Xabi

[GAMEMODE] WiredPlayers Roleplay Server

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Hi, I'd really appreciate few help here:
 

Starting RAGE Multiplayer server...

[=========================================================]

        MaxPlayers:             100
        Sync rate:              40
        Name:                   WiredPlayers Development Server
        Gamemode:               roleplay
        Streaming distance:     500
        Announcement:           enabled
        Voice chat:             disabled
        Address:                127.0.0.1:22005
        Connection limits:      disabled
        Encryption:             disabled
        NodeJS:                 enabled
        C#:                     true

[=========================================================]


[N] Starting network... - OK: (IPv4-only) at 127.0.0.1:22005
(node:21872) ExperimentalWarning: The ESM module loader is experimental.
[M] Announcing into master server...
Loading packages
Initializing bridge (0.3.5.0)..
Initializing Bootstrapper.dll (0.3.5.1)..
-> SERVER STARTED AT 12/10/2018 7:35:00 AM
ACLEnabled: False
Loaded 498 entries from vehicleData.json
Loading resources..
-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 1 script(s)
WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
WiredPlayers: instantiating WiredPlayers.townhall.TownHall..
WiredPlayers: instantiating WiredPlayers.parking.Parking..
WiredPlayers: instantiating WiredPlayers.model.SkinModel..
WiredPlayers: instantiating WiredPlayers.jobs.FastFood..
WiredPlayers: instantiating WiredPlayers.jobs.Fishing..
WiredPlayers: instantiating WiredPlayers.jobs.Garbage..
WiredPlayers: instantiating WiredPlayers.jobs.Hooker..
WiredPlayers: instantiating WiredPlayers.jobs.Job..
WiredPlayers: instantiating WiredPlayers.jobs.Mechanic..
WiredPlayers: instantiating WiredPlayers.jobs.Taxi..
WiredPlayers: instantiating WiredPlayers.jobs.Thief..
WiredPlayers: instantiating WiredPlayers.jobs.Trucker..
WiredPlayers: instantiating WiredPlayers.house.Furniture..
WiredPlayers: instantiating WiredPlayers.house.House..
WiredPlayers: instantiating WiredPlayers.globals.Globals..
WiredPlayers: instantiating WiredPlayers.factions.Emergency..
WiredPlayers: instantiating WiredPlayers.factions.Faction..
WiredPlayers: instantiating WiredPlayers.factions.Police..
WiredPlayers: instantiating WiredPlayers.factions.WeazelNews..
WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool..
WiredPlayers: instantiating WiredPlayers.database.Database..
WiredPlayers: instantiating WiredPlayers.chat.Chat..
WiredPlayers: instantiating WiredPlayers.character.Animations..
WiredPlayers: instantiating WiredPlayers.character.Character..
WiredPlayers: instantiating WiredPlayers.character.Customization..
WiredPlayers: instantiating WiredPlayers.character.Login..
WiredPlayers: instantiating WiredPlayers.character.Telephone..
WiredPlayers: instantiating WiredPlayers.business.Business..
WiredPlayers: instantiating WiredPlayers.business.CarShop..
WiredPlayers: instantiating WiredPlayers.bank.Bank..
WiredPlayers: instantiating WiredPlayers.admin.Admin..
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 4 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loaded 37 server events(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 9 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 18 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 13 command(s)
WiredPlayers: loading commands.. found 12 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 10 command(s)
WiredPlayers: loading commands.. found 56 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 29 command(s)
WiredPlayers: loaded 185 commands(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
[M] Connected to master list.
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 5 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 8 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loaded 52 remote event(s)
-> Resource WiredPlayers started!
Started! Waiting for connections..
[P] Plugin bridge.dll loaded!
Started HTTP server at 22006 port.

But unfortunately nothing happens in game, it downloads the packages and everything though.
cxBluqrFRa_y0EgGifUbMw.png?width=1289&he

Edited by RogersXO

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17 minutes ago, RogersXO said:

Hi, I'd really appreciate few help here:
 

Starting RAGE Multiplayer server...

[=========================================================]

        MaxPlayers:             100
        Sync rate:              40
        Name:                   WiredPlayers Development Server
        Gamemode:               roleplay
        Streaming distance:     500
        Announcement:           enabled
        Voice chat:             disabled
        Address:                127.0.0.1:22005
        Connection limits:      disabled
        Encryption:             disabled
        NodeJS:                 enabled
        C#:                     true

[=========================================================]


[N] Starting network... - OK: (IPv4-only) at 127.0.0.1:22005
(node:21872) ExperimentalWarning: The ESM module loader is experimental.
[M] Announcing into master server...
Loading packages
Initializing bridge (0.3.5.0)..
Initializing Bootstrapper.dll (0.3.5.1)..
-> SERVER STARTED AT 12/10/2018 7:35:00 AM
ACLEnabled: False
Loaded 498 entries from vehicleData.json
Loading resources..
-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 1 script(s)
WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
WiredPlayers: instantiating WiredPlayers.townhall.TownHall..
WiredPlayers: instantiating WiredPlayers.parking.Parking..
WiredPlayers: instantiating WiredPlayers.model.SkinModel..
WiredPlayers: instantiating WiredPlayers.jobs.FastFood..
WiredPlayers: instantiating WiredPlayers.jobs.Fishing..
WiredPlayers: instantiating WiredPlayers.jobs.Garbage..
WiredPlayers: instantiating WiredPlayers.jobs.Hooker..
WiredPlayers: instantiating WiredPlayers.jobs.Job..
WiredPlayers: instantiating WiredPlayers.jobs.Mechanic..
WiredPlayers: instantiating WiredPlayers.jobs.Taxi..
WiredPlayers: instantiating WiredPlayers.jobs.Thief..
WiredPlayers: instantiating WiredPlayers.jobs.Trucker..
WiredPlayers: instantiating WiredPlayers.house.Furniture..
WiredPlayers: instantiating WiredPlayers.house.House..
WiredPlayers: instantiating WiredPlayers.globals.Globals..
WiredPlayers: instantiating WiredPlayers.factions.Emergency..
WiredPlayers: instantiating WiredPlayers.factions.Faction..
WiredPlayers: instantiating WiredPlayers.factions.Police..
WiredPlayers: instantiating WiredPlayers.factions.WeazelNews..
WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool..
WiredPlayers: instantiating WiredPlayers.database.Database..
WiredPlayers: instantiating WiredPlayers.chat.Chat..
WiredPlayers: instantiating WiredPlayers.character.Animations..
WiredPlayers: instantiating WiredPlayers.character.Character..
WiredPlayers: instantiating WiredPlayers.character.Customization..
WiredPlayers: instantiating WiredPlayers.character.Login..
WiredPlayers: instantiating WiredPlayers.character.Telephone..
WiredPlayers: instantiating WiredPlayers.business.Business..
WiredPlayers: instantiating WiredPlayers.business.CarShop..
WiredPlayers: instantiating WiredPlayers.bank.Bank..
WiredPlayers: instantiating WiredPlayers.admin.Admin..
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 4 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loaded 37 server events(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 9 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 18 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 13 command(s)
WiredPlayers: loading commands.. found 12 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 10 command(s)
WiredPlayers: loading commands.. found 56 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 29 command(s)
WiredPlayers: loaded 185 commands(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
[M] Connected to master list.
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 5 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 8 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loaded 52 remote event(s)
-> Resource WiredPlayers started!
Started! Waiting for connections..
[P] Plugin bridge.dll loaded!
Started HTTP server at 22006 port.

But unfortunately nothing happens in game, it downloads the packages and everything though.
cxBluqrFRa_y0EgGifUbMw.png?width=1289&he

Seems you are using an old version of the Bridge, if you have the latest version on GitHub it won't work.

To fix that, copy the Bootstrapper.dll from runtime folder into the path where gtanetwork.api Nuget is located.

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11 minutes ago, RogersXO said:

@Xabi Where can I find the gtanetwork api nuget exactly?

 

On your Visual Studio, under solution's dependencies. If you right click on it, under properties you can see the psth where it's located.

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11 minutes ago, Xabi said:

On your Visual Studio, under solution's dependencies. If you right click on it, under properties you can see the psth where it's located.

Same thing, is there any other versions of bridge plugin that I could use? or any alternate fix?
Thanks a lot!

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В 06.12.2018 в 18:05, Xabi сказал:

Here is your problem, you'll have to move your Bootstrapper from runtime folder to the path you have the 0.3.6 gtanetwork.api Nuget installed:

System.IO.FileNotFoundException: Could not load the specified file.

File name: 'Bootstrapper'

at Assembly System.Runtime.Loader.AssemblyLoadContext.ResolveUsingEvent(AssemblyName assemblyName)

I don't understand where to put the Bootstrapper? Help me please

Edited by andymoriarty

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vor 15 Stunden schrieb Vize1610:

i have server and game at 037 testing nop same problems server close after connect


==================[10.12.2018 14:06:08]==================
System.EntryPointNotFoundException: Unable to find an entry point named 'PushEventInt' in DLL 'bridge'.
   at void Bootstrapper.Rage.PushEventInt(int value)
   at void GTANetworkMethods.EventPusher.PushOne(object obj) in C:\Users\Adam\Documents\Git\comp-layer2\BootstrapperNC\API\Methods\Data.cs:line 69
=========================================================

==================[10.12.2018 14:06:08]==================
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.EntryPointNotFoundException: Unable to find an entry point named 'PushEventInt' in DLL 'bridge'.
   at void Bootstrapper.Rage.PushEventInt(int value)
   at void GTANetworkMethods.EventPusher.PushOne(object obj) in C:\Users\Adam\Documents\Git\comp-layer2\BootstrapperNC\API\Methods\Data.cs:line 69
   at void GTANetworkMethods.Data.SetEntitySharedData(NetHandle entity, string key, object value) in C:\Users\Adam\Documents\Git\comp-layer2\BootstrapperNC\API\Methods\Entity.cs:line 44
   at void WiredPlayers.character.Login.InitializePlayerData(Client player) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\character\Login.cs:line 27
   at void WiredPlayers.character.Login.OnPlayerConnected(Client player) in C:\RAGEMP\server-files\bridge\resources\WiredPlayers\character\Login.cs:line 116
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
=========================================================


 now this ?!

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6 hours ago, andymoriarty said:

I don't understand where to put the Bootstrapper? Help me please

As Xabi said just open your Visual Studio up, in the "Solution Explorer" click on the "Dependencies", then click on "NuGet" and click on the GTANetwork API, then in the properties tab you'd see a field named "Path" go towards there!

Open up the folder and get the 0.3.6 version then put it in your "bridge/runtime" folder, you should be good.

@RogersXO

Edited by Original

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