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Panky..

Server passwords (and maybe favorite server tab)

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Posted (edited)

Is it possible to integrate the server password system from SAMP that's very much needed, especially for private servers. This system can help prevent unauthorized users from downloading server files by instantly rejecting connection if the login was incorrect.

It'll function pretty much the same way, login username and password can be defined in the server configuration file. The option to input the username and password would be alongside the server address in Direct Connect.

Alternatively, have a Favorites tab where players can save the address of their preferred servers.

Edited by Panky..

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Favourites tab is already implemented in the new client.

I know people have asked for password protected servers before, haven't heard anything being discussed about that. For now you could quickly write up a script to password protect your server.

With the whole username/password thing in the direct connect I don't think that should be a thing, people would assume you need a username/password for every server you join.

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18 hours ago, MrPancakers said:

Favourites tab is already implemented in the new client.

I know people have asked for password protected servers before, haven't heard anything being discussed about that. For now you could quickly write up a script to password protect your server.

With the whole username/password thing in the direct connect I don't think that should be a thing, people would assume you need a username/password for every server you join.

The server password system never confused anyone in SAMP. It can easily be rectified by adding some sort of 'Optional' tag or message, as well as displaying on the Masterlist whether a server is locked or unlocked and hence would require a login.

A mere script wouldn't really help because that would factor in after someone has downloaded server dependencies/files whereas a password protection should have a higher priority and hence decline connection to the server beforehand if the login is incorrect.

As for the favorites tab, where is it? You don't mean Direct Connect? Because that's hardly similar to a favorites tab (like SAMP's).

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3 hours ago, Panky.. said:

The server password system never confused anyone in SAMP. It can easily be rectified by adding some sort of 'Optional' tag or message, as well as displaying on the Masterlist whether a server is locked or unlocked and hence would require a login.

A mere script wouldn't really help because that would factor in after someone has downloaded server dependencies/files whereas a password protection should have a higher priority and hence decline connection to the server beforehand if the login is incorrect.

As for the favorites tab, where is it? You don't mean Direct Connect? Because that's hardly similar to a favorites tab (like SAMP's).

The favorites tab is in the new client, not released on the download page: 

 

i support your password protected server idea btw.

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5 hours ago, Panky.. said:

The server password system never confused anyone in SAMP. It can easily be rectified by adding some sort of 'Optional' tag or message, as well as displaying on the Masterlist whether a server is locked or unlocked and hence would require a login.

A mere script wouldn't really help because that would factor in after someone has downloaded server dependencies/files whereas a password protection should have a higher priority and hence decline connection to the server beforehand if the login is incorrect.

As for the favorites tab, where is it? You don't mean Direct Connect? Because that's hardly similar to a favorites tab (like SAMP's).

Yeah like the user above said, it's in the new client (1.1) and not the current version (0.3.7).

I thought SA:MP only asked for a password if it was password protected and not a username? I haven't played in years. If it can be communicated then I guess, I'd be fine if it just showed a simple password input when you try to join and that's it.

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Posted (edited)
On 3/27/2020 at 5:30 AM, MrPancakers said:

Yeah like the user above said, it's in the new client (1.1) and not the current version (0.3.7).

I thought SA:MP only asked for a password if it was password protected and not a username? I haven't played in years. If it can be communicated then I guess, I'd be fine if it just showed a simple password input when you try to join and that's it.

SAMP asked for just a password that could be adjusted in the server's configuration files, but it worked in a way that blocked client connection request before even connecting to the server. This functionality was useful for private servers, beta test servers etc. It'll be even more useful for RageMP which has client file downloads, these downloads should not even happen if the login is incorrect and hence protect people from downloading/stealing files.

Here's a screenshot that I lifted from Google. The first box is for the server password and the second is the RCON password. Actual game account login happened after succesfuly connecting.

`

Spoiler

14437899467554_feaemi2ctb0.jpg

Where's the download for 1.1 btw?

Edited by Panky..

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5 hours ago, Panky.. said:

SAMP asked for just a password that could be adjusted in the server's configuration files, but it worked in a way that blocked client connection request before even connecting to the server. This functionality was useful for private servers, beta test servers etc. It'll be even more useful for RageMP which has client file downloads, these downloads should not even happen if the login is incorrect and hence protect people from downloading/stealing files.

Here's a screenshot that I lifted from Google. The first box is for the server password and the second is the RCON password. Actual game account login happened after succesfuly connecting.

`

  Reveal hidden contents

14437899467554_feaemi2ctb0.jpg

Where's the download for 1.1 btw?

Yes I know how it worked, it just sounded like you were saying SAMP asked for a Username and a password to get into a private server, I knew they had this feature and I've already said I agree with that it'd be a good idea.

 

 

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