Xabi

[GAMEMODE] WiredPlayers Roleplay Server

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9 minutes ago, Xabi said:

As I stated previously in this post, you have to fill the socialName with your social club account and the password field, with a MD5 hashed password.

Ok and the password has to be the same as the social club ?. Because he does not want to start

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Just now, GTX said:

 

Ok and the password has to be the same as the social club ?. Because he does not want to start

No, you can set whatever password you want, but it has to be hashed with MD5.

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34 minutes ago, GTX said:

Ready but I think the green button does not work

Sin_t_tulo.png

I fixed it. I just need to become admin and ready

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I have no idea how to become an administrator. You could also tell me what are the keys to open the menus

 
[N] Starting network... - OK: (IPv4-only) at 127.0.0.1:22005
(node:100312) ExperimentalWarning: The ESM module loader is experimental.
[M] Announcing into master server...
Loading packages
Initializing bridge (0.3.5.0)..
This is not a published, standalone application and we are unable to locate the .NET Core SDK.  Please make sure that it is installed; see http://microsoft.com/net/core for more details.
Initializing Bootstrapper.dll (0.3.5.0)..
-> SERVER STARTED AT 4/16/2018 7:30:08 PM
ACLEnabled: True
Loaded 498 entries from vehicleData.json
[M] Connected to master list.
Loading resources..
-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 82 script(s)
WiredPlayers: reading referenced assemblies.. found 11 reference(s)
WiredPlayers: loading referenced assembly System.ComponentModel.Primitives.dll from resources/WiredPlayers/
WiredPlayers: loading referenced assembly System.Security.Cryptography.Primitives.dll from runtime/
WiredPlayers: loading referenced assembly System.Security.Cryptography.Algorithms.dll from runtime/
WiredPlayers: loading referenced assembly System.Text.Encoding.CodePages.dll from runtime/
WiredPlayers: loading referenced assembly System.Text.Encoding.dll from runtime/
WiredPlayers: loading referenced assembly System.Security.Permissions.dll from runtime/
WiredPlayers: loading referenced assembly System.Configuration.ConfigurationManager.dll from runtime/
WiredPlayers: loading referenced assembly System.Data.Common.dll from runtime/
WiredPlayers: loading referenced assembly System.Data.dll from runtime/
WiredPlayers: loading referenced assembly Newtonsoft.Json.dll from runtime/
WiredPlayers: loading referenced assembly MySql.Data.dll from runtime/
WiredPlayers: compiling scripts..

 

every time I enter the sv now restarts and is stuck there

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Unhandled Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: Cannot convert null to 'int' because it is a non-nullable value type
   at int CallSite.Target(Closure, CallSite, object)
   at TRet System.Dynamic.UpdateDelegates.UpdateAndExecute1<T0, TRet>(CallSite site, T0 arg0)
   at void WiredPlayers.globals.Globals.CheckPlayerEventKeyEvent(Client player) in :line 1131
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at GTANetworkInternals.RemoteEventParser.Parse(Client sender, UInt64 eventNameHash, Object[] args) in C:\Users\Adam\Documents\Git\comp-layer2\BootstrapperNC\Handlers\RemoteEventHandler.cs:line 97
   at Bootstrapper.EventInternalClass.OnPlayerRemoteEvent(UInt16 playerId, UInt64 eventHash, UInt32 argsCount, IntPtr args) in C:\Users\Adam\Documents\Git\comp-layer2\BootstrapperNC\Handlers\EventHandler.cs:line 503
 
 

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I already solved the other problems. What I could not do is use the commands or even make myself admin

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-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 82 script(s)
WiredPlayers: reading referenced assemblies.. found 11 reference(s)
WiredPlayers: loading referenced assembly System.ComponentModel.Primitives.dll from resources/WiredPlayers/
WiredPlayers: loading referenced assembly System.Security.Cryptography.Primitives.dll from runtime/
WiredPlayers: loading referenced assembly System.Security.Cryptography.Algorithms.dll from runtime/
WiredPlayers: loading referenced assembly System.Text.Encoding.CodePages.dll from runtime/
WiredPlayers: loading referenced assembly System.Text.Encoding.dll from runtime/
WiredPlayers: loading referenced assembly System.Security.Permissions.dll from runtime/
WiredPlayers: loading referenced assembly System.Configuration.ConfigurationManager.dll from runtime/
WiredPlayers: loading referenced assembly System.Data.Common.dll from runtime/
WiredPlayers: loading referenced assembly System.Data.dll from runtime/
WiredPlayers: loading referenced assembly Newtonsoft.Json.dll from runtime/
WiredPlayers: loading referenced assembly MySql.Data.dll from runtime/
WiredPlayers: compiling scripts..
Error while compiling assembly!
An attempt was made to load a program with an incorrect format.
 (Exception from HRESULT: 0x8007000B)
System.BadImageFormatException    at IEnumerable<Script> GTANetworkInternals.GameServer.CompileScript(Dictionary<string, string> script, string resourceName, ICollection<string> resourceAssemblies, bool vbBasic)+(string t) => { }
   at bool System.Linq.Enumerable+SelectEnumerableIterator<TSource, TResult>.MoveNext()
   at void System.Collections.Generic.List<T>.AddEnumerable(IEnumerable<T> enumerable)
   at void System.Collections.Generic.List<T>.InsertRange(int index, IEnumerable<T> collection)
   at IEnumerable<Script> GTANetworkInternals.GameServer.CompileScript(Dictionary<string, string> script, string resourceName, ICollection<string> resourceAssemblies, bool vbBasic)
-> Error starting WiredPlayers due compilation error(s).
Exception message: Value cannot be null.
 

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1 hour ago, Sevage said:

-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 82 script(s)
WiredPlayers: reading referenced assemblies.. found 11 reference(s)
WiredPlayers: loading referenced assembly System.ComponentModel.Primitives.dll from resources/WiredPlayers/
WiredPlayers: loading referenced assembly System.Security.Cryptography.Primitives.dll from runtime/
WiredPlayers: loading referenced assembly System.Security.Cryptography.Algorithms.dll from runtime/
WiredPlayers: loading referenced assembly System.Text.Encoding.CodePages.dll from runtime/
WiredPlayers: loading referenced assembly System.Text.Encoding.dll from runtime/
WiredPlayers: loading referenced assembly System.Security.Permissions.dll from runtime/
WiredPlayers: loading referenced assembly System.Configuration.ConfigurationManager.dll from runtime/
WiredPlayers: loading referenced assembly System.Data.Common.dll from runtime/
WiredPlayers: loading referenced assembly System.Data.dll from runtime/
WiredPlayers: loading referenced assembly Newtonsoft.Json.dll from runtime/
WiredPlayers: loading referenced assembly MySql.Data.dll from runtime/
WiredPlayers: compiling scripts..
Error while compiling assembly!
An attempt was made to load a program with an incorrect format.
 (Exception from HRESULT: 0x8007000B)
System.BadImageFormatException    at IEnumerable<Script> GTANetworkInternals.GameServer.CompileScript(Dictionary<string, string> script, string resourceName, ICollection<string> resourceAssemblies, bool vbBasic)+(string t) => { }
   at bool System.Linq.Enumerable+SelectEnumerableIterator<TSource, TResult>.MoveNext()
   at void System.Collections.Generic.List<T>.AddEnumerable(IEnumerable<T> enumerable)
   at void System.Collections.Generic.List<T>.InsertRange(int index, IEnumerable<T> collection)
   at IEnumerable<Script> GTANetworkInternals.GameServer.CompileScript(Dictionary<string, string> script, string resourceName, ICollection<string> resourceAssemblies, bool vbBasic)
-> Error starting WiredPlayers due compilation error(s).
Exception message: Value cannot be null.
 

Did you install .NET Core SDK?

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