CommanderDonkey

Things that don't work in 1.1 (currently)

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Posted (edited)

Here is a list of mine, with things that work in the normal branch of RageMP, but not for me in Beta / 1.1.

  • [Serverside] Spawn a Vehicle with the state .locked
  • [Serverside] playerStartEnterVehicle has the same delay like playerEnterVehicle

 

The list expands when I find the next things that don't work.

Edited by CommanderDonkey

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vor 2 Minuten schrieb Maxi1803:

Both working fine in 1.1 .

when i load my vehicles via database, they are always unlocked, also with this command:

mp.events.addCommand("veh", (player, full, hash, rot) => {
    var veh = mp.vehicles.new(mp.joaat(hash), player.position, {});
    veh.locked = true;
    //player.putIntoVehicle(veh, 0);
    modelHash = veh.hash;
});

 

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