ellfeeenity 1 Posted March 16 when player leaves my local server crashes, playerDisconnected doesnt called and in server_exceptions.txt this (bridge version) Цитата System.ArgumentException: Object of type 'GTANetworkAPI.DisconnectionType' cannot be converted to type 'System.Byte'. at object RuntimeType.TryChangeType(object value, Binder binder, CultureInfo culture, bool needsSpecialCast) Share this post Link to post Share on other sites
robearded 21 Posted March 16 4 hours ago, ellfeeenity said: when player leaves my local server crashes, playerDisconnected doesnt called and in server_exceptions.txt this (bridge version) Post the code where you process the event if you want to get help. We can't help you without knowing what you are doing wrong. From the error it just seems that you're trying to convert DisconnectionType to Byte, but disconnection type is not an extension of byte. Share this post Link to post Share on other sites
ellfeeenity 1 Posted March 17 i just use empty gamemode without any events Share this post Link to post Share on other sites
ellfeeenity 1 Posted March 17 13 часа назад, Stuyk сказал: The answer to this question was to not use the NuGet package. Reference the bootstrapper .dll inside of your run time folder. thank u, thats work Share this post Link to post Share on other sites