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Showing content with the highest reputation on 05/08/18 in all areas

  1. Version 1.0.0

    420 downloads

    Before the great work of Rene Sackers is forgotten, I modified the ServerMan a little for Rage:MP. https://github.com/Rene-Sackers/gta-network-server-man
    1 point
  2. let chat = false; mp.keys.bind(0x54, true, (player) => { // If Chat was triggered if (!chat) { chat = true; } }); mp.keys.bind(0x0D, true, (player) => { // If Chat was stopped. if (chat) { chat = false; } }); You can use this chat checker client side to fix your bug...
    1 point
  3. Hello, I have one suggestion for team RageMP, please create extension for Microsoft Visual Studio Code. When I write scripts, I have to look at api constantly. Please, consider my suggestion
    1 point
  4. That plugin I linked does do autocompletion (For C#) For Javascript, there is no plugin apart from those typescripts. Are you wanting a plugin for Javascript and not use the Typescript files? Also not sure what you mean by 'FTP work'
    1 point
  5. I very much like/support this idea. No doubt, there's plenty of us using various of editors - this would be a good addition. VS Code is clearly one of my favorites.
    1 point
  6. I don't know about how cracked versions work, so I can't answer that question. Anyway, to avoid more problems related to that "version", you should buy the game.
    1 point
  7. There is already a CSharp extension here: https://www.nuget.org/packages/gtanetwork.api If you want auto-completion for Javascript then there are typescripts you can use Serverside: https://github.com/CocaColaBear/types-ragemp-s Clientside: https://github.com/CocaColaBear/types-ragemp-c Here's a quick guide on how to reference the typescript in your file: https://www.typescriptlang.org/docs/handbook/triple-slash-directives.html
    0 points
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