ragempdev Posted May 15 Posted May 15 Hello everyone, Today, we’re glad to announce public availablility of RAGE Multiplayer Developer Preview for GTAV Enhanced. In this post, we’ll share more on our new features ensuring your seamless transition, current beta release limitations and more. RAGEV_sci9Z7PDCP.mp4 GTAV Enhanced In case you missed, GTAV Enhanced is a major update to Grand Theft Auto V, released in March 2025, bringing graphical, audio, and streaming improvements originally exclusive to Gen9 consoles such as the PlayStation 5 and Xbox Series X|S. We recommend checking out Rockstar’s Newswire post for a full breakdown of these enhancements. Seamless Compatibility We’ve built cross-version support between Legacy and Enhanced editions of GTAV, allowing players on both versions to continue playing together—no matter which game they're on. This ensures a seamless experience for your community and helps prevent fragmentation across playerbases. Our goal is to make the transition to Enhanced as smooth as possible, both for players and developers. To support this, we’ve introduced runtime compatibility for legacy asset formats that are no longer supported in the Enhanced build, including: .ytd (textures) .ydr, .ydd (drawables) .yft (fragments) .ypt (particles) This means existing game content can continue to function in Enhanced with minimal effort. The compatibility layer introduces only negligible overhead, but if you prefer, you can also opt to convert assets offline ahead of time. While this covers the majority of asset needs, please note that some game files—such as gameconfig.xml—are not compatible with Enhanced. Legacy particle files (.ypt) are supported but do not currently update to reflect changes in the new particle system logic. game_resources_g9 At this stage, the Enhanced client exclusively loads game assets from game_resources_g9 folder. As we approach a stable release, the game_resources folder will serve as a shared cross-version repository for compatible assets, while game_resources_g8 and game_resources_g9 will remain available for version-specific files. Whereas Gen9-exclusive assets are currently available by default, we will change this behavior to match the Legacy game client. Additionally, you can identify Enhanced clients using the new client-side property: Added client-side property bool mp.game.gameplay.isGen9 (get) Beta Limitations This release includes thousands of changes under the hood, including complete reimplementations of arbitrary platform client features. While most of the client features are already available, a few APIs have not yet been integrated into the Enhanced client: World Texture Swap API (does not apply to APIs such as setLiveryTexture and more, those are already functional in Enhanced) Entity Overlays API Visual Drawable Tests API Replay Editor Transition API Extended Police Audio Reports API We're rebuilding these APIs to align with the updated game and engine, while also adhering to DirectX 12 best practices. While some platform-specific client issues are expected during beta, please note that a number of minor bugs from the base game also remain unresolved and may require future patches from Rockstar Games. This is a public beta release intended for server developers. Its purpose is to help us identify and resolve any remaining bugs, crashes, or regressions before its mainstream client release. At this stage, we do not recommend regular players switching to the Enhanced client. Please check out our Discord for instructions on how to switch your client into to the testing branch. Thank you for your continued support and interest in the GTAV Enhanced compatiblity update as we continue our work. We’re looking forward to sharing more with you soon — stay tuned. 8 3
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