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  1. https://i.imgur.com/xtQYP2H.png Discord: https://discord.gg/ExPkVqHyWp IP: 51.89.151.20 PartyServer.mp About PartyServer is a team deathmatch script that is based around Sandy Shores. There are currently 5 teams, SWAT, Pilots, Hicks, Farmers, Nang and Whores however we are planning on adding more as the server progresses. Come log on and shoot some people. We're looking for active staff/testers so if you're interested join the discord. Features Teams Each team have their own weapon loadouts & perks, some of these perks include armored vehicles, ammo regeneration, the ability to heal players around you and extra armor on spawn. Races: There are currently 5 races that can be started by any admin. There are leaderboards for race time, racers joined and more. Translations There are currently 4 different language translations (This is a work in progress) Achievements The server has several achievements that you can unlock while playing, once you achieve them you will be rewarded with weapons, money or score Objectives There are 3 capture points around the grand senora desert which each take 60 seconds to capture for your respective team, once captured you will receive a score boost and some money which you can use to purchase weapons & upgrades at the ammunation points. Leader boards There are leader boards that are visible ingame. At this stage of development we are only showing the top 5 players (kills) and the top 5 clans (KDR), more will be added as we collect more data. Clans Clans can be created ingame by any player, once created the leader can invite people & manage the clan. Clans will record the amount of kills, deaths and members the clan has. In the future we will show captures & play time. 1v1 Duels You can request to duel any player in the server, your results will be recorded and are visible at any time in /stats PartyHour Administrators can start partyhour which will spawn a lot of weaponized vehicles around around the map. This hour will also include double score and money. Discord presence Discord users can check the player count and chat with players who are currently ingame Turf wars Each team have one locked turf at their spawn point and there are 50ish other ones around Sandy Shores that are available to claim. It takes 3 members of the same team standing on a turf to begin the capture, the capture time is 2 minutes and the team with the most kills inside that time will win the turf. Random events Such as airdrops to claim, teams to play as, word puzzles etc Voice: Voice chat is currently enabled for local chat only (hold 'B' to chat). In upcoming updates we will add team and clan chat channels. Races: Clan system: Gameplay (Old) Development Media
    1 point
  2. Version 1.0.1

    2056 downloads

    Hi everyone, I've decided to share my Animator resource which basically lets you play all animations avaliable in this list: https://wiki.gtanet.work/index.php?title=Animations I have converted it from GTA Network to RAGEMP recently. It's a very simple but useful script. Searching through the animations list is like looking for needle in the haystack, considering about 2/5 of all anims cannot be applied to ped and 1/2 of those you wouldn't really find use for. It's a great solution if you don't want to install any mods to view anims. Just include the file and preview! Save included. There are 12,365 animations to play. Some of anims do not work on player as they are intended to be used on props, vehicles, weapons etc. You can also experience a few seconds delay on some animations, but none of them causes crashes. After launching the Animator a drawText will appear in bottom-right corner of the screen, showing you which animation you are viewing including ID, animation group and name. How to install: UnZip the file and move the animation-viewer folder to bridge -> resources folder. Include animation-viewer resource in settings.xml. Move animator.js from animation-viewer folder to clientside_packages folder and include it in index.js. How to use: Type /animator to launch or close the animator. Type /animator help for in-game help. Type /animator skip [number] to skip to animation id. Type /animator save [savename] to save the animation. ( saves in server root folder in Saved_Animations.txt. ) Type /animator stop to stop currently playing animation. Use LEFT and RIGHT arrow keys to cycle through animations. Use UP and DOWN arrow keys to cycle through 100 animations at once. Notes: All animations are looped. Clientside file is minified. This resource is made for server developers. It sends huge amounts of data to clientside when launching so use it only to preview/save animations. You can see the code here: https://gitlab.com/Hazes/animator-viewer Changelog: [v1.0] Code has been sorted and is a bit more optimized. Fixed assembly reference error for those who didn't have System.IO.dll included in their main resource. Parsing the number in /animator skip now works correctly. Presentation:
    1 point
  3. Version 0.0.2

    681 downloads

    This is a tool for using cameras. ONLY CLIENTSIDE; Using: const camerasManager = require('./camerasManager.js'); //creating camera /** @param {String} - camera name @param {String} - type camera @param {Vector3} - position @param {Vector3} - rotation @param {Number} - fov */ const kemperrr_camera = camerasManager.createCamera('kemperrr_the_best?', 'default', new mp.Vector3(0, 0, 100), new mp.Vector3(), 50); //destroy camera /** @param {Camera} - destroyed camera */ camerasManager.destroyCamera(kemperrr_camera); //get camera by name /** @param {String} camera name */ const kemperrr_camera = camerasManager.getCamera('kemperrr_the_best?'); //activate camera /** @param {Camera} - camera to activate @param {Boolean} - toggle */ camerasManager.setActiveCamera(kemperrr_camera, true); //deactivate camera /** @param {Camera} - camera to activate @param {Boolean} - toggle */ camerasManager.setActiveCamera(kemperrr_camera, false); //activate with interpolation /** @param {Camera} - camera to activate @param {Vector3} - where the camera will fly @param {Vector3} - New camera rotation @param {Number} - The time for which the camera will fly by @param {Number} - hz @param {Number} - hz */ camerasManager.setActiveCameraWithInterp(kemperrr_camera, new mp.Vector3(100, 200, 100), new mp.Vector3(0, 0, 90), 5000, 0, 0); //get gameplay camera const gameplayCamera = camerasManager.gameplayCam; mp.game.notify(JSON.stringify(gameplayCamera.getDirection())); //get current active camera const activeCamera = camerasManager.activeCamera; mp.game.notify(JSON.stringify(activeCamera.getCoord())); //events //an event is triggered when any camera starts interpolating camerasManager.on('startInterp', (camera) => { mp.game.notify(JSON.stringify(camera.getCoord())); }); //the event is triggered when any camera has completed interpolation camerasManager.on('stopInterp', (camera) => { mp.game.notify(JSON.stringify(camera.getCoord())); });
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  4. Hi, when writing gamemode there was a question. As replace the standard chat rage mp on its on CEF? There is no scrolling in the standard one, which makes it very inconvenient in the RP server. You can describe in detail the process of replacing and installing a new chat on CEF. Or are there any examples?
    1 point
  5. Added 50 or so team turfs, they take 3 members of the enemy team to begin a war, once a war has started the team that gets the most kills in the turf within 2 minutes will win the turf (money reward). Planning on adding a lot more turfs once I workout a good way to place them Some more updates:
    1 point
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