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Showing content with the highest reputation on 11/10/18 in all areas

  1. Version 1.0.1

    2537 downloads

    First of all i want to credit Geekness for this former Pointing CL code I rewrote the Clientside Animation into JavaScript and synced it through two Serverside events and an additional Clientside SyncFix-Event with the help of George. Installation: 1. Add client.js to your client_packages 2. Add require('./client.js'); in your clientside index.js 3. Add server.js to your packages (Optional you can copy the code and paste it into your existing events file) 4. Add require('./server.js'); in your serverside index.js Control: The Animation is bound to the 'b' key. Have fun with this resource.
    1 point
  2. Hi, using C# with my server, however I've made a file with the same name as my gamemode and created an empty index.js. Whenever I run the server, it compiles fine, etc and starts the gamemode, however when a player connects and finishes downloading the files, the server just closes instantly. No logs or anything are generated, the server just closes. Any ideas because I'm completely stuck?
    1 point
  3. Even though a major update is under development still, it has been decided to push an update containing new features alongside with 1.45 game patch compatibility update. Today, nearly a week after public beta started, RAGE Multiplayer 0.3.6 goes into the stable branch! General changes Added: server-based voice chat (server config option to enable: `voice-chat`: true) Updated: Scripting stability improvements ("undefined" errors should be fixed now, needs to be confirmed) Updated: V8 (a separate vanilla one is used client-side now, not the one bundled with NodeJS) Updated: Security enhancements Added: Grand Theft Auto V's 1.45 patch support Reimplemented "construction zone crash" fix Vehicle model limit adjustment (it's not an actual 0.4 backport since it uses another method that doesn't rely on 0.4 features) Updated NodeJS Backported native fool proofing Added "allow-voice-chat-input" option (only available via registry at the moment); default value: 1 Updated: CEF (Chromium 70.0.3538.77) Fixed: potential aiming synchronization data corruption Added: more game limits have been adjusted so more global conversion mods are compatible now Fixed: custom dlc packs conflicting with certain game dlc pack Fixed: dlc packs not working correctly with FQDN Miscellaneous fixes Scripting Added: mp.voiceChat.muted (client-side) Added: mp.voiceChat.getPreprocessingParam(param) (client-side) Added: mp.voiceChat.setPreprocessingParam(param, value) (client-side) Added: player.voiceVolume (client-side) Added: player.voice3d (client-side) Added: player.voiceAutoVolume (client-side) Added: player.isVoiceActive (client-side) Added: event: playerStartTalking (client-side) Added: event: playerStopTalking (client-side) Added: player.enableVoiceTo(target) (server-side) Added: player.disableVoiceTo(target) (server-side) Added: player.voiceListeners (server-side) Added: mp.voiceChat.isAllowed (read-only) (client-side) Added: player.clearDecorations() (server-side) Added: player.getVoiceAttribute(attribute) (client-side) Added: player.setVoiceAttribute(attribute, value) (client-side) Fixed: vehicle.getOccupant Updated: C# enums Fixed: C# UTF-8 support improvements Downloads Client* (includes Windows server), complete package mirror #1 (EU), mirror #2 (EU), mirror #3 (NA) Linux server Linux C# API *if you already have RAGE Multiplayer installed, it will update itself on the next launch 0.3.6.1 changelog The "Zero Dot Four" updater is used now Additional voice chat sanity checks Added "voice-chat-sample-rate" server config option (allowed values are 8000, 16000, 24000, 48000) More client fool-proofing
    1 point
  4. 1 point
  5. it returns a array, try let pos = mp.gui.cursor.position; pos[0], pos[1]
    1 point
  6. It literally says "A legal up to date Grand Theft Auto V copy is required to play Rage Multiplayer". How can we make this more clear?
    1 point
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