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0xNull

Own variable for checkpoint / Set ID for checkpoint

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How can I check the ID of the checkpoint?

For example, when a player enters the checkpoint, you need to check the checkpoint ID somehow.

How to do it?

Edited by 0xNull

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Hey! 

let a = mp.checkpoints.new(...);
mp.events.add("playerEnterCheckpoint", (player, checkpoint) => {
    if (checkpoint == a)
        // To what you want.
});

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3 часа назад, Crash сказал:

Hey! 

let a = mp.checkpoints.new(...);
mp.events.add("playerEnterCheckpoint", (player, checkpoint) => {
    if (checkpoint == a)
        // To what you want.
});

Thank you!

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