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Showing content with the highest reputation on 05/08/18 in File Comments

  1. let chat = false; mp.keys.bind(0x54, true, (player) => { // If Chat was triggered if (!chat) { chat = true; } }); mp.keys.bind(0x0D, true, (player) => { // If Chat was stopped. if (chat) { chat = false; } }); You can use this chat checker client side to fix your bug...
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