test83318 Posted December 20, 2020 Posted December 20, 2020 (edited) I have been looking because I am working in a mixed cs and node js gamemode for ragemp and I need to comunicate data between the two interfaces. It shouldn't need to be any player connected. How that could be possible? I have found out this post in the wiki: https://wiki.rage.mp/index.php?title=Events::callLocal How has to be declared in c#? How would be to communicate the other way round? Thank you very much. PD1: I tknow an option would be using MySql for that, but would be too slow and/or laggy. Edited December 20, 2020 by test83318 Added PD1.
Division Posted December 21, 2020 Posted December 21, 2020 So you got nodejs on clientside and C# on serverside or are you using both on serverside?
test83318 Posted December 22, 2020 Author Posted December 22, 2020 I am using both C# and js serverside and clientside. Yes, I know is a weird setup. The objective would be to connect both serverside systems. Thanks for your attention.
Division Posted December 22, 2020 Posted December 22, 2020 why should you do this? I think that you can interact with player.SetData but better get your js serverside to c# converted
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now