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Showing content with the highest reputation on 06/29/18 in Files

  1. Version 1.0.0

    3868 downloads

    Easy way to create blips: create, teleport to blip and delete. The blips are loaded on script load. Install: Copy files to your server-files and don't forget to edit index.js in client_packages if you have more resources. Commands: /blipc or /blipcreator - Enable and disable creator mod /blipd or /blipdelete - Open menu with blips to teleport or delete Keys: ' (single quotation marks) - Open and close creator menu. (Only works if creator mod is enabled) 1 (number one) - Create blip in your position with the config pre-binded (Only works if you bind) 2 (number two) - Create blip in your position with the config pre-binded (Only works if you bind) The blips are saved in json file. if you want change the directory go to (packages/BlipCreator/index.js) and change const SAVE_FILE = './blips.json'; Anyone can create and delete blips, if you have permission system or whatever, put your verifications in the commands: function blipCreator(player) and function delBlips(player) and also in events mp.events.add("delBlip", (player, id) => and mp.events.add("blipCreate", (player, data) => in file (packages/BlipCreator/index.js) Did you see a grammar error please coment thks
    1 point
  2. Version 18w48a

    16614 downloads

    NativeUI for RageMP! This can only be used Clientside! Documentation: Click Github: Click
    1 point
  3. Version 1.0.1

    832 downloads

    Simple kill feed script that displays recent deaths on the server. Installing Put the files you downloaded in their respective places Add require('killfeed') to client_packages/index.js All done Notes Even though this is a kill feed script, you can send other messages to players by passing a string (your message) to pushToKillFeed event. The kill feed is located below the ammo counter HUD element. The kill feed displays 5 items (variable: maxKillFeedItems) and will display an item for 30 seconds. (variable: killFeedItemRemoveTime) Not all death reasons are detected but weaponData.json covers most cases. Default kill feed font might not support all characters.
    1 point
  4. Version 1.0.0

    978 downloads

    Installing Put the files you downloaded in their respective places Add require('levels') to client_packages/index.js Open packages/levels/database.js and put your MySQL config All done API /* Player level and XP is accessed through currentLevel and currentXP shared data keys. You should not change the value of these shared data keys, just use them to get data and use the API to set data. */ player.data.currentLevel OR player.getVariable("currentLevel") // returns level of the player player.data.currentXP OR player.getVariable("currentXP") // returns XP of the player /* setLevel(newLevel) Sets the player's level to newLevel. (will also change player's XP to level XP) */ player.setLevel(newLevel) /* setXP(newXP) Sets the player's experience to newXP. (will update player's level) */ player.setXP(newXP) /* changeXP(xpAmount) Changes the player's experience by xpAmount. (will update player's level) */ player.changeXP(xpAmount) /* hasReachedMaxLevel() Returns whether the player has reached max level or not. */ player.hasReachedMaxLevel() /* saveLevelAndXP() Saves the player's level and XP data. Automatically called a player disconnects. */ player.saveLevelAndXP() Events These events are called on serverside when a player's level or XP changes. /* playerXPChange This event is called when a player's XP changes. */ mp.events.add("playerXPChange", (player, oldXP, newXP, difference) => { // code }); /* playerLevelChange This event is called when a player's level changes. */ mp.events.add("playerLevelChange", (player, oldLevel, newLevel) => { // code }); Example Script Here's a script that lets you change your level/XP and writes it to console: mp.events.addCommand("setlevel", (player, newLevel) => { newLevel = Number(newLevel); if (!isNaN(newLevel)) { player.setLevel(newLevel); } else { player.outputChatBox("SYNTAX: /setlevel [new level]"); } }); mp.events.addCommand("changexp", (player, amount) => { amount = Number(amount); if (!isNaN(amount)) { player.changeXP(amount); } else { player.outputChatBox("SYNTAX: /changexp [amount]"); } }); mp.events.addCommand("setxp", (player, amount) => { amount = Number(amount); if (!isNaN(amount)) { player.setXP(amount); } else { player.outputChatBox("SYNTAX: /setxp [new xp amount]"); } }); mp.events.add("playerXPChange", (player, oldXP, newXP, difference) => { console.log(`${player.name} ${difference < 0 ? "lost" : "gained"} some XP. Old: ${oldXP} - New: ${newXP} - Difference: ${difference}`); }); mp.events.add("playerLevelChange", (player, oldLevel, newLevel) => { console.log(`${player.name} had a level change. Old: ${oldLevel} - New: ${newLevel}`); }); Credits Unknown Modder - RP List IllusiveTea - Rank bar scaleform Notes This script will load and save level and XP data of players on its own but a function to save player data yourself is provided. Like said before, don't change the values of currentLevel and currentXP shared data keys. Maximum reachable level is 7999 but a player can earn XP until his rank bar is full, kinda reaching 8000. Use player.hasReachedMaxLevel() to detect if a player is level 7999 and his rank bar is full.
    1 point
  5. Version 1.0.1

    2077 downloads

    Lets you crouch by pressing CTRL. Installing Put the files you downloaded in their respective places Add require('crouch') to client_packages/index.js All done Notes Since both this script and walking styles script uses setMovementClipset and resetMovementClipset, they probably won't work at the same time. Crouching is synced between players.
    1 point
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