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Showing content with the highest reputation on 04/03/19 in all areas

  1. Version 1.0.0

    337 downloads

    Just a simple js-script that let you play every sound in the following list and gives you info about the current sound on the bottom of the screen: https://wiki.rage.mp/index.php?title=Sounds Install: Simply drop the files in your client-packages folder and merge the index.js with your index.js. How to use: Type /s or /sound to activate/deactivate it. Use Left-Arrow, Right-Arrow to navigate trough the sounds. Credits: Thanks to n0minal and his interior Resource with which i learned how to create commands in js.
    3 points
  2. Version 1.0.0

    464 downloads

    This dlcpack adds the makarov pistol to your game/server. Installing Place "makarov" folder into "ragemp_server_files/client_packages/dlcpacks/" If you don't have the dlcpacks folder there, make one. You might need to restart the game after downloading the DLC for the first time. To prevent this issue, put "makarov" folder into "ragemp_installation/client_resources/YOUR SERVER IP:PORT/dlcpacks/" If you don't have the dlcpacks folder there, make one. Hash WEAPON_MAKAROV 1709242816 0x65E0F9C0 Issues No HUD icon Most of the characteristics (damage, sound etc) of this weapon are the same as SNS Pistol. (Except magazine size, Makarov has 8 shots) Might have unknown side effects, didn't encounter any myself but still The model was originally released by Kaai210 here (https://www.gta5-mods.com/weapons/makarov-pistol-pm), I just made it an addon.
    2 points
    thanks 😀 💪got my clip 📎no'd⛔
    2 points
    mute worthy (yes)
    2 points
  3. epic 👍got my rpf encrypted 🤠
    2 points
  4. Version 0.1

    5535 downloads

    Simple noclip cam 🎥 🎮 Controls: F2 - Enable/Disable W/A/S/D/E/Q - Move cam Shift - Boost LCtr - Slowdown 🚀 Installation: Download .zip Move noclip folder to client_packages Add require('./noclip'); in root index.js
    1 point
  5. Version 1.0.0

    1131 downloads

    This resource adds a light control menu to toggle the state of various lights in GTA V. Use /lcmenu command to access the menu. Since this is a new feature of RAGEMP, light IDs don't have names/descriptions yet. (Maybe people will document them later, who knows...) You might also want to check the screenshots for a preview of various light states. Installing Download & install the latest NativeUI if you haven't already, this script needs it Drop the lightcontrol folder to your server's client_packages Add require('lightcontrol') to client_packages/index.js All done Q: "But I still have weird lights/fog around the city buildings?" See:
    1 point
  6. I tried it like so: <audio id="sound" controls> <source src="../sound.ogg" type="audio/ogg"> <source src="../sound.mp3" type="audio/mpeg"> <source src="../sound.wav" type="audio/wav"> Your browser does not support the audio element. </audio> <button onclick('startsound()')>Play Sound</button> <script> function startsound() { document.getElementById('sound').play(); document.getElementById('sound').loop = true; } </script> In my desktop browser it works all fine. But in GTA CEF-Browser is shows up like this: Seems that the sound could not be loadet from cef browser.
    1 point
  7. Feature Showcase: Mapping Importation Information Traditionally we have imported mapping to the server by converting mapping into RageMP code and hard-coding it to the server's source code to place it on the server. This means every time mapping has been uploaded, it requires us to take the file, do a full conversion process, paste it into our game code and then restart the server to load in the new code. This new mapping system allows us to import mapping files directly to the server without needing to hard-code them - the server can now read mapping files and spawn any objects it finds inside them. Not only that, this system boasts several advanced features, like the ability to upload new mapping files whilst the server is still running, support of different mapping file types, and the ability to directly save to the furniture system. Drag & Drop, Restart-less Importation Instead of needing to be hard-coded, mapping files can simply be placed on a single server-side folder while it is still running. The mapping importation system can then immediately read these files and place down mapping objects in the dimension/property an admin specifies to spawn them to. Both Map Editor & Menyoo File Support Any mapping files created from Map Editor or Menyoo's Object Spooner are supported and may be uploaded to the server. Note any custom object mods that are not part of vanilla GTA 5 cannot be uploaded yet as those mods are not on the server-side. Map Previewing & Furniture System Saving Mapping can be imported in two different ways. The first method is preview only, which will spawn it into the server but not save it anywhere, allowing it to be shown as a brief preview and despawned later when needed. Alternatively, mapping can be directly loaded to a property and saved to its furniture system - allowing the property owner to immediately edit the mapping objects and move them if they wish. Auto-defining Unknown Objects to Furniture System Not every single GTA 5 object is known to our furniture system. If the map importation system finds an object that isn't stored in our furniture list, it will automatically create a basic definition of it so it can be spawned as furniture straight away, without needing an admin or developer to add it manually.
    1 point
  8. I'm just messing with you.
    1 point
  9. sombies and gangwar and allso cops & robber😇
    1 point
  10. it says at the top of that page... The image can be found there
    1 point
  11. hi, if your are searching to make a public relations and media team, hire my
    1 point
  12. Yep . My am working on that now and will be availlable in next month . Thank you !
    1 point
  13. 1 point
  14. You can't do this on serverside C#, at least not yet as the function is not implemented at this time.
    0 points
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