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I wanted to make a tutorial that is a little different from what is currently offered on the wiki (https://wiki.gtanet.work/index.php?title=Setting_Up_a_Development_Environment_using_Visual_Studio) This tutorial gets you through setting up a project outside the RAGE MP folder, that automatically builds into a resource folder, and allows debugging by simply pressing "Run" or F5 in Visual Studio 2017 There's a download of a project set up this way in the bottom of the post, if you just want to get started as fast as possible. You'll need to change all the paths in the configured project obviously, but there you go. Prerequisites Visual Studio 2017 (At the time of writing, using version 15.7.1) RAGE MP installed and server set up. Common sense Setup Ensure the .NET Core cross-platform development package/product is installed. Open Visual Studio Installer from the start menu Click on modify under Visual Studio {Version} 2017 Find .NET Core cross-platform development and make sure it's checked If it wasn't installed previously, after checking the box on this item, click modify in the bottom right, and install the package. Creating the project Open Visual Studio, and click File -> New -> Project. In the tree on the left, go to Installed -> Visual C# -> .NET Core. Then select Class Library (.NET Core) in the list on the right. Give your project a name in the bottom, choose a location to store it (can be anywhere on your PC), and hit OK This should create a project that compiles as .NET Core 2.0, which is the version used for resources at the time of writing. It may change to 2.1 in version 0.4 of RAGE MP. To ensure the project compiles to Core 2.0, right click on your new project in the Solution Explorer, and select Properties. Under Target framework, ensure it says .NET Core 2.0 While we're here, we can configure debugging. On the left, select the Debug tab, change the Launch dropdown to Executable. A new item appears: Executable with a Browse... button. Click browse, and select your RAGE MP server.exe The second input below that is for Working directory, set that to the folder that contains server.exe Save this window and close it. Build configuration Now we need to change how the project is built. If you want use external NuGet packages, you'll want Visual Studio to copy their DLLs to the build directory. Right click on your project in the Solution Explorer, and click Edit {project name}.csproj Under <TargetFramework>netcoreapp2.0</TargetFramework> Add the following: <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies> Save and close the file. Now we set up the Meta.xml file. Right click on your project, and select Add -> New Item... In the pop-up dialog, click on Installed -> Visual C# Items in the tree on the left, then scroll down and select Xml File in the list on the right, and name it meta.xml Replace the file contents with the following, replacing ExampleResource with the name of your project: <meta> <info name="ExampleResource" type="script" /> <script src="ExampleResource.dll" /> </meta> Save and close the file. Right click on the file in Solution Explorer and click Properties Set Build Action to Content and Copy to Output Directory to Copy always Now let's configure it to copy the built project to the resources directory. Go back to the project properties (Solution Explorer, right click on the project, Properties). Open the Build Events tab, and put the following code in the text box under Post-build event command line: del "D:\Games\RAGEMP\server-files\bridge\resources\ExampleResource\*.*" /Q xcopy "$(OutDir)*" "D:\Games\RAGEMP\server-files\bridge\resources\ExampleResource" /Y Make sure to replace the path to \bridge\resources and ExampleResource with the correct path to the resources, and your project name. Also make sure the folder exists, obviously. Save and close the properties window. Try going to Build -> Rebuild Solution in the top of Visual Studio. This should complete successfully, and several DLLs should now appear in the resource folder in your server installation. Add the resource to the server settings.xml Open the settings.xml file in the RAGE MP server directory under the bridge folder Add the following, replacing ExampleResource with the name of your resource <resource src="ExampleResource" /> Save and close the file. Creating the resource Alright, that should be the basic project and debugging configured. Now let's add the GTA Network package so we can create a resource. In the Solution Explorer, right click on your project and select Manage NuGet packages... Click on Browse in the top left, search for gtanetwork.api, and install the gtanetwork.api package. By default, there should be a Class1.cs with a class in it called Class1. I like to rename this to Main.cs with a class Main, I suggest you do the same as I'll be referring to it in the rest of the tutorial. Replace the content of the file with the following. I will not be explaining basic C#, but it'll demonstrate the project working, and give you an entry point for the code: using System; using GTANetworkAPI; namespace ExampleResource { public class Main : Script { [ServerEvent(Event.ResourceStart)] public void OnResourceStart() { NAPI.Util.ConsoleOutput("Example resource loaded!"); } } } Save the file, and HIT THAT MF DEBUG BUTTON in the top of Visual Studio The server should now start up and show our console output: Breakpoints Breakpoints should also work immediately, try placing one on the console output, and hit debug: If something still doesn't work, you can download an example project here, which was set up using the steps above. Obviously you'll need to change the paths configured in it to match your system, but it may help you debug any issues.1 point
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Version 0.11
2804 downloads
Project not maintained anymore, feel to continue it by yourself. The most recent version (with some fix) is on github, link below! Hi all, after some times letting this GM getting dust, I decided to release it to public. It may not be developed with the best methods, but still it is working very well. Here is a list of the differents systems available: For civil players: Rob a shop (24/7 / Ammunation for now) Have a job (Hacker only for now) Earn XP from doing hacking Buy stuff at 24/7 that heals you (Apple...) For cops: Arrest a player (Civil only with wanted level) Be a SWAT or in FBI (If player has access to thoses teams) Cuff a player (Preventing him from running / jump / use car direction) What everybody can do: Buy a car / boat / helicopter Use teleporters (The only teleporters are in SWAT car park, can be added in DB) Withdraw / deposit money in ATM Custom your car (In theory working with every kind of vehicle) What admins can do: Create a vehicle Create a temporary vehicle (As vehicle bought in car shop) Edit a vehicle Save vehicle data Respawn Cars Create Faction / SpawnPoint for a faction / A Skin for a faction / Biz / ATM / Label Teleport to pos Edit a player Teleporters are saved in the database, and have different options, like : Reversible (Has another tp to come back) Change dimension of player TP vehicle or not Usable for a faction only Vehicle info: Save vehicle mods Vehicle only for a faction Vehicle locked Vehicle plate Vehicle dimension What are spawnpoints ? Spawnpoints are used for factions, it is the spawnpoints for a faction, and not for a SKIN. How to add skin into a faction? Doing /acreate ped Some commands still exist as: /acreate [faction/biz/label/ped/spawnpoint] (Showing a modal to complete & create) /aveh (Showing a modal to know what you want to do. /aplayer [PLAYER ID] (Showing a modal to know what you want to do) Differents admin levels: There is 3 differents level of admin: - Edit (Edit a player / car) - Blame (Kick / Ban / Blame) - See (Spectate / Player infos...) There is no admin command for moderate. Car shop: Car shop is VERY easy to create, i think i'll do another ressource to show how it is simple & share it. All you have to know is the vehicle classes, in packages/gamemode/data/vehicle_shop.json And create a car shop in config.json (Very easy to understand look at it). Custom: All mods prices can be modified in gamemode/data/custom_prices.json, by mod ID & Index. But this system is not optimized at all, and must be reworked. There is also a log system, that log everytime you connect / disconnect. Installation Install npm dependencies: npm install Change .env.example to .env Known problems: Can't find module MySQL: You must have installed NodeJS & NPM Then go to your server folder and type in cmd this: "npm install mysql" As suggested, If you have any bugs found, suggestions... just see this: https://github.com/Protocole63/RageMP-Gamemode-Cops-Robber/issues -- I would be happy to fix it or add the stuff you suggest. Credits: - Me for the scripts - GamingMaster Library - NativeUI - RootCause library - Level - better Notificaitons - Scaleform messages - Micky5991 for vehicles hashes & mods... (https://github.com/Micky5991/GT-MP-vehicleInfo/releases)1 point -
Unlimited RP - GTA V Hardcore Roleplay Sneaky Preview #16: Klamotten und Items entwenden Bei den Temperaturen implementieren wir ein super sinnvolles Feature: Reißt euch gegenseitig die Klamotten vom Leib! Später natürlich nur unter bestimmten Voraussetzungen möglich (Polizei, ... etc) Desweiteren sind wir immer noch auf der Suche nach weiteren Entwicklern, schreibt uns doch eine kleine Bewerbung, in unserem Forum! Wir freuen uns auf euch!1 point
