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unknowndeal

FPS cap on popular server

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2 minutes ago, unknowndeal said:

No

Then that's a code optimization problem on the server.

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1 minute ago, unknowndeal said:

And i cant fix that?

Nope, the server developers have to refactor their code.

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@unknowndeal According to our measurements, this server's script adds at least 7ms every frame (only in render event, the rest not measured) resulting in FPS drop like 100 FPS to 58.8 FPS or 60 FPS to 42 FPS. So yes, this issue is caused by the server and not related to the client.

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