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Showing content with the highest reputation on 04/03/19 in Posts

  1. I tried it like so: <audio id="sound" controls> <source src="../sound.ogg" type="audio/ogg"> <source src="../sound.mp3" type="audio/mpeg"> <source src="../sound.wav" type="audio/wav"> Your browser does not support the audio element. </audio> <button onclick('startsound()')>Play Sound</button> <script> function startsound() { document.getElementById('sound').play(); document.getElementById('sound').loop = true; } </script> In my desktop browser it works all fine. But in GTA CEF-Browser is shows up like this: Seems that the sound could not be loadet from cef browser.
    1 point
  2. Feature Showcase: Mapping Importation Information Traditionally we have imported mapping to the server by converting mapping into RageMP code and hard-coding it to the server's source code to place it on the server. This means every time mapping has been uploaded, it requires us to take the file, do a full conversion process, paste it into our game code and then restart the server to load in the new code. This new mapping system allows us to import mapping files directly to the server without needing to hard-code them - the server can now read mapping files and spawn any objects it finds inside them. Not only that, this system boasts several advanced features, like the ability to upload new mapping files whilst the server is still running, support of different mapping file types, and the ability to directly save to the furniture system. Drag & Drop, Restart-less Importation Instead of needing to be hard-coded, mapping files can simply be placed on a single server-side folder while it is still running. The mapping importation system can then immediately read these files and place down mapping objects in the dimension/property an admin specifies to spawn them to. Both Map Editor & Menyoo File Support Any mapping files created from Map Editor or Menyoo's Object Spooner are supported and may be uploaded to the server. Note any custom object mods that are not part of vanilla GTA 5 cannot be uploaded yet as those mods are not on the server-side. Map Previewing & Furniture System Saving Mapping can be imported in two different ways. The first method is preview only, which will spawn it into the server but not save it anywhere, allowing it to be shown as a brief preview and despawned later when needed. Alternatively, mapping can be directly loaded to a property and saved to its furniture system - allowing the property owner to immediately edit the mapping objects and move them if they wish. Auto-defining Unknown Objects to Furniture System Not every single GTA 5 object is known to our furniture system. If the map importation system finds an object that isn't stored in our furniture list, it will automatically create a basic definition of it so it can be spawned as furniture straight away, without needing an admin or developer to add it manually.
    1 point
  3. I'm just messing with you.
    1 point
  4. sombies and gangwar and allso cops & robber😇
    1 point
  5. it says at the top of that page... The image can be found there
    1 point
  6. hi, if your are searching to make a public relations and media team, hire my
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  7. Yep . My am working on that now and will be availlable in next month . Thank you !
    1 point
  8. You can't do this on serverside C#, at least not yet as the function is not implemented at this time.
    0 points
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