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Showing content with the highest reputation on 02/15/19 in Files
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Version 1.0.0
1854 downloads
This resource provides serverside weapon component API for developers and syncs applied weapon components. Installing Put the files you downloaded in their respective places Add require('weaponcomponents') to client_packages/index.js All done Serverside API PRO TIP: Check RAGEMP Wiki or my weapon data resource for component names/hashes. /** * Adds the specified component to the player's specified weapon. * @param {Number} weaponHash The weapon's hash. * @param {Number} componentHash The component's hash. * @throws {TypeError} If any of the arguments is not a number. */ player.giveWeaponComponent(weaponHash, componentHash); /** * Returns whether the player's specified weapon has the specified component or not. * @param {Number} weaponHash The weapon's hash. * @param {Number} componentHash The component's hash. * @returns {Boolean} * @throws {TypeError} If any of the arguments is not a number. */ player.hasWeaponComponent(weaponHash, componentHash); /** * Returns the components of the player's specified weapon. * @param {Number} weaponHash The weapon's hash. * @returns {Number[]} An array of component hashes. * @throws {TypeError} If weaponHash argument is not a number. */ player.getWeaponComponents(weaponHash); /** * Removes the specified component from the player's specified weapon. * @param {Number} weaponHash The weapon's hash. * @param {Number} componentHash The component's hash. * @throws {TypeError} If any of the arguments is not a number. */ player.removeWeaponComponent(weaponHash, componentHash); /** * Removes all components of the player's specified weapon. * @param {Number} weaponHash The weapon's hash. * @throws {TypeError} If weaponHash argument is not a number. */ player.removeAllWeaponComponents(weaponHash); /** * Resets all components of the player's all weapons. */ player.resetAllWeaponComponents(); Example Commands 1) /prosniper and /loudsniper Use /prosniper to get a sniper rifle with components and use /loudsniper to remove the suppressor. const sniperHash = mp.joaat("weapon_sniperrifle"); // Will give the player a sniper rifle and components (suppressor, advanced scope and luxury finish) mp.events.addCommand("prosniper", (player) => { player.giveWeapon(sniperHash, 9999); player.giveWeaponComponent(sniperHash, mp.joaat("COMPONENT_AT_AR_SUPP_02")); player.giveWeaponComponent(sniperHash, mp.joaat("COMPONENT_AT_SCOPE_MAX")); player.giveWeaponComponent(sniperHash, mp.joaat("COMPONENT_SNIPERRIFLE_VARMOD_LUXE")); }); // Will remove the suppressor from the player's sniper rifle mp.events.addCommand("loudsniper", (player) => { player.removeWeaponComponent(sniperHash, mp.joaat("COMPONENT_AT_AR_SUPP_02")); }); 2) Test commands These are the commands I used while testing this script. // /weapon is taken from freeroam gamemode mp.events.addCommand('weapon', (player, _, weaponName) => { if (weaponName.trim().length > 0) player.giveWeapon(mp.joaat(`weapon_${weaponName}`), 9999); else player.outputChatBox(`<b>Command syntax:</b> /weapon [weapon_name]`); }); // Example: /addcomp carbinerifle COMPONENT_CARBINERIFLE_CLIP_03 mp.events.addCommand("addcomp", (player, _, weapon, compName) => { player.giveWeaponComponent(mp.joaat("weapon_" + weapon), mp.joaat(compName)); }); // Example: /remcomp carbinerifle COMPONENT_CARBINERIFLE_CLIP_03 mp.events.addCommand("remcomp", (player, _, weapon, compName) => { player.removeWeaponComponent(mp.joaat("weapon_" + weapon), mp.joaat(compName)); }); // Example: /remallcomps carbinerifle mp.events.addCommand("remallcomps", (player, _, weapon) => { player.removeAllWeaponComponents(mp.joaat("weapon_" + weapon)); }); // Example: /resetcomps mp.events.addCommand("resetcomps", (player) => { player.resetAllWeaponComponents(); }); Notes Thanks to @ragempdev and @Jaimuzu for their contributions and help during the tests. If there are any reproducible bugs, feel free to report them. This resource will be obsolete after 0.4's weapon attachment/customization API arrives. JS was a mistake.1 point -
Version 1.0.0
1255 downloads
This resource provides serverside weapon tint API for developers and syncs applied weapon tints. Installing Put the files you downloaded in their respective places Add require('weapontints') to client_packages/index.js All done Serverside API PRO TIP: Check RAGEMP Wiki for tints. /** * Sets the tint of the player's specified weapon. * @param {Number} weaponHash The weapon hash. * @param {Number} tintIndex The tint index. * @throws {TypeError} If any of the arguments is not a number. */ player.setWeaponTint(weaponHash, tintIndex); /** * Gets the tint of the player's specified weapon. * @param {Number} weaponHash The weapon hash. * @returns {Number} Tint of the specified weapon. * @throws {TypeError} If weaponHash argument is not a number. */ player.getWeaponTint(weaponHash); /** * Returns an object that contains all weapon tints of the player. Key: weapon hash | Value: tint index * @returns {Object} */ player.getAllWeaponTints(); /** * Resets tints of the player's all weapons. */ player.resetAllWeaponTints(); Example Commands These are the commands I used while testing this script. // Example: /settint carbinerifle 3 mp.events.addCommand("settint", (player, _, weapon, tint) => { weapon = mp.joaat(`weapon_${weapon}`); tint = Number(tint); player.setWeaponTint(weapon, tint); }); // Example: /gettint carbinerifle mp.events.addCommand("gettint", (player, _, weapon) => { const weaponHash = mp.joaat(`weapon_${weapon}`); player.outputChatBox(`Tint of ${weapon}: ${player.getWeaponTint(weaponHash)}`); }); mp.events.addCommand("resettints", (player) => { player.resetAllWeaponTints(); }); Notes If there are any reproducible bugs, feel free to report them. This resource will be obsolete after 0.4's weapon attachment/customization API arrives.1 point
