Lunix Posted January 4, 2017 Posted January 4, 2017 (edited) Hello. For the lazy and I do not know, give a little tutorial how to use id PS This tutorial is desirable for a pure server. So, let's begin!) To get started in the "events" create a file "skin.js" Then we declare a global variable global.ped = { }; Then take out the list of our skins, I took only the animals global.ped = { skin: mp.joaat(["A_C_Boar", "A_C_Chickenhawk", "A_C_Chimp", "A_C_Chop", "A_C_Cormorant", "A_C_Cow", "A_C_Coyote", "A_C_Crow", "A_C_Deer", "A_C_Fish", "A_C_Hen", "A_C_Husky", "A_C_MtLion", "A_C_ig", "A_C_igeon", "A_C_Rat", "A_C_Retriever", "A_C_Rhesus", "A_C_Rottweiler", "A_C_Seagull", "A_C_SharkTiger", "A_C_shepherd")] }; I apologize for this ugly code)) in the description I'll leave the file with a complete list of skins)) Then go to the folder "commands" in "basiccommands.js" file We are looking for the string "model": (player, args) => and replace command "model": (player, args) => { if (args[1] >= 723) { player.outputChatBox("Use /model 0-722"); } else if (args[1] >= 0 || args[1] <= 722) { player.model = ped.skin[args[1]]; } else if (typeof args[1] === 'string') { player.outputChatBox("Use /model 0-722"); } }, 1. We checked for correct input id skin 2. If you enter /model 0 the output functions player.model = ped.skin [args [1]]; 3. If you enter /model A_C_Boar the output error player.outputChatBox("Use /model 0-722"); It was decided to withdraw a mistake because can ruin, using say /model infernus And so, what we have: when you type the command "/model 0" we will give the skin a boar If you somehow liked the tutorial support a good comment Sorry for my English, an interpreter)) skin.js - https://yadi.sk/d/rNFgkcpm36n3dV Help in correcting code CocaColaBear Edited January 4, 2017 by Lunix 3
Wimps Posted January 4, 2017 Posted January 4, 2017 skins 666, there are those for whom the game all options are present, such as 'slod_large_quadped' 1
Lunix Posted January 4, 2017 Author Posted January 4, 2017 1 час назад, Wimps сказал: skins 666, there are those for whom the game all options are present, such as 'slod_large_quadped' I know I did a tutorial on the list provided to me, it is not likely to appear in the skins of those who is a pirate version, and they quite simply have not patched
Zim Posted January 4, 2017 Posted January 4, 2017 (edited) i know mp.joaat stands for an array. But why is it called "mp.joaat"? Edit: Nvm. I am gonna learn JS Edited January 4, 2017 by Zim
Lunix Posted January 4, 2017 Author Posted January 4, 2017 1 час назад, Zim сказал: i know mp.joaat stands for an array. But why is it called "mp.joaat"? Edit: Nvm. I am gonna learn JS I'm not sure, but like "joaat" refers to an appeal to the hash, ie it takes its name, and instead inserts its code value (hash). I could be wrong but it seems so
Lunix Posted January 4, 2017 Author Posted January 4, 2017 3 минуты назад, Captien сказал: Thank you for the tutorial. It helped so much Glad to
Jaden_Adams Posted November 25, 2017 Posted November 25, 2017 Can I also do this for transport? If Yes, then how to make such a file with spam of all transport?
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