Asznee 0 Posted March 27 Hey, so I wanted to create a MySQL Query where something in one table gets updated and something gets created in another table. That works so far, but I want to send a Error Message to the player, if `name1` already exists. public static int CreatePlayerSkin(Client player, AccountModel account, SkinModel skin) { NAPI.Util.ConsoleOutput("Debug 1"); int playerId = 0; using (MySqlConnection connection = new MySqlConnection(connectionString)) { NAPI.Util.ConsoleOutput("Debug 2"); try { NAPI.Util.ConsoleOutput("Debug 3"); connection.Open(); MySqlCommand command = connection.CreateCommand(); command.CommandText = "UPDATE accounts SET sex = @sex, name = @name WHERE socialName = @socialName LIMIT 1"; command.Parameters.AddWithValue("@sex", account.sex); command.Parameters.AddWithValue("@name", account.realName); command.Parameters.AddWithValue("@socialName", account.socialName); command.ExecuteNonQuery(); player.SetData(EntityData.PLAYER_SEX, account.sex); NAPI.Util.ConsoleOutput("Debug 4"); playerId = (int)command.LastInsertedId; command.CommandText = "INSERT INTO `skins` (`name1`, `socialName`, `firstHeadShape`, `secondHeadShape`, `firstSkinTone`, `secondSkinTone`, `headMix`, `skinMix`, "; command.CommandText += "`hairModel`, `firstHairColor`, `secondHairColor`, `beardModel`, `beardColor`, `chestModel`, `chestColor`, `blemishesModel`, "; command.CommandText += "`ageingModel`, `complexionModel`, `sundamageModel`, `frecklesModel`, `noseWidth`, `noseHeight`, `noseLength`, `noseBridge`, `noseTip`, `noseShift`, "; command.CommandText += "`browHeight`, `browWidth`, `cheekboneHeight`, `cheekboneWidth`, `cheeksWidth`, `eyes`, `lips`, `jawWidth`, `jawHeight`, `chinLength`, "; command.CommandText += "`chinPosition`, `chinWidth`, `chinShape`, `neckWidth`, `eyesColor`, `eyebrowsModel`, `eyebrowsColor`, `makeupModel`, `blushModel`, `blushColor`, "; command.CommandText += "`lipstickModel`, `lipstickColor`) VALUES (@name1, @socName, @firstHeadShape, @secondHeadShape, @firstSkinTone, @secondSkinTone, @headMix, @skinMix, "; command.CommandText += "@hairModel, @firstHairColor, @secondHairColor, @beardModel, @beardColor, @chestModel, @chestColor, @blemishesModel, @ageingModel, "; command.CommandText += "@complexionModel, @sundamageModel, @frecklesModel, @noseWidth, @noseHeight, @noseLength, @noseBridge, @noseTip, @noseShift, @browHeight, "; command.CommandText += "@browWidth, @cheekboneHeight, @cheekboneWidth, @cheeksWidth, @eyes, @lips, @jawWidth, @jawHeight, @chinLength, @chinPosition, @chinWidth, "; command.CommandText += "@chinShape, @neckWidth, @eyesColor, @eyebrowsModel, @eyebrowsColor, @makeupModel, @blushModel, @blushColor, @lipstickModel, @lipstickColor)"; command.Parameters.AddWithValue("@name1", account.realName); command.Parameters.AddWithValue("@socName", player.SocialClubName); command.Parameters.AddWithValue("@firstHeadShape", skin.firstHeadShape); command.Parameters.AddWithValue("@secondHeadShape", skin.secondHeadShape); command.Parameters.AddWithValue("@firstSkinTone", skin.firstSkinTone); command.Parameters.AddWithValue("@secondSkinTone", skin.secondSkinTone); command.Parameters.AddWithValue("@headMix", skin.headMix); command.Parameters.AddWithValue("@skinMix", skin.skinMix); command.Parameters.AddWithValue("@hairModel", skin.hairModel); command.Parameters.AddWithValue("@firstHairColor", skin.firstHairColor); command.Parameters.AddWithValue("@secondHairColor", skin.secondHairColor); command.Parameters.AddWithValue("@beardModel", skin.beardModel); command.Parameters.AddWithValue("@beardColor", skin.beardColor); command.Parameters.AddWithValue("@chestModel", skin.chestModel); command.Parameters.AddWithValue("@chestColor", skin.chestColor); command.Parameters.AddWithValue("@blemishesModel", skin.blemishesModel); command.Parameters.AddWithValue("@ageingModel", skin.ageingModel); command.Parameters.AddWithValue("@complexionModel", skin.complexionModel); command.Parameters.AddWithValue("@sundamageModel", skin.sundamageModel); command.Parameters.AddWithValue("@frecklesModel", skin.frecklesModel); command.Parameters.AddWithValue("@noseWidth", skin.noseWidth); command.Parameters.AddWithValue("@noseHeight", skin.noseHeight); command.Parameters.AddWithValue("@noseLength", skin.noseLength); command.Parameters.AddWithValue("@noseBridge", skin.noseBridge); command.Parameters.AddWithValue("@noseTip", skin.noseTip); command.Parameters.AddWithValue("@noseShift", skin.noseShift); command.Parameters.AddWithValue("@browHeight", skin.browHeight); command.Parameters.AddWithValue("@browWidth", skin.browWidth); command.Parameters.AddWithValue("@cheekboneHeight", skin.cheekboneHeight); command.Parameters.AddWithValue("@cheekboneWidth", skin.cheekboneWidth); command.Parameters.AddWithValue("@cheeksWidth", skin.cheeksWidth); command.Parameters.AddWithValue("@eyes", skin.eyes); command.Parameters.AddWithValue("@lips", skin.lips); command.Parameters.AddWithValue("@jawWidth", skin.jawWidth); command.Parameters.AddWithValue("@jawHeight", skin.jawHeight); command.Parameters.AddWithValue("@chinLength", skin.chinLength); command.Parameters.AddWithValue("@chinPosition", skin.chinPosition); command.Parameters.AddWithValue("@chinWidth", skin.chinWidth); command.Parameters.AddWithValue("@chinShape", skin.chinShape); command.Parameters.AddWithValue("@neckWidth", skin.neckWidth); command.Parameters.AddWithValue("@eyesColor", skin.eyesColor); command.Parameters.AddWithValue("@eyebrowsModel", skin.eyebrowsModel); command.Parameters.AddWithValue("@eyebrowsColor", skin.eyebrowsColor); command.Parameters.AddWithValue("@makeupModel", skin.makeupModel); command.Parameters.AddWithValue("@blushModel", skin.blushModel); command.Parameters.AddWithValue("@blushColor", skin.blushColor); command.Parameters.AddWithValue("@lipstickModel", skin.lipstickModel); command.Parameters.AddWithValue("@lipstickColor", skin.lipstickColor); command.ExecuteNonQuery(); NAPI.Util.ConsoleOutput("Character created"); player.TriggerEvent("cancelCharacterCreation2"); player.SetData(EntityData.PLAYER_TUTORIAL, 2); Globals.OnPlayerSpawn(player); } catch (Exception ex) { NAPI.Util.ConsoleOutput("[EXCEPTION CreateCharacter] " + ex.Message); NAPI.Util.ConsoleOutput("[EXCEPTION CreateCharacter] " + ex.StackTrace); player.TriggerEvent("characterNameDuplicated"); } } return playerId; } So, If `name1` already exists in the table `skins` I want that "catch (Exception ex)" gets called, where it triggers the Event "characterNameDuplicated", but Idk how I should do that. Maybe somebody here has some idea. Btw. that's the WiredPlayers-RP Gamemode from the resource on this forum here. Thanks Share this post Link to post Share on other sites