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  1. https://github.com/root-cause/v-clothingnames https://github.com/root-cause/v-clothingnames-singleplayer Just read the README.md on GitHub and have fun...
    1 point
  2. Version 1.0.1

    2576 downloads

    Now you can lock or unlock doors and gates (from GTA V world). How to do that? Just press E. If you appreciate my work, you can press the like button. ❤️
    1 point
  3. In this tutorial you'll learn how to disable "vfxfogvolumeinfo.ymt", which causes the annoying ambient lights around the buildings even though there's a blackout. Step 1: Get gta5.meta Find gta5.meta and extract it to your desktop using OpenIV or CodeWalker. It is located in Grand Theft Auto V\common.rpf\data\levels\gta5. Step 2: Removal Now that we have gta5.meta, we're going to open it with our editor of choice. I'll be using Sublime Text 3. After opening the file, search for vfxfogvolumeinfo and select its entry: And remove it, should look like this now: You're all done, save the file and close your editor. Step 3: The RAGEMP Magic Touch Thanks to @ragempdev for telling me about this feature. This is the last and easiest part, now we will go to our server-files/client_packages/dlcpacks folder. If you don't have a dlcpacks folder, create it. Then take the gta5.meta file you just edited and put it in the dlcpacks folder. That's all you have to do. Notes Disabling vfxfogvolumeinfo might cause side effects, I didn't notice any but honestly, I didn't spend a lot of time testing. Downloading an updated gta5.meta for the first time may not apply its changes but it will work properly next time you join the server (after restarting GTA V). "But I never had those?" Your shader quality setting might be on normal. GTA V updates might change the contents of gta5.meta file so always repeat this process after a new GTA V update is released.
    1 point
  4. let ArmyColShape = mp.colshapes.newSphere(-2126.56128, 3285.96265, 37.7325134, 5); mp.events.addCommand('armyduty', (player) => { if(ArmyColShape.isPointWithin(player.position)) { //The player is within the colshape } else { //Handle if the player isn't } }) How I understand it, it's something like this you're looking for
    1 point
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