Jackson Long Posted August 8, 2019 Share Posted August 8, 2019 (edited) what is the use of /control and how to police wanted players(what are the commands) i can't seem to equip anything from the inventory Edited August 8, 2019 by Jackson Long Link to comment Share on other sites More sharing options...
Xabi Posted August 8, 2019 Author Share Posted August 8, 2019 3 hours ago, Jackson Long said: what is the use of /control and how to police wanted players(what are the commands) i can't seem to equip anything from the inventory The control makes a set of police elements (cones, barriers, spikes and bacons) and stores them into the database. I don't understand that "police wanted players" part, what do you mean? About the inventory, seems that somebody reported it but closed the issue, so seems that he managed to fix it somehow. Link to comment Share on other sites More sharing options...
Jackson Long Posted August 9, 2019 Share Posted August 9, 2019 What is the command for police to put players into wanted list Link to comment Share on other sites More sharing options...
Xabi Posted August 9, 2019 Author Share Posted August 9, 2019 5 hours ago, Jackson Long said: What is the command for police to put players into wanted list There's no such a thing implemented. Link to comment Share on other sites More sharing options...
Chiao Posted August 9, 2019 Share Posted August 9, 2019 How to translate 3Dtext? I tried to trans it to chinese but it shows a lot of boxes of random codes... 1 Link to comment Share on other sites More sharing options...
Xabi Posted August 9, 2019 Author Share Posted August 9, 2019 48 minutes ago, Chiao said: How to translate 3Dtext? I tried to trans it to chinese but it shows a lot of boxes of random codes... Special characters are not working, you must use utf8. Link to comment Share on other sites More sharing options...
Chiao Posted August 9, 2019 Share Posted August 9, 2019 3 minutes ago, Xabi said: Special characters are not working, you must use utf8. utf8 including the chinese characters,the other texts show correctly,but the textlabel couldn't show them.Just□□□□□□□ e.g. Press K to show characters' list → □□□□K□□□□□□□□□ Link to comment Share on other sites More sharing options...
Xabi Posted August 9, 2019 Author Share Posted August 9, 2019 1 hour ago, Chiao said: utf8 including the chinese characters,the other texts show correctly,but the textlabel couldn't show them.Just□□□□□□□ e.g. Press K to show characters' list → □□□□K□□□□□□□□□ Chinese characters are not utf8. Link to comment Share on other sites More sharing options...
Jackson Long Posted August 9, 2019 Share Posted August 9, 2019 For car dealer shop car purchasing menu is bugged out , couldn't see the vehicle at all can't change the color. after clicking on test drive, no car showed up no idea what the command is as well to test drive. Link to comment Share on other sites More sharing options...
Bananenhuehnchen Posted August 10, 2019 Share Posted August 10, 2019 Hey, Xabi The server crash every time and I couldn't found the problem. Can you help me? server_logs: Spoiler Initializing Bootstrapper.dll (0.3.5.1).. -> SERVER STARTED AT 8/10/2019 7:52:27 PM Loaded 498 entries from vehicleData.json Loading resources.. -> Starting WiredPlayers resource.. WiredPlayers: setting as Gamemode resource WiredPlayers: loading scripts.. found 1 script(s) WiredPlayers: instantiating WiredPlayers.weapons.Weapons.. WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles.. WiredPlayers: instantiating WiredPlayers.townhall.TownHall.. WiredPlayers: instantiating WiredPlayers.parking.Parking.. WiredPlayers: instantiating WiredPlayers.model.SkinModel.. WiredPlayers: instantiating WiredPlayers.jobs.FastFood.. WiredPlayers: instantiating WiredPlayers.jobs.Fishing.. WiredPlayers: instantiating WiredPlayers.jobs.Garbage.. WiredPlayers: instantiating WiredPlayers.jobs.Hooker.. WiredPlayers: instantiating WiredPlayers.jobs.Job.. WiredPlayers: instantiating WiredPlayers.jobs.Mechanic.. WiredPlayers: instantiating WiredPlayers.jobs.Taxi.. WiredPlayers: instantiating WiredPlayers.jobs.Thief.. WiredPlayers: instantiating WiredPlayers.house.Furniture.. WiredPlayers: instantiating WiredPlayers.house.House.. WiredPlayers: instantiating WiredPlayers.globals.Globals.. WiredPlayers: instantiating WiredPlayers.factions.Emergency.. WiredPlayers: instantiating WiredPlayers.factions.Faction.. WiredPlayers: instantiating WiredPlayers.factions.Police.. WiredPlayers: instantiating WiredPlayers.factions.WeazelNews.. WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool.. WiredPlayers: instantiating WiredPlayers.database.Database.. WiredPlayers: instantiating WiredPlayers.chat.Chat.. WiredPlayers: instantiating WiredPlayers.character.Animations.. WiredPlayers: instantiating WiredPlayers.character.Customization.. WiredPlayers: instantiating WiredPlayers.character.Login.. WiredPlayers: instantiating WiredPlayers.character.Telephone.. WiredPlayers: instantiating WiredPlayers.business.Business.. WiredPlayers: instantiating WiredPlayers.business.CarShop.. WiredPlayers: instantiating WiredPlayers.bank.Bank.. WiredPlayers: instantiating WiredPlayers.admin.Admin.. WiredPlayers: loading server events.. found 5 server event(s) WiredPlayers: loading server events.. found 4 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loading server events.. found 3 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 5 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 1 server event(s) WiredPlayers: loading server events.. found 2 server event(s) WiredPlayers: loaded 37 server events(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 9 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 2 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 2 command(s) WiredPlayers: loading commands.. found 3 command(s) WiredPlayers: loading commands.. found 4 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 3 command(s) WiredPlayers: loading commands.. found 18 command(s) WiredPlayers: loading commands.. found 4 command(s) WiredPlayers: loading commands.. found 13 command(s) WiredPlayers: loading commands.. found 12 command(s) WiredPlayers: loading commands.. found 5 command(s) WiredPlayers: loading commands.. found 2 command(s) WiredPlayers: loading commands.. found 10 command(s) WiredPlayers: loading commands.. found 56 command(s) WiredPlayers: loading commands.. found 5 command(s) WiredPlayers: loading commands.. found 1 command(s) WiredPlayers: loading commands.. found 29 command(s) WiredPlayers: loaded 185 commands(s) WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 3 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 4 remote event(s) WiredPlayers: loading remote events.. found 6 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 6 remote event(s) WiredPlayers: loading remote events.. found 3 remote event(s) WiredPlayers: loading remote events.. found 1 remote event(s) WiredPlayers: loading remote events.. found 6 remote event(s) WiredPlayers: loading remote events.. found 4 remote event(s) WiredPlayers: loading remote events.. found 8 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loading remote events.. found 2 remote event(s) WiredPlayers: loaded 53 remote event(s) -> Error starting 'WiredPlayers' System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Format of the initialization string does not conform to specification starting at index 54. at int System.Data.Common.DbConnectionOptions.GetKeyValuePair(string connectionString, int currentPosition, StringBuilder buffer, bool useOdbcRules, out string keyname, out string keyvalue) at NameValuePair System.Data.Common.DbConnectionOptions.ParseInternal(Hashtable parsetable, string connectionString, bool buildChain, Hashtable synonyms, bool firstKey) at new System.Data.Common.DbConnectionOptions(string connectionString, Hashtable synonyms, bool useOdbcRules) at void System.Data.Common.DbConnectionStringBuilder.set_ConnectionString(string value) at new MySql.Data.MySqlClient.MySqlBaseConnectionStringBuilder(string connStr) at void MySql.Data.MySqlClient.MySqlConnection.set_ConnectionString(string value) at new MySql.Data.MySqlClient.MySqlConnection(string connectionString) at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in D:\Rage\RageMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1216 at void WiredPlayers.business.Business.LoadDatabaseBusiness() in D:\Rage\RageMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19 at void WiredPlayers.database.Database.OnResourceStart() in D:\Rage\RageMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args) at System.Collections.Generic.List`1.ForEach(Action`1 action) at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments) at System.Collections.Generic.List`1.ForEach(Action`1 action) at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent) Started! Waiting for connections.. server_exceptions: Spoiler ==================[8/10/2019 7:52:29 PM]================== System.ArgumentException: Format of the initialization string does not conform to specification starting at index 54. at int System.Data.Common.DbConnectionOptions.GetKeyValuePair(string connectionString, int currentPosition, StringBuilder buffer, bool useOdbcRules, out string keyname, out string keyvalue) ========================================================= ==================[8/10/2019 7:52:29 PM]================== System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Format of the initialization string does not conform to specification starting at index 54. at int System.Data.Common.DbConnectionOptions.GetKeyValuePair(string connectionString, int currentPosition, StringBuilder buffer, bool useOdbcRules, out string keyname, out string keyvalue) at NameValuePair System.Data.Common.DbConnectionOptions.ParseInternal(Hashtable parsetable, string connectionString, bool buildChain, Hashtable synonyms, bool firstKey) at new System.Data.Common.DbConnectionOptions(string connectionString, Hashtable synonyms, bool useOdbcRules) at void System.Data.Common.DbConnectionStringBuilder.set_ConnectionString(string value) at new MySql.Data.MySqlClient.MySqlBaseConnectionStringBuilder(string connStr) at void MySql.Data.MySqlClient.MySqlConnection.set_ConnectionString(string value) at new MySql.Data.MySqlClient.MySqlConnection(string connectionString) at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in D:\Rage\RageMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1216 at void WiredPlayers.business.Business.LoadDatabaseBusiness() in D:\Rage\RageMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 19 at void WiredPlayers.database.Database.OnResourceStart() in D:\Rage\RageMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 40 --- End of inner exception stack trace --- at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor) at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments) ========================================================= ==================[8/10/2019 7:53:28 PM]================== System.NullReferenceException: Object reference not set to an instance of an object. at void WiredPlayers.globals.Globals.OnMinuteSpent(object unused) in D:\Rage\RageMP\server-files\bridge\resources\WiredPlayers\globals\Globals.cs:line 244 ========================================================= ==================[8/10/2019 7:53:28 PM]================== System.NullReferenceException: Object reference not set to an instance of an object. at void WiredPlayers.globals.Globals.OnMinuteSpent(object unused) in D:\Rage\RageMP\server-files\bridge\resources\WiredPlayers\globals\Globals.cs:line 244 at void System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, object state) ========================================================= Link to comment Share on other sites More sharing options...
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