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Showing content with the highest reputation on 08/19/18 in all areas

  1. New update! Changelog: - A lot bug fixes - Added prison system - Added Player Menu I think, it will be last update, i'm going to continue mod with private development. Now Im thinking about server name, and later it will appear in server adv section.
    2 points
  2. German Version from this project Changelog: - A lot bug fixes - Added prison system - Added Player Menu - Added more ATMs - German Language System expanded https://github.com/eodclan/rageserver I will continue the German version and bring updates after the time.
    1 point
  3. It's a known issue. Most of the functions related to weapons should be fixed in 0.4 Afaik you can use the player.weapon property to get the current armed weapon. https://wiki.rage.mp/index.php?title=Player::weapon
    1 point
  4. What for? If there is a special tool for this? //client-side let localPlayer = mp.players.local let idVehicle = mp.game.vehicle.getClosestVehicle(localPlayer.position.x, localPlayer.position.y, localPlayer.position.z, 10, 0, 70) let vehicle = mp.vehicles.atHandle(idVehicle) mp.events.callRemote("lockVehicle", vehicle) //server-side mp.events.add("lockVehicle", (player, vehicle) => vehicle.locked = !vehicle.locked)
    1 point
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