What for? If there is a special tool for this?
//client-side
let localPlayer = mp.players.local
let idVehicle = mp.game.vehicle.getClosestVehicle(localPlayer.position.x, localPlayer.position.y, localPlayer.position.z, 10, 0, 70)
let vehicle = mp.vehicles.atHandle(idVehicle)
mp.events.callRemote("lockVehicle", vehicle)
//server-side
mp.events.add("lockVehicle", (player, vehicle) => vehicle.locked = !vehicle.locked)