Interiors
You might need to mess with interior props to make these interiors look proper. (getInteriorAtCoords & enableInteriorProp & disableInteriorProp and _SET_INTERIOR_PROP_COLOR native)
Nightclub
Coords: new mp.Vector3(-1604.664, -3012.583, -78.000)
Interior Props List:
Int01_ba_security_upgrade
Int01_ba_equipment_setup
Int01_ba_Style01
Int01_ba_Style02
Int01_ba_Style03
Int01_ba_style01_podium
Int01_ba_style02_podium
Int01_ba_style03_podium
int01_ba_lights_screen
Int01_ba_Screen
Int01_ba_bar_content
Int01_ba_booze_01
Int01_ba_booze_02
Int01_ba_booze_03
Int01_ba_dj01
Int01_ba_dj02
Int01_ba_dj03
Int01_ba_dj04
DJ_01_Lights_01
DJ_01_Lights_02
DJ_01_Lights_03
DJ_01_Lights_04
DJ_02_Lights_01
DJ_02_Lights_02
DJ_02_Lights_03
DJ_02_Lights_04
DJ_03_Lights_01
DJ_03_Lights_02
DJ_03_Lights_03
DJ_03_Lights_04
DJ_04_Lights_01
DJ_04_Lights_02
DJ_04_Lights_03
DJ_04_Lights_04
light_rigs_off
Int01_ba_lightgrid_01
Int01_ba_Clutter
Int01_ba_equipment_upgrade
Int01_ba_clubname_01
Int01_ba_clubname_02
Int01_ba_clubname_03
Int01_ba_clubname_04
Int01_ba_clubname_05
Int01_ba_clubname_06
Int01_ba_clubname_07
Int01_ba_clubname_08
Int01_ba_clubname_09
Int01_ba_dry_ice
Int01_ba_deliverytruck
Int01_ba_trophy04
Int01_ba_trophy05
Int01_ba_trophy07
Int01_ba_trophy09
Int01_ba_trophy08
Int01_ba_trophy11
Int01_ba_trophy10
Int01_ba_trophy03
Int01_ba_trophy01
Int01_ba_trophy02
Int01_ba_trad_lights
Int01_ba_Worklamps
Basement/Garage?
Coords: new mp.Vector3(-1505.783, -3012.587, -80.000)
Interior Props List:
Int02_ba_floor01
Int02_ba_floor02
Int02_ba_floor03
Int02_ba_floor04
Int02_ba_floor05
Int02_ba_sec_upgrade_grg
Int02_ba_sec_upgrade_strg
Int02_ba_sec_upgrade_desk
Int02_ba_storage_blocker
Int02_ba_garage_blocker
Int02_ba_FanBlocker01
Int02_ba_equipment_upgrade
Int02_ba_coke01
Int02_ba_coke02
Int02_ba_meth01
Int02_ba_meth02
Int02_ba_meth03
Int02_ba_meth04
Int02_ba_Weed01
Int02_ba_Weed02
Int02_ba_Weed03
Int02_ba_Weed04
Int02_ba_Weed05
Int02_ba_Weed06
Int02_ba_Weed07
Int02_ba_Weed08
Int02_ba_Weed09
Int02_ba_Weed10
Int02_ba_Weed11
Int02_ba_Weed12
Int02_ba_Weed13
Int02_ba_Weed14
Int02_ba_Weed15
Int02_ba_Weed16
Int02_ba_Forged01
Int02_ba_Forged02
Int02_ba_Forged03
Int02_ba_Forged04
Int02_ba_Forged05
Int02_ba_Forged06
Int02_ba_Forged07
Int02_ba_Forged08
Int02_ba_Forged09
Int02_ba_Forged10
Int02_ba_Forged11
Int02_ba_Forged12
Int02_ba_Cash01
Int02_ba_Cash02
Int02_ba_Cash03
Int02_ba_Cash04
Int02_ba_Cash05
Int02_ba_Cash06
Int02_ba_Cash07
Int02_ba_Cash08
Int02_ba_truckmod
Int02_ba_truckmod
Int02_ba_coke_EQP
Int02_ba_Cash_EQP
Int02_ba_Forged_EQP
Int02_ba_meth_EQP
Int02_ba_Weed_EQP
Int02_ba_DeskPC
Int02_ba_sec_desks_L1
Int02_ba_sec_desks_L2345
Int02_ba_sec_upgrade_desk02
Int02_ba_clutterstuff
Terbyte Interior?
Coords: new mp.Vector3(-1421.015, -3012.587, -80.000)
Interior Props List:
Int_03_ba_weapons_mod
Int_03_ba_drone
Int_03_ba_Design_01
Int_03_ba_Design_02
Int_03_ba_Design_03
Int_03_ba_Design_04
Int_03_ba_Design_05
Int_03_ba_Design_06
Int_03_ba_Design_07
Int_03_ba_Design_08
Int_03_ba_Design_09
Int_03_ba_Design_10
Int_03_ba_Design_11
Int_03_ba_Design_12
Int_03_ba_Design_13
Int_03_ba_Design_14
Int_03_ba_Design_15
Int_03_ba_Design_16
Int_03_ba_Design_17
Int_03_ba_Design_18
Int_03_ba_Design_19
Int_03_ba_Design_20
Int_03_ba_Design_21
Int_03_ba_Design_22
Int_03_ba_Design_23
Int_03_ba_Design_24
Int_03_ba_Design_25
Int_03_ba_bikemod
Int_03_ba_Tint
Int_03_ba_Light_Rig1
Int_03_ba_Light_Rig2
Int_03_ba_Light_Rig3
Int_03_ba_Light_Rig4
Int_03_ba_Light_Rig5
Int_03_ba_Light_Rig6
Int_03_ba_Light_Rig7
Int_03_ba_Light_Rig8
Int_03_ba_Light_Rig9