Version 1.9.6
84 downloads
This library is discontinued and lacks some features. I'm working on a new remote call library which is faster and more secure
Asynchronous Javascript Communication is a module to allow easy communication between server, client and CEF/browser. This module lets you call server handlers from clients (and vice versa) without dealing with adding and managing custom event handlers.
You can easily call a handler and get your callback called as soon as everything is returned from the handler in a promise like way! Let's see how it works in action:
// server side
const ajcom = require("./ajcom")
ajcom.register("getServerName", hCtx => {
return mp.config.name
})
// client side
const ajcom = require("./[package name]/ajcom.js")
mp.events.add("guiReady", () => {
ajcom.callServer("getServerName").then((ctx, serverName) => {
mp.gui.chat.push(`Welcome to ${serverName} ragemp server!`)
})
})
That's all! Not convinced yet? See how the above code is done without ajcom:
// server side
mp.events.add("getServerName", (player) => {
player.call("gotServerName", [mp.config.name])
})
// client side
mp.events.add("gotServerName", (serverName) => {
mp.gui.chat.push(`Welcome to ${serverName} ragemp server!`)
})
mp.events.add("guiReady", () => {
mp.events.callRemote("getServerName")
})
See? It eases the event handling mess. But there's a lot more to ajcom. You can easily handle errors happening on handler's side or any of the callbacks, set delays and other stuff. The full documentation is available here
Please post your questions and issues to the forum post
Github repo