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Showing content with the highest reputation on 08/24/18 in Posts

  1. Hello everyone, I thought I would share this code snippet that others may find useful. It is a purely client side time of day progression script that gives the same time progression as it is in single player. To use it, simply `require` the js file and it automatically starts.
    1 point
  2. You're right my mistake, you're using UTC, I quickly read over and thought you were simply using getHours() etc to grab the computers time. Still great though and this is really useful.
    1 point
  3. Send the request event to the client, get the data, then bounce back to the server with the data. Use these natives; mp.game.invoke("0x8DECB02F88F428BC", mp.players.local.handle, mp.game.joaat("weapon_SpecialCarbine"), 0); //Check specific weapon mp.game.invoke("0x015A522136D7F951", mp.players.local.handle, mp.game.joaat("weapon_SpecialCarbine")); //Check ammo count on weapon
    1 point
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