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Showing content with the highest reputation on 05/26/18 in all areas

  1. Version 2.1.0

    2331 downloads

    Now with 200% more color. Clientside Functions: mp.game.ui.notifications.show(message, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) mp.game.ui.notifications.showWithPicture(title, sender, message, notifPic, icon = 0, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Serverside Functions: player.notify(message, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) player.notifyWithPicture(title, sender, message, notifPic, icon = 0, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) As Events: BN_Show(message, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) BN_ShowWithPicture(title, sender, message, notifPic, icon = 0, flashing = false, textColor = -1, bgColor = -1, flashColor = [77, 77, 77, 200]) Example: // Clientside mp.game.ui.notifications.show("Normal message with custom text and background color.", false, 15, 20); mp.game.ui.notifications.showWithPicture("New Message", "Facebook", "You got some more of that data?", "CHAR_FACEBOOK", 1, false, 0, 139); // Serverside player.notify("This message is red which means you're doing something wrong.", false, 6); player.notifyWithPicture("Title", "Ammu-Nation", "Ammunation has all the equipment you need to protect your family from the evils of a liberal society! Fixed, mounted, and shoulder-held submachine guns. Mortars! Surface-to-air and all manner of heat-seeking missiles!", "CHAR_AMMUNATION"); Icons: You can specify an icon ID for picture notifications, here's a list of them: 0, 4, 5, 6 = No Icon 1 = Speech Bubble 2 = Message 3 = Friend Request 7 = Arrow 8 = RP 9 = Money Notes: textColor and bgColor parameters want a HUD color ID which you can find here. (it is a bit outdated now though) You can find notification pictures here. If you can't see picture notifications, you must enable Phone Alerts from Settings > Notifications > Phone Alerts. This script changes player.notify on serverside.
    1 point
  2. Version 1.1.0

    1885 downloads

    This resource lets you display GTA V/Online styled shard messages. Installing: Put scaleform_messages into your server's client_packages directory, then add require('scaleform_messages/index.js'); to index.js. Available events: ShowMidsizedMessage // title, message, time = 5000 ShowMidsizedShardMessage // title, message, bgColor, useDarkerShard, condensed, time = 5000 ShowWeaponPurchasedMessage // title, weaponName, weaponHash, time = 5000 ShowPlaneMessage // title, planeName, planeHash, time = 5000 ShowShardMessage // title, message, titleColor, bgColor, time = 5000 Clientside example (will show different messages when you press numpad0 - numpad6): mp.keys.bind(0x60, false, () => { mp.events.call("ShowMidsizedMessage", "Title", "ShowMidsizedMessage example"); // or: mp.game.ui.messages.showMidsized("Title", "ShowMidsizedMessage example"); }); mp.keys.bind(0x61, false, () => { mp.events.call("ShowMidsizedShardMessage", "Title", "ShowMidsizedShardMessage example", 21, false, false); // or: mp.game.ui.messages.showMidsizedShard("Title", "ShowMidsizedShardMessage example", 21, false, false); }); mp.keys.bind(0x62, false, () => { mp.events.call("ShowMidsizedShardMessage", "Title", "ShowMidsizedShardMessage example 2 (condensed = true)", 21, false, true); // or: mp.game.ui.messages.showMidsizedShard("Title", "ShowMidsizedShardMessage example 2 (condensed = true)", 21, false, true); }); mp.keys.bind(0x63, false, () => { mp.events.call("ShowWeaponPurchasedMessage", "Title", "ShowWeaponPurchasedMessage example", -2084633992); // or: mp.game.ui.messages.showWeaponPurchased("Title", "ShowWeaponPurchasedMessage example", -2084633992); }); mp.keys.bind(0x64, false, () => { mp.events.call("ShowPlaneMessage", "Title", "ShowPlaneMessage example", 788747387); // or: mp.game.ui.messages.showPlane("Title", "ShowPlaneMessage example", 788747387); }); mp.keys.bind(0x65, false, () => { mp.events.call("ShowShardMessage", "Title", "ShowShardMessage example"); // or: mp.game.ui.messages.showShard("Title", "ShowShardMessage example"); }); mp.keys.bind(0x66, false, () => { mp.events.call("ShowShardMessage", "Title", "ShowShardMessage example (colored)", 0, 11); // or: mp.game.ui.messages.showShard("Title", "ShowShardMessage example (colored)", 0, 11); }); Serverside example (will show a wasted message when you die): mp.events.add('playerDeath', (player) => { player.call("ShowShardMessage", ["~r~Wasted", "You died."]); });
    1 point
  3. Warning: Now, I may be partial as I have an Advertisement in this section that is not live. So, I agree with your statement here... this is a rule that should eventually be put into place, but ever since the merger of GTA:Network and RAGE Multiplayer, a lot of communities (including mine) are still in a development phase. This modification is still extremely young, and the development process takes time - Communities are attempting to grow their base as they develop. Now, as I previously stated, a rule for this section after a while would be needed, but as I see it: Don't fix what ain't broke.
    1 point
  4. Hey guys, We get quite a good amount of threads with the same old question, "Does RAGEMP Support Cracked Clients?". RAGE Multiplayer does not, and will not recognize or support cracked copies of Grand Theft Auto V. If you see an individual asking about this subject, please reply with a link to this thread. If you wish to play RAGE Multiplayer it is required that you own a legal copy of Grand Theft Auto V, which can be purchased via the Steam Store, Amazon, G2A, and various other platforms.
    1 point
  5. Yeah the plan was to just have it only released on Github and once tested a little it'll be put into the Rage resources tab, just wanted to be sure I actually had everything packed into it that are required and others are able to actually get it to work.
    1 point
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