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Showing content with the highest reputation on 08/08/19 in Posts

  1. Hello , there is a lot of Iranian Player are In Rage.mp And They Are Playing or will playing (Some Server With the Persian Language is under developing) So Please Let us Have Our Communicate Language In Non-English Sections. if you Look At announcements In Discord (Reaction Flag) You Can See How Many At Least We Are. or this Post Can Be a petition For Adding Persian Language In Non-English Sections. Thanks From Management
    3 points
  2. Hello everyone, I thought I would share this code snippet that others may find useful. It is a purely client side time of day progression script that gives the same time progression as it is in single player. To use it, simply `require` the js file and it automatically starts.
    1 point
  3. Wir suchen Teammitglieder für unseren Hardcorerp server weitere Infos findet ihr im Konzept: https://docs.google.com/document/d/1d9LRh4yhThLUcD4Y_dtGzL_GwHEOsOqHe4LWXTfbx5w/edit?usp=sharing
    1 point
  4. Vehicles will spawn with random extras regardless of the extra status. Environment: Windows Server, C++ SDK Reproducing: rage::IVehicle* car = wrap::car->New(0x35ED670B, position, heading); for(int i = 0; i < 9; i++) car->SetExtra(i, false); car->SetDimension(1); * When spawning a Mule it will spawn with random containers (ads), these ads can then be removed by disabling the correct extra. I'm assuming that the extras are not synced when the vehicle is stremead in. Thanks. P.S: It looks like the enabled extras are synced while the disabled extras are not. I believe a proper fix would be to remove all extras after spawning the vehicle then add the ones that are enabled.
    1 point
  5. лучше выбери js или c# потому как я знаю rage не поддерживает java
    0 points
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