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Showing content with the highest reputation on 03/12/18 in all areas

  1. Might be worth trying to use let vehicleAct = mp.vehicles.atHandle(closestVehicle); These native functions return object handle id more likely than id in pool, also ive noticed that handle id changes when entity streams out and in.
    2 points
  2. Hello Guys, After making this script i was noticed that there is already a spike that can pop the tires, so i thought I would give this out as a Training to me. So why not share it with the community. This script makes you create spike strip anywhere and remove it so you can pop out some cars (Pretty funny script tho). Thanks anyways
    1 point
  3. It depends if it only should be visible on the map or also in the world. 1. Create a Blip which is basically the marker on the map https://wiki.rage.mp/index.php?title=Blip::Blip 2. Create a "Zone" with colshape or checkpoint
    1 point
  4. Not a big issue, just thought I'd let you know when you're creating something like blips, if you're not changing the value you don't have to put in the same as the default value, not sure but scale could be 1 by default. Just thought I'd mention it cause it can cut down on lines if you end up with some pretty big files. The below would work the same but if you already know this just ignore this, thought I'd let you know just in case. let userBlip = mp.blips.new(60, policeBlipVector, { name: "PoliceHQ", scale: 1, color: 3, drawDistance: 100, shortRange: true, }); //Create a Blip on a Policestation
    1 point
  5. Ты хоть почитал бы форум. Только вчера отвечал на эту тему. Используй player.dimension = int;
    1 point
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