function showSpeed() {
const player = mp.players.local;
if (player.isSittingInAnyVehicle(true)) {
let velocity = player.vehicle.getVelocity();
let speed = Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y + velocity.z * velocity.z);
speed = Math.round(speed)
mp.game.graphics.drawText(`Speed: ${speed}`, [0.825, 0.875], {
font: 6,
color: [255, 255, 255, 255],
scale: [0.9, 0.9],
outline: true
});
}
}
mp.events.add('render', () => {
showSpeed();
});