pln">SELECT u</span><span class="pun">.*,</span><span class="pln"> i</span><span class="pun">.</span><span class="pln">itemName</span><span class="pun">,</span><span class="pln"> i</span><span class="pun">.</span><span class="pln">usable</span><span class="pun">,</span><span class="pln"> i</span><span class="pun">.</span><span class="pln">itemcount FROM user_items u LEFT JOIN items i ON i</span><span class="pun">.</span><span class="pln">id </span><span class="pun">=</span><span class="pln"> u</span><span class="pun">.</span><span class="pln">itemId WHERE u</span><span class="pun">.</span><span class="pln">charId </span><span class="pun">=</span><span class="pln"> </span><span class="str">"${id}"</span><span class="pun">`);</span><span class="pln">
        </span><span class="kwd">for</span><span class="pln"> </span><span class="pun">(</span><span class="kwd">const</span><span class="pln"> item </span><span class="kwd">of</span><span class="pln"> data</span><span class="pun">)</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
            </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(</span><span class="pln">item</span><span class="pun">.</span><span class="pln">charId </span><span class="pun">!==</span><span class="pln"> id</span><span class="pun">)</span><span class="pln"> </span><span class="kwd">continue</span><span class="pun">;</span><span class="pln">
            </span><span class="kwd">const</span><span class="pln"> v </span><span class="pun">=</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
                id</span><span class="pun">:</span><span class="pln"> item</span><span class="pun">.</span><span class="pln">id</span><span class="pun">,</span><span class="pln">
                owner</span><span class="pun">:</span><span class="pln"> item</span><span class="pun">.</span><span class="pln">charId</span><span class="pun">,</span><span class="pln">
                itemId</span><span class="pun">:</span><span class="pln"> item</span><span class="pun">.</span><span class="pln">itemId</span><span class="pun">,</span><span class="pln">
                amount</span><span class="pun">:</span><span class="pln"> item</span><span class="pun">.</span><span class="pln">amount</span><span class="pun">,</span><span class="pln">
                title</span><span class="pun">:</span><span class="pln"> item</span><span class="pun">.</span><span class="pln">itemName</span><span class="pun">,</span><span class="pln">
                usable</span><span class="pun">:</span><span class="pln"> item</span><span class="pun">.</span><span class="pln">usable</span><span class="pun">,</span><span class="pln">
                poids</span><span class="pun">:</span><span class="pln"> item</span><span class="pun">.</span><span class="pln">itemcount
            </span><span class="pun">}</span><span class="pln">
            playerItem</span><span class="pun">.</span><span class="pln">push</span><span class="pun">(</span><span class="pln">v</span><span class="pun">);</span><span class="pln">
        </span><span class="pun">}</span><span class="pln">
        </span><span class="kwd">return</span><span class="pln"> JSON</span><span class="pun">.</span><span class="pln">stringify</span><span class="pun">(</span><span class="pln">playerItem</span><span class="pun">);</span><span class="pln">
    </span><span class="pun">}</span></pre>

<pre class="ipsCode">
Promise {
  '[{"id":1,"owner":6,"itemId":1,"amount":10,"title":"Eau","usable":"Y","poids":1},{"id":2,"owner":6,"itemId":2,"amount":10,"title":"Sandwich","usable":"Y","poids":1}]' }</pre>

<p>
	<img alt="af20409ab9d659cc472cd735beebfaa9.png" class="ipsImage" data-ratio="27.83" height="333" width="1200" src="https://i.gyazo.com/af20409ab9d659cc472cd735beebfaa9.png" /></p>

<p>
	<img alt="81084312143d56c45b26e7005ff68d03.png" class="ipsImage" data-ratio="4.68" height="45" width="961" src="https://i.gyazo.com/81084312143d56c45b26e7005ff68d03.png" /></p>]]></description><guid isPermaLink="false">6506</guid><pubDate>Wed, 23 Oct 2019 11:01:11 +0000</pubDate></item><item><title>C# Bridge - GetWeapons not implemented?</title><link>https://rage.mp/forums/topic/6473-c-bridge-getweapons-not-implemented/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	I got a new problem - yet again.
</p>

<p>
	At the moment im trying to save the weapons of the player into the database. But my WeaponHash array from the player is ALWAYS null, even though I have the weapons ingame.<br />
	My console says WARNING: "GetPlayerWeapons" function is not implemented yet. So is it impossible to do it with C#, because the bridge dosen't has it implemented yet?<br />
	Maybe should I try to get it from ClientSide? via javaScript? I dont think that this is really safe.
</p>

<p>
	Code:
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="pun">[</span><span class="typ">Command</span><span class="pun">(</span><span class="str">"addweapon"</span><span class="pun">,</span><span class="pln"> </span><span class="str">"Usage; /addweapon [WeaponName]"</span><span class="pun">,</span><span class="pln"> </span><span class="typ">GreedyArg</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">true</span><span class="pun">)]</span><span class="pln">
</span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> </span><span class="typ">CmdAddWeapon</span><span class="pun">(</span><span class="typ">Client</span><span class="pln"> sender</span><span class="pun">,</span><span class="pln"> string weaponName</span><span class="pun">)</span><span class="pln"> </span><span class="com">// Command to add Weapons to a player</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
    </span><span class="typ">WeaponHash</span><span class="pln"> weaponHash </span><span class="pun">=</span><span class="pln"> NAPI</span><span class="pun">.</span><span class="typ">Util</span><span class="pun">.</span><span class="typ">WeaponNameToModel</span><span class="pun">(</span><span class="pln">weaponName</span><span class="pun">);</span><span class="pln">
    NAPI</span><span class="pun">.</span><span class="typ">Player</span><span class="pun">.</span><span class="typ">GivePlayerWeapon</span><span class="pun">(</span><span class="pln">sender</span><span class="pun">,</span><span class="pln"> weaponHash</span><span class="pun">,</span><span class="pln"> </span><span class="lit">1000</span><span class="pun">);</span><span class="pln">
    NAPI</span><span class="pun">.</span><span class="typ">Chat</span><span class="pun">.</span><span class="typ">SendChatMessageToPlayer</span><span class="pun">(</span><span class="pln">sender</span><span class="pun">,</span><span class="pln"> </span><span class="str">"added: "</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> weaponHash </span><span class="pun">+</span><span class="pln"> </span><span class="str">" to you"</span><span class="pun">);</span><span class="pln">
    NAPI</span><span class="pun">.</span><span class="typ">Util</span><span class="pun">.</span><span class="typ">ConsoleOutput</span><span class="pun">(</span><span class="str">"Player: "</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> sender</span><span class="pun">.</span><span class="typ">Name</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> </span><span class="str">"@"</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> sender</span><span class="pun">.</span><span class="typ">Address</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> </span><span class="str">" spawned weapon: "</span><span class="pln"> </span><span class="pun">+</span><span class="pln"> weaponHash</span><span class="pun">);</span><span class="pln">
</span><span class="pun">}</span><span class="pln">

</span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> </span><span class="typ">SaveWorld</span><span class="pun">()</span><span class="pln"> </span><span class="com">// Command to save everything, works for cars!</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
    foreach </span><span class="pun">(</span><span class="pln">var p in NAPI</span><span class="pun">.</span><span class="typ">Pools</span><span class="pun">.</span><span class="typ">GetAllPlayers</span><span class="pun">())</span><span class="pln">
    </span><span class="pun">{</span><span class="pln">
        p</span><span class="pun">.</span><span class="typ">SendChatMessage</span><span class="pun">(</span><span class="str">"Saving you..!"</span><span class="pun">);</span><span class="pln">
        </span><span class="typ">SaveCharacterInfo</span><span class="pun">(</span><span class="pln">p</span><span class="pun">);</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
    foreach </span><span class="pun">(</span><span class="pln">var v in NAPI</span><span class="pun">.</span><span class="typ">Pools</span><span class="pun">.</span><span class="typ">GetAllVehicles</span><span class="pun">())</span><span class="pln">
    </span><span class="pun">{</span><span class="pln">
        </span><span class="typ">SaveVehicle</span><span class="pun">(</span><span class="pln">v</span><span class="pun">);</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span><span class="pln">

</span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> </span><span class="typ">SaveCharacterInfo</span><span class="pun">(</span><span class="typ">Client</span><span class="pln"> player</span><span class="pun">)</span><span class="pln"> </span><span class="com">// Saves the character position and Weapon-Inventory</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
    </span><span class="typ">Character</span><span class="pln"> character </span><span class="pun">=</span><span class="pln"> </span><span class="typ">GetCharacter</span><span class="pun">(</span><span class="typ">GetAccountBySocialClub</span><span class="pun">(</span><span class="pln">player</span><span class="pun">.</span><span class="typ">SocialClubName</span><span class="pun">));</span><span class="pln">
    </span><span class="typ">CharacterInfo</span><span class="pln"> characterInfo </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="typ">CharacterInfo</span><span class="pun">();</span><span class="pln">
    characterInfo</span><span class="pun">.</span><span class="typ">Position</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> player</span><span class="pun">.</span><span class="typ">Position</span><span class="pun">;</span><span class="pln">
    </span><span class="typ">WeaponHash</span><span class="pun">[]</span><span class="pln"> playerWeapons </span><span class="pun">=</span><span class="pln"> NAPI</span><span class="pun">.</span><span class="typ">Player</span><span class="pun">.</span><span class="typ">GetPlayerWeapons</span><span class="pun">(</span><span class="pln">player</span><span class="pun">);</span><span class="pln">
    foreach </span><span class="pun">(</span><span class="typ">WeaponHash</span><span class="pln"> weapon in playerWeapons</span><span class="pun">)</span><span class="pln">
    </span><span class="pun">{</span><span class="pln">
        characterInfo</span><span class="pun">.</span><span class="typ">WeaponInventory</span><span class="pun">.</span><span class="typ">Add</span><span class="pun">(</span><span class="kwd">new</span><span class="pln"> </span><span class="typ">CharacterWeapon</span><span class="pun">(</span><span class="pln">weapon</span><span class="pun">,</span><span class="pln"> NAPI</span><span class="pun">.</span><span class="typ">Player</span><span class="pun">.</span><span class="typ">GetPlayerWeaponAmmo</span><span class="pun">(</span><span class="pln">player</span><span class="pun">,</span><span class="pln"> weapon</span><span class="pun">)));</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
    character</span><span class="pun">.</span><span class="typ">CharacterInfo</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> NAPI</span><span class="pun">.</span><span class="typ">Util</span><span class="pun">.</span><span class="typ">ToJson</span><span class="pun">(</span><span class="pln">characterInfo</span><span class="pun">);</span><span class="pln">
    </span><span class="kwd">using</span><span class="pln"> </span><span class="pun">(</span><span class="pln">var dbContext </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="typ">DefaultDbContext</span><span class="pun">())</span><span class="pln">
    </span><span class="pun">{</span><span class="pln">
        dbContext</span><span class="pun">.</span><span class="typ">Characters</span><span class="pun">.</span><span class="typ">Update</span><span class="pun">(</span><span class="pln">character</span><span class="pun">);</span><span class="pln">
        dbContext</span><span class="pun">.</span><span class="typ">SaveChanges</span><span class="pun">();</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span><span class="pln">

    </span><span class="kwd">class</span><span class="pln"> </span><span class="typ">CharacterWeapon</span><span class="pln"> </span><span class="com">// List at CharacterInfo so every weapon has its own ammo</span><span class="pln">
    </span><span class="pun">{</span><span class="pln">
        </span><span class="kwd">public</span><span class="pln"> </span><span class="typ">WeaponHash</span><span class="pln"> </span><span class="typ">WeaponHash</span><span class="pln"> </span><span class="pun">{</span><span class="pln"> get</span><span class="pun">;</span><span class="pln"> </span><span class="typ">set</span><span class="pun">;</span><span class="pln"> </span><span class="pun">}</span><span class="pln">
        </span><span class="kwd">public</span><span class="pln"> </span><span class="typ">int</span><span class="pln"> </span><span class="typ">Ammo</span><span class="pln"> </span><span class="pun">{</span><span class="pln"> get</span><span class="pun">;</span><span class="pln"> </span><span class="typ">set</span><span class="pun">;</span><span class="pln"> </span><span class="pun">}</span><span class="pln">
        </span><span class="kwd">public</span><span class="pln"> </span><span class="typ">WeaponComponent</span><span class="pln"> </span><span class="typ">WeaponComponent</span><span class="pln"> </span><span class="pun">{</span><span class="pln"> get</span><span class="pun">;</span><span class="pln"> </span><span class="typ">set</span><span class="pun">;</span><span class="pln"> </span><span class="pun">}</span><span class="pln">
        </span><span class="kwd">public</span><span class="pln"> </span><span class="typ">WeaponTint</span><span class="pln"> </span><span class="typ">WeaponTint</span><span class="pln"> </span><span class="pun">{</span><span class="pln"> get</span><span class="pun">;</span><span class="pln"> </span><span class="typ">set</span><span class="pun">;</span><span class="pln"> </span><span class="pun">}</span><span class="pln">

        </span><span class="kwd">public</span><span class="pln"> </span><span class="typ">CharacterWeapon</span><span class="pun">(</span><span class="typ">WeaponHash</span><span class="pln"> weaponHash</span><span class="pun">,</span><span class="pln"> </span><span class="typ">int</span><span class="pln"> ammo</span><span class="pun">)</span><span class="pln">
        </span><span class="pun">{</span><span class="pln">
            </span><span class="typ">WeaponHash</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> weaponHash</span><span class="pun">;</span><span class="pln">
            </span><span class="typ">Ammo</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> ammo</span><span class="pun">;</span><span class="pln">
        </span><span class="pun">}</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span></pre>

<p>
	Is there a way to fix it or is it just impossible to do it with C#?
</p>

<p>
	I've got the newest C# Bridge ( 0.3.7.0)<br />
	and Bootstrapper (0.3.7.0)
</p>

<p>
	Im looking forward to your answers.
</p>

<p>
	Tamasu
</p>]]></description><guid isPermaLink="false">6473</guid><pubDate>Wed, 16 Oct 2019 22:39:18 +0000</pubDate></item><item><title>creation serveur</title><link>https://rage.mp/forums/topic/6438-creation-serveur/</link><description><![CDATA[<p>
	bonjour je vous contacte car je ne parviens pas a crer mon serveur sur rage mp malgres les tutos present sur le net . (je suis sur linux , microserum)
</p>

<p style="color:rgb(53,60,65);font-size:14px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;margin-bottom:0px;margin-top:0px;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	En effet une fois entré ./server j'ai ce message qui s'affiche:
</p>

<div style="color:rgb(53,60,65);font-size:14px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span>/usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.22' not found</span>
</div>

<div style="color:rgb(53,60,65);font-size:14px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	<span>(required by ./server) </span>
</div>

<div style="color:rgb(53,60,65);font-size:14px;font-style:normal;font-variant:normal;font-weight:400;letter-spacing:normal;text-align:left;text-decoration:none;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;">
	 
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">6438</guid><pubDate>Thu, 10 Oct 2019 07:58:28 +0000</pubDate></item><item><title>C# Server Crash onPlayerDisconnect Event</title><link>https://rage.mp/forums/topic/6464-c-server-crash-onplayerdisconnect-event/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	 
</p>

<p>
	Im scripting a gamemode for Rage MP with c# and run into a problem which i cant fix.
</p>

<p>
	Everytime a player disconnects from my server my whole server crashes with the exception:
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">System.Reflection.TargetParameterCountException
  HResult=0x8002000E
  Nachricht(Message) = Parameter count mismatch.
  Quelle(Source) = System.Private.CoreLib
  Stapelüberwachung(StackOverflow):
   at System.Reflection.RuntimeMethodInfo.InvokeArgumentsCheck(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at GTANetworkInternals.EventHandler.Parse(Event _event, Object[] arguments)</span></pre>

<p>
	My code:<br />
	 
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">        [ServerEvent(Event.PlayerDisconnected)]
        public void OnPlayerDisconnected(Client player)
        {
            NAPI.Util.ConsoleOutput(player.SocialClubName + " has left");
        }</span></pre>

<p>
	If I add the parameter DisconnectionType it dosent changes, still crashes.
</p>

<p>
	ServerEvents like Event.OnPlayerConnected work perfectly.
</p>

<p>
	What I already tried:<br />
	My Bootstrapper.dll is refered from newest bridge-zip, no nuget used<br />
	Rage-MP Bridge has the newest Bootstrapper.dll at runtime folder<br />
	My Rage-MP (Client &amp; Server) is at the newest version<br />
	Changed .NET Core Framework, dosent matter<br />
	Visual Studio and all other programs used are up to date (VS19)
</p>

<p>
	 
</p>

<p>
	What can I do to fix this? Nobody from our team (3-persons) could fix this, everyone has the same issue.
</p>

<p>
	I hope you can help me<br />
	I'm looking forward to helpful answers
</p>

<p>
	 
</p>

<p>
	Tamasu
</p>

<p>
	<br />
	 
</p>]]></description><guid isPermaLink="false">6464</guid><pubDate>Mon, 14 Oct 2019 23:08:36 +0000</pubDate></item><item><title>Cheat code bar</title><link>https://rage.mp/forums/topic/5974-cheat-code-bar/</link><description><![CDATA[<p>
	Is it possible to remove cheat code bar from server somehow ? I got console script on that ` button but i can't open it becous of this cheat code bar. 
</p>

<p>
	This one... <img alt="ec80c47a79f8088d8c155188ede08165.png" class="ipsImage" data-ratio="13.99" height="82" width="586" src="https://i.gyazo.com/ec80c47a79f8088d8c155188ede08165.png" /></p>]]></description><guid isPermaLink="false">5974</guid><pubDate>Wed, 14 Aug 2019 10:08:17 +0000</pubDate></item><item><title>Masterlist Ban</title><link>https://rage.mp/forums/topic/6403-masterlist-ban/</link><description><![CDATA[<pre dir="ltr" style="background-color:#f8f9fa;border:none;color:#222222;font-size:28px;padding:2px .14em 2px 0px;text-align:left;">
<span style="font-size:12px;"><span lang="en" xml:lang="en">Good time of day. I ask you to consider our application.
I am a representative of the City Life server, IP: 79.174.12.102:22005
I would like to receive an answer, in writing, on what basis was our project removed from the master sheet?
If any rules for using Rage multiplayer have been violated, please indicate which specific points of the rules have been violated. If we have violated the copyright law, please provide documentary evidence of the copyright to the mod that we use and develop.
Regards, City Life Role Play Project Team
P.S. Contact information for feedback: Vendor (Vitaliy) # 4473</span></span></pre>]]></description><guid isPermaLink="false">6403</guid><pubDate>Fri, 04 Oct 2019 14:37:47 +0000</pubDate></item><item><title>CEF for C# does not load at all.</title><link>https://rage.mp/forums/topic/4629-cef-for-c-does-not-load-at-all/</link><description><![CDATA[
<p>
	Hi everyone,
</p>

<p>
	 
</p>

<p>
	I am playing with C# for RageMP I unfortunately I don't get one thing with CEF. I'm keep learning how to use some events and this time I have to create some UI to use them.
</p>

<p>
	UI based on Javascript works great (e.g. https://rage.mp/forums/topic/1896-cef-tutorial-interact-with-browser-pages-in-ragemp-client-and-server/) however when I write my own code  in C# - it does not show at all. I am using Stuyk tutorial from https://www.youtube.com/watch?v=NJsktWiY5W8 and it is not working. Even tried to copy everything 1:1 and script literally does not respond.
</p>

<p>
	Recent code (based on Stuyk tutorial):
</p>

<pre class="ipsCode prettyprint lang-c prettyprinted">
<span class="kwd">using</span><span class="pln"> </span><span>System</span><span class="pun">;</span><span class="pln">
</span><span class="kwd">using</span><span class="pln"> RAGE</span><span class="pun">;</span><span class="pln">
</span><span class="kwd">using</span><span class="pln"> RAGE</span><span class="pun">.</span><span>Elements</span><span class="pun">;</span><span class="pln">
</span><span class="kwd">using</span><span class="pln"> RAGE</span><span class="pun">.</span><span>Ui</span><span class="pun">;</span><span class="pln">

</span><span class="kwd">namespace</span><span class="pln"> hello
</span><span class="pun">{</span><span class="pln">
    </span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">class</span><span class="pln"> </span><span>Main</span><span class="pln"> </span><span class="pun">:</span><span class="pln"> </span><span>Events</span><span class="pun">.</span><span>Script</span><span class="pln">
    </span><span class="pun">{</span><span class="pln">
        RAGE</span><span class="pun">.</span><span>Ui</span><span class="pun">.</span><span>HtmlWindow</span><span class="pln"> </span><span>CustomWindow</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> null</span><span class="pun">;</span><span class="pln">

        </span><span class="kwd">public</span><span class="pln"> </span><span>Main</span><span class="pun">()</span><span class="pln">
        </span><span class="pun">{</span><span class="pln">
            </span><span>LoadCEF</span><span class="pun">(</span><span class="str">"package://html/index.html"</span><span class="pun">);</span><span class="pln">
        </span><span class="pun">}</span><span class="pln">
        </span><span class="kwd">public</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> </span><span>LoadCEF</span><span class="pun">(</span><span class="pln">string uri</span><span class="pun">)</span><span class="pln">
        </span><span class="pun">{</span><span class="pln">
            </span><span>CustomWindow</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span>HtmlWindow</span><span class="pun">(</span><span class="pln">uri</span><span class="pun">)</span><span class="pln">
            </span><span class="pun">{</span><span class="pln">
                </span><span>Active</span><span class="pln"> </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">true</span><span class="pln">
            </span><span class="pun">};</span><span class="pln">
        </span><span class="pun">}</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span></pre>

<p>
	 
</p>

<p>
	html file contains proper template with HTML5 encoding and body bg color set for black only. Works with local browsers such as Firefox and Chrome.
</p>

<p>
	Cleared cache memory several times to make sure it's overwriting the new one.
</p>

<p>
	 
</p>

<p>
	Some suggestions?
</p>

<p>
	Thank you in advance
</p>

<p>
	VasiDe
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">4629</guid><pubDate>Fri, 14 Jun 2019 14:21:37 +0000</pubDate></item><item><title>Server crashing</title><link>https://rage.mp/forums/topic/6234-server-crashing/</link><description><![CDATA[<p>
	Hello, when i start server everything works good, but if someone joins it server instantly closing without any server/script compile errors.
</p>]]></description><guid isPermaLink="false">6234</guid><pubDate>Sat, 07 Sep 2019 11:56:44 +0000</pubDate></item><item><title>How to add more than one resource in settings.xml</title><link>https://rage.mp/forums/topic/6218-how-to-add-more-than-one-resource-in-settingsxml/</link><description><![CDATA[<p>
	Hello, I have this settings:
</p>

<p>
	&lt;?xml version="1.0"?&gt;<br />
	&lt;config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;<br />
	  &lt;acl_enabled&gt;false&lt;/acl_enabled&gt;<br />
	  &lt;log_console&gt;true&lt;/log_console&gt;<br />
	  &lt;log_chat&gt;true&lt;/log_chat&gt;<br />
	  &lt;resource src="WiredPlayers"/&gt;<br />
	&lt;/config&gt;
</p>

<p>
	and I want to add more than a resource but I don't know how.
</p>

<p>
	I was trying with &lt;resource src="WiredPlayers""admin"/&gt;
</p>

<p>
	                             &lt;resource src="WiredPlayers"/&gt;&lt;resource src="admin"/&gt;
</p>

<p>
	but not work, can help me?
</p>

<p>
	Sorry for my English, I'm not English man.
</p>

<p>
	Thank you.
</p>]]></description><guid isPermaLink="false">6218</guid><pubDate>Thu, 05 Sep 2019 16:36:51 +0000</pubDate></item><item><title>RageMP server closing without errors</title><link>https://rage.mp/forums/topic/6217-ragemp-server-closing-without-errors/</link><description><![CDATA[<p>
	RageMP server closing without errors on Windows 10
</p>

<p>
	Latest logs:
</p>

<p>
	Initializing Bootstrapper.dll (0.3.5.1)..<br />
	-&gt; SERVER STARTED AT 05.09.2019 19:05:09<br />
	Loaded 451 entries from vehicleData.json<br />
	Started! Waiting for connections..<br />
	 
</p>

<p>
	There is just closing without any errors
</p>]]></description><guid isPermaLink="false">6217</guid><pubDate>Thu, 05 Sep 2019 16:22:57 +0000</pubDate></item><item><title>The type or namespace name 'RAGE' could not be found</title><link>https://rage.mp/forums/topic/6201-the-type-or-namespace-name-rage-could-not-be-found/</link><description><![CDATA[<p>
	Anyone know why im getting this error : CS0246: The type or namespace name 'RAGE' could not be found (are you missing a using directive or an assembly reference?)
</p>

<p>
	<a href="https://imgur.com/a/UyRljMw" rel="external nofollow">https://imgur.com/a/UyRljMw</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Im using RAGE in my script
</p>

<p>
	<a href="https://imgur.com/a/7stj9uX" rel="external nofollow">https://imgur.com/a/7stj9uX</a>
</p>]]></description><guid isPermaLink="false">6201</guid><pubDate>Tue, 03 Sep 2019 19:23:38 +0000</pubDate></item></channel></rss>
