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Showing content with the highest reputation on 05/26/19 in all areas

  1. Version 1.0.0

    277 downloads

    ~~PLEASE LEAVE FEEDBACK ON MULTIPLAYER FUNCTIONALITY~~ Hello! I'm MC, and I developed this blackjack mod from scratch. The goal was to create an interactive blackjack experience with full UI support. If you decide to give it a go, please make sure to leave some feedback as to whether it works properly or not. Thanks! Here's a demo of the mod in action: Features: When a player creates a table, they will automatically be assigned the HOUSE role for that table. The house player has the following UI options: - OPEN TABLE: If the table is currently closed, it will open the table. All tables are open by default. - CLOSE TABLE: The table will close for all players, except for the house player. This is used to prevent players from joining a private game, or a game in progress. It can also be used to temporarily close the table for an extended period of time. - RESHUFFLE: The tables deck is reshuffled, with all players hands being reset and the house having a new hand dealt. This reuses the same number of decks that was originally equipped with the table. - DESTROY TABLE: Destroys the table, deleting all resources associated with it. This will close any open UI for all players currently in the table, and the house player. - LEAVE GAME: This just leaves the table. If the house player leaves the table, the current state of the table is lost. Clicking on any player name will 'hit' the player. Additionally, clicking on a card on the table will flip the card over.Players will only see the house's hand and their own hand. They only have the option to leave the game. That's it! Any future adjustments to this mod will be based purely on the feedback received. Check me out on Twitch if you ever want to catch me occasionally coding RageMP mods live, support future mod development, or if you just want to come say hi: https://www.twitch.tv/mctheboss
    1 point
  2. With a lot of people with very potential projects presented a lot of quality mapping, I'm a bit late to introducing this but in this tutorial, I'll basically be showing off how to get your mapping into your server through means of it being client-sided. (Which I'd consider as far as displaying mapping goes instead of getting them through .jsons ala server-sided.) What you'll need. 1. First you're gonna need to gather all the tools needed to bring a mapping over to your RageMP server. I made a special folder for this tutorial. 2. Okay so here's the two .xml maps both exported from Map Editor. (But you can export it from Menyoo too) 3. So what we're gonna do next is open up ME2YM (Ymap converter) and try to convert it over. 4. When you got it opened up, goto File > Open. Then navigate your mapping, I will be bringing in my examples I got from GTA 5 Mods. (There's two of them, but I RECOMMEND you importing ONE at a time and converting them ONE AT A TIME.) 5. After getting your mapping in ME2YM, goto File > Export. And export your mapping anywhere you like. I'll be exporting mine in the same folder for the sake of the tutorial. (Again, LOOK back at number 4. ONLY import and export ONE mapping at a time.) 6. Since there's two mappings, I'll basically be doing steps 4 and 5 again for the other one. Simple. 7. After you've gotten those converted over, you're done with ME2YM! Open up OpenIV and navigate to your mapping dlcpack base by going to File > Open folder. (In this case, if you downloaded my base, find "mapname") 8. You should see the dlc archive itself when opening up the dlcpack. Open it up and go all the way to the "custom_maps" .rpf archive. 9. Import the .ymap mappings through openFormats. 10. Extract the custom_maps.rpf anywhere after importing your .ymap mappings, then DELETE the .rpf archive inside OpenIV after extracting it. 11. Next we're gonna be affixing that .rpf archive. Locate ArchiveFix and where you placed your custom_maps.rpf then drag the .rpf archive onto the ArchiveFix icon. ...and you should get this. Don't panic. It means you did something right... 12. Re-add/Import that archive back into OpenIV in the same place where you deleted it from. 13. Exit OpenIV, then locate your mapping base dlc archive. (If you're using mapname, it'll be in mapname..) 14. Drag that .rpf archive into ArchiveFix like custom_maps. 15. Then finally, go into your server's files and into client_resources. Then drop your mapping dlcpack base (or mapname) into dlcpack. (Make a dlcpack folder inside client_resources if you haven't made one.) 16. Either copy it to your client_resources as well or be lazy and just hop in game to let the server download it for you. (If you let the server download it, restart your game and client after downloading it from the server.) 17. Your mapping should be in the server for you and anyone else who joins! (Granted they download the resources too from the server..)
    1 point
  3. Cunosc C++, la C# sunt incepator, dar inteleg si invat repede.
    1 point
  4. Seems that you didn't download the bridge plugin, you can get it from this link: https://cdn.gtanet.work/bridge-package.zip
    1 point
  5. Запускаю мультиплеер - белый экран с синими словами!"!! как это решить?
    1 point
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