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  1. Hey there, I had quite a headache trying to figure this out so I figured I'd make a tutorial to help other people. Tools required OpenIV — http://openiv.com/ ArchiveFix —http://gtaforums.com/topic/871168-affix-fix-your-rpf-archives-and-work-without-openiv/ Initialising ArchiveFix Firstly you'll want to fetch the keys for ArchiveFix (afix) to do so download and unpack the ArchiveFix package. Open Command Prompt and type (replace with where you unpacked ArchiveFix) cd E:\ArchiveFix then open GTA 5 and let it sit on the loading screens, return to your command prompt and enter archivefix.exe fetch this may take some time to fetch the encryption keys, as it depends on your CPU power. Just be patient and let it do its job. After you've successfully acquired all the encryption keys, we can move on. Afixing and using Add-on vehicles We'll start by finding a modification from here: https://www.gta5-mods.com/vehicles/tags/add-on Once you have found your modification of choice (I'll be using this: https://www.gta5-mods.com/vehicles/mazda-rx7-c-west) Inside the archive (/Add-on/) there is a file called readme.txt — inside it references the modification as <item>dlcpacks:\rx7cwest\</item> So we won't append dlc_* to our folder name. Navigate to your ArchiveFix root directory and create a new folder with the name of the modification (rx7cwest) and inside create the following folders: "oldrpf", "newrpf" and "unpack" Move the dlc.rpf from the downloaded mods archive to the newly created "oldrpf" folder. Using OpenIV navigate to the /rx7cwest/ folder inside our ArchiveFix root, making sure you're in EDIT MODE right click the dlc.rpf and 'Save Contents/Export' select the /unpack/ folder we just created. Navigate inside /unpack/ copy all the unpacked folders into /newrpf/. Drag and drop any subsequent *.rpf files inside /newrpf/ onto ArchiveFix.exe Using OpenIV create a new dlc.rpf file inside /newrpf/ and drag all the afixed files from inside /newrpf/ (make sure you don't copy the new dlc.rpf file) into the dlc.rpf inside OpenIV Drag the new dlc.rpf file onto ArchiveFix.exe to encrypt it Create a new folder inside RageMP's /server-files/client_packages/dlcpacks/ called /rx7cwest/ (remember the actual add-on's name dictates the name of this folder) and drag the new dlc.rpf inside. Making use of the new mod Start your server, and connect to it you will download the new /dlcpacks/ files, and then once it reconnects automatically close the game. Reconnect to the server and spawn the new vehicle by typing the hashname (if you're not sure, you can check the setup2.xml file inside dlc.rpf) in this case it is "rx7cwest" Credits nobodyltu Lokote1998 Splak George
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  2. El servidor V-RP ha sido descontinuado, por ende he decidido liberar la gamemode para aportar contenido a la comunidad, espero que a alguien le sirva de algo. No lo subo como resource por falta de imágenes, y por que me gustaría que todo esto estuviese en español. No se da soporte de esta, ni explicación de instalación, ni imágenes (por que en este PC no tengo, y tampoco puedo acceder a GTA 5). Está basada en otro mod y convertida a RAGE en un 70% (la gamemode enciende, falta clientside) El contenido de esta está bastante bien, tiene sistemas como casas, facciones, negocios, bancos entre otras muchas cosas. Está basado en text rp. Muchas gracias a todas las personas que han estado en el proyecto trabajando (Wuzi, Frozen, Integer, Ethicca, Rosco...) https://gitlab.com/mxphy/v-rp/tree/ragemp
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  3. Lamentable que ningún proyecto con potencial salga adelante en la comunidad hispana por una persona. Nah, manda el dolar, como siempre lo ha hecho. Gracias por el aporte ❤️
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    When I press F2 I get two errors (latest version): https://gyazo.com/da4bbbb00af3edb9c964aed15923e967 https://gyazo.com/f660e1cf9c277797ceee4b1b99651cfc
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  4. RAGE Multiplayer 0.3.7 introduces client-side C# scripting. Thanks to an incoming game update announcement today it goes into the stable branch with client updates that make it easier (you will have to back up your game files that are going to update still) to stay on the latest supported version until a compatibility update is done (previous time it has been made in a day, we can't give ETA though as the amount of changes is not known yet). STABLE RELEASE CHANGELOG (changes done from 0.3.7 Testing Release) Note: while there are no known security issues in the latest build, for now, it has been decided to not enable client-side C# by default in the Stable Release due to potential security concerns. Enabling it as pretty easy: just create "enable-clientside-cs.txt" file in your RAGE Multiplayer root folder. Added: Events.OnEventTriggeredByKey Added: Events.EnableKeyRemoteEvent Added: Events.OnEntityDataChangeByKey Added: Events.EnableKeyDataChangeEvent Added: Performance improvements thanks to utilizing some .NET Core features Added: Colshape.OnEnter (cancellable via OnPlayerEnterColshape) Added: Colshape.OnExit (cancellable via OnPlayerExitColshape) Added: Checkpoint.OnEnter (cancellable via OnPlayerEnterCheckpoint) Added: Checkpoint.OnExit (cancellable via OnPlayerExitCheckpoint) Added latest C# standard support Enhancements over providing secure .NET Core environment (@server devs: no worries for partial reflection restrictions introduced - that's going to be whitelisted per local contexts in future updates) .NET Core has been updated to our own fork based on .NET Core 2.2.0 Added: vehicle.nosActive Added: vehicle.nosAmount Peds are using entity streaming events now instead of what it used to be Fixed reported client-side JS regressions Fixed reported C# bugs Updating 0.3.6 resources Client-side: Update all the entityDataChange events to proper mp.events.addDataHandler: // old: mp.events.add("entityDataChange", (entity, dataName, value) => { if(dataName === "mydata") { HandleIt(); } }); // new: mp.events.addDataHandler("mydata", (entity, value) => { HandleIt(); }); Client-side: Update ped stream in eventing (streamIn param got deprecated in favor of regular entity streaming events). Here's a function to reproduce 0.3.6 mp.peds.new behavior: mp.peds.newLegacy = (hash, position, heading, streamIn, dimension) => { let ped = mp.peds.new(hash, position, heading, dimension); ped.streamInHandler = streamIn; return ped; }; mp.events.add("entityStreamIn", (entity) => { if(entity.streamInHandler) { entity.streamInHandler(entity); } }); Downloads Client* (includes Windows server) Linux server Linux C# API *if you already have RAGE Multiplayer installed, it will update itself on the next launch
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  5. 1) In OpenIV, click File > Open Folder (Or push Shift + Alt + O). In the Select Folder window that appears, navigate to your /oldrpf/ folder you created with the dlc.rpf file you extracted to it and click Select Folder. In here you should see one Rage Package File, dlc.rpf. Right click this file and click Save Content/Export in the context menu that appears. Next, a folder selection window will appear. Navigate to your created unpack folder and click Select folder. This will extract the contents of dlc.rpf to this folder ready to be signed by ArchiveFix.exe 2) Open your ArchiveFix folder (the folder that contains ArchiveFix.exe). Then, in the unpack folder go through EVERY FOLDER (usually x64 + data) and every .RPF file you see, drag these file ONTO ArchiveFix.exe (oone by one). If you did this correctly, a command prompt window should appear telling you that the archive was fixed after each drag. 3) In OpenIV, click File > Open Folder (Or push Shift + Alt + O) and navigate to your newrpf folder. Making sure you have edit mode enabled (Click Edit Mode in the top right), In this folder right click in the whitespace on the RIGHT SIDE (where your dlc.rpf was in step 1) and click New, and RPF File, calling it dlc.rpf. This will create your new empty.RPF file. To put your files in this, double click your new rpf file and drag the files from your unpack folder into the right side of the window, where your .rpf file normally shows. DO NOT PUT DLC.RPF IN HERE, MAKE SURE THAT FILE IS NOT SELECTED WHEN YOU DRAG FILES INTO HERE! In the example of the rx7cwest addon, the only files in my dlc.rpf at the end of this guide were the Data folder, the x64 folder, a content.xml and a setup2.xml. Hopefully you have better luck than us!
    1 point
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