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Showing content with the highest reputation on 02/28/19 in Files

  1. Version 1.0.1

    2576 downloads

    Now you can lock or unlock doors and gates (from GTA V world). How to do that? Just press E. If you appreciate my work, you can press the like button. ❤️
    1 point
  2. Version 1.0.1

    1855 downloads

    This is a basic (also the first around) drift gamemode for RAGE Multiplayer. Features Drift counter Drift mode Character customization (also outfits) Basic player data storage (saves customization, outfits and drift score atm) Levels (based on drift score) Vehicle Spawner Vehicle Tuning Dependencies https://rage.mp/files/file/41-nativeui/ https://rage.mp/files/file/37-vehicle-spawner/ https://rage.mp/files/file/75-levels/ https://rage.mp/files/file/50-gtao-outfits/ https://rage.mp/files/file/54-basic-player-blips/
    1 point
  3. Version 2.0.1

    353 downloads

    NB: This include does not entirely work like the original. NB: The class is now called instructionalButtons instead of hudManager. NB: This include also includes a more advanced version of the BasicScaleform class by kemperr, just called ScaleForm now. v2.0.0 - Added instructionalButton.hasControl(control). - Added instructionalButton.getButtonCount(). - Removed the padding of 10. - Added RGB support (instead of just RGBA... alpha defaults to 180 for RGB). - Revamped the structure used to store buttons (it was dumb before, wasting variables and not making use of Javascript features). v1.0.2 - You can now alter any instructional button without it being redrawn/shown to you (Basically you can edit them, without them popping up on your screen, forcefully). - Added instructionalButton.changeButtonControl(title, new_control). v1.0.1 - Fixed the an issue where when using multiple instructional buttons multi script wide, if one button count was more than others, the buttons would show up across different instructional buttons. - Removed support for hex colours with a #. Now to use a colour, just use 'FF00FF'. Using # here is a waste of time. v1.0.0 - Fixed instructional buttons rendering last button created on the client only. - Instructional buttons background now default to black, if no colour was used. - A padding of 10 is now set on horizontal instructional buttons. - Support for custom button names. - Added instructionalButton.changeButtonTitle(control, new_title). - Added instructionalButton.isActive(). - Example: const instructions = require('/better_instructions'); const horizontalInstructionList = new instructions(-1); horizontalInstructionList.addButton('Create Roadblock', 'M'); horizontalInstructionList.addButton('Right', 175); horizontalInstructionList.addButton('Left', 174); if(!horizontalInstructionList.isActive()) { horizontalInstructionList.toggleHud(true); } setTimeout( () => { if(horizontalInstructionList.isActive()) { horizontalInstructionList.toggleHud(false); } }, 10000); /* Vertical Instructions */ const verticalInstructionList = new instructions(1, 'ff000'); modShopInstructions.addButton('Toggle RAGE Menu', 'F2'); if(!verticalInstructionList.isActive()) { verticalInstructionList.toggleHud(true); } setTimeout( () => { if(verticalInstructionList.isActive()) { verticalInstructionList.toggleHud(false); } }, 10000); Original Include - Credits go to Captien for the original release.
    1 point
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