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  1. Even though a major update is under development still, it has been decided to push an update containing new features alongside with 1.45 game patch compatibility update. Today, nearly a week after public beta started, RAGE Multiplayer 0.3.6 goes into the stable branch! General changes Added: server-based voice chat (server config option to enable: `voice-chat`: true) Updated: Scripting stability improvements ("undefined" errors should be fixed now, needs to be confirmed) Updated: V8 (a separate vanilla one is used client-side now, not the one bundled with NodeJS) Updated: Security enhancements Added: Grand Theft Auto V's 1.45 patch support Reimplemented "construction zone crash" fix Vehicle model limit adjustment (it's not an actual 0.4 backport since it uses another method that doesn't rely on 0.4 features) Updated NodeJS Backported native fool proofing Added "allow-voice-chat-input" option (only available via registry at the moment); default value: 1 Updated: CEF (Chromium 70.0.3538.77) Fixed: potential aiming synchronization data corruption Added: more game limits have been adjusted so more global conversion mods are compatible now Fixed: custom dlc packs conflicting with certain game dlc pack Fixed: dlc packs not working correctly with FQDN Miscellaneous fixes Scripting Added: mp.voiceChat.muted (client-side) Added: mp.voiceChat.getPreprocessingParam(param) (client-side) Added: mp.voiceChat.setPreprocessingParam(param, value) (client-side) Added: player.voiceVolume (client-side) Added: player.voice3d (client-side) Added: player.voiceAutoVolume (client-side) Added: player.isVoiceActive (client-side) Added: event: playerStartTalking (client-side) Added: event: playerStopTalking (client-side) Added: player.enableVoiceTo(target) (server-side) Added: player.disableVoiceTo(target) (server-side) Added: player.voiceListeners (server-side) Added: mp.voiceChat.isAllowed (read-only) (client-side) Added: player.clearDecorations() (server-side) Added: player.getVoiceAttribute(attribute) (client-side) Added: player.setVoiceAttribute(attribute, value) (client-side) Fixed: vehicle.getOccupant Updated: C# enums Fixed: C# UTF-8 support improvements Downloads Client* (includes Windows server), complete package mirror #1 (EU), mirror #2 (EU), mirror #3 (NA) Linux server Linux C# API *if you already have RAGE Multiplayer installed, it will update itself on the next launch 0.3.6.1 changelog The "Zero Dot Four" updater is used now Additional voice chat sanity checks Added "voice-chat-sample-rate" server config option (allowed values are 8000, 16000, 24000, 48000) More client fool-proofing
    3 points
  2. Version 1.0.2

    4160 downloads

    Features overview Account system with timed bans A simple admin system Spawn protection (optional) Weapon shops and garages Crouching Killstreaks Different firing modes (single, burst, auto, safe mode) Turf capturing Getting started Put the files in their respective places Go to packages/thewire/config.json and write your database information Import the database.sql file using phpMyAdmin and such Start your server, should be done Making yourself admin Make an account Go to accounts table and set Admin field's value to 1 OR run a query to do it: UPDATE accounts SET Admin=1 WHERE Username='YourAccountName' Save and login ingame Team management Go to packages/thewire/data/teamData.json, teams are stored in this file as key:value For ColorName and ColorHex, check WIKI: Fonts and Colors For VehicleColor, check WIKI: Vehicle Colors For BlipColor, check WIKI: Blips If you remove a key:value pair, you'll remove that team Save file & restart the server Adding/removing vehicles Go to packages/thewire/data/teamData.json, vehicles are connected to teams Add your vehicle model name (e.g zentorno) to the Vehicles array of the team(s) you want Go to packages/thewire/data/vehiclePrices.json Add your vehicle model name and price. (e.g "zentorno": 10000) Save files & restart the server Adding/removing weapons Go to packages/thewire/data/weaponPrices.json Make sure the weapon you want to add is valid! See WIKI: Weapons Add your weapon name and price. (e.g "WEAPON_PISTOL50": 900) Save file Go to client_packages/cef/weaponIcons Add your weapon icon with the file name being your weapon hash (not the name!) Restart the server Config.json This file is located in packages/thewire/ and lets you control a lot of things. database: Write your database information here. dbLogging: Lets you control which parts of logging is enabled. A lot of stuff are being logged by default. loginDimension: The dimension joined players get sent to. (Default: -1) startingMoney: The amount of money registered players get. (Default: 1500) spawnProtectionSeconds: Duration of the spawn protection, in seconds. (Default: 5) accountSaveInterval: Interval of the auto save to prevent stat loss, in minutes. (Default: 10) killRewardMin and killRewardMax: The amount of money players get for killing an enemy. (Default: 100 and 200) teamKillPenalty: The amount of money loss players get for team killing. (Default: 1000) killstreakReward: The base amount of money a player gets for a 5+ killstreak. Killstreak reward is calculated as: killstreakCount * reward on every factor of 5. (Default: 100) weaponShopMagCount: How many magazines a player gets when they buy a weapon. (Default: 6) playerVehicleSpawnLimit: How many vehicles a player can have spawned at once. (Default: 5) turfCaptureMaxProgressIncrease: Turf attack progress cap. People more than this amount isn't required in the checkpoint. (Default: 5) turfCaptureRequiredProgress: Required progress to capture a turf. (Default: 50) turfIncomeInterval: Interval of the turf income sharing between team members, in minutes. (Default: 15) bcryptCost: Read this (Default: 10) spawnWeapons: Weapons and ammo the players get when they spawn. This applies to all teams. (Default: Bat and Pistol with 240 ammo) world: World settings, there is actually a time system but it doesn't show itself until a few hours pass. (Default: CLEAR weather and 10:00:00) log4js: Logger settings, you don't really need to touch this. Turfs Teams can capture turfs in this gamemode and make money. All you need to do is stand in a turf checkpoint, wait until the progress reaches 100% (it will be captured faster if there are teammates with you, up to 5 players) Though doing that will alert the turf's current owners. If the owners manage to clear the turf before it is captured, they'll keep it. Turf income happens every 15 minutes which just sums all of your team's turf income and shares it between team members. Admin Commands /tp [x] [y] [z] - Lets you teleport to a position. /agivemoney [player ID] [amount] - Gives money to a player. /agiveweapon [player ID] [weapon name] [ammo] - Gives weapons to a player. /kick [player ID] [reason] - Kicks a player. /banplayer [player ID] [days] [reason] - Bans a player. /banaccount [account ID] [days] [reason] - Bans an account, best used for banning players that are offline. /baninfo [ban ID] - Returns information about a ban. /removeban [ban ID] - Removes a ban. /createweaponshop - Creates a weapon shop on your position. /removeweaponshop [ID] - Removes a weapon shop. /creategarage - Creates a garage on your position. /removegarage [ID] - Removes a garage. /createturf [income] [radius] [name] - Creates a turf on your position. Radius isn't used right now but it will be in 0.4. /removeturf [ID] - Removes a turf. Player Commands /pm [player ID] [message] - Sends a private message to a player. /stats [player ID] - Shows the stats of a player. (Kills, deaths, K/D ratio, money, register date) /givemoney [player ID] [amount] - Sends money from your account to another player's account. /top5 [ranking] - Shows the top 5 online players of a ranking. (Available rankings: kills, money) If you encounter a bug, feel free to leave it as a comment. Hopefully all this text is enough, have fun and see you on the battlefield!
    1 point
  3. Hi everyone. We've posted our final Development Log for the pre-release season. Hope you all enjoy it and have a nice read! viewtopic.php?f=11&t=841
    1 point
  4. This question has been moved to the correct section.
    1 point
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