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Showing content with the highest reputation on 09/07/19 in Posts

  1. Somos la primera comunidad hispanohablante de rol por voz en la plataforma Rage Multiplayer. Crea tu personaje, define tu historia y se tú el protagonista. Página web: LU-RP.ES Foro: Foro LU-RP Discord: Discord LU-RP TS3: TS3.LU-RP.NET #Teaser #Trailer #Acceso al Servidor #Certificación #Manager #Primeros pasos
    1 point
  2. Hey dear RAGE:MP staff, I'm a guy from Turkey, I hope you doing well. I've noticed that we don't have a flag option to show up in the masterlist, Turkish section either. I just searched few topics which includes same requests but they are kinda old. I believe that there are much players from Turkey who plays in RAGE:MP also there are couple of Turkish servers incoming soon which means we getting populated soon. Would you please add a Turkish section in non-English forums and the Turkish flag for the masterlist? Thanks in advence.
    1 point
  3. Конечно можно, поменять текст так https://wiki.gtanet.work/index.php?title=Frequently_asked_scripting_questions#How_do_I_change_a_command.27s_usage_text.3F Или так https://wiki.gtanet.work/index.php?title=SetCommandErrorMessage А тут полный контроль, делай что хочешь https://wiki.gtanet.work/index.php?title=OnChatMessage
    1 point
  4. Update 2: Added a missing weapon. (WEAPON_GRENADELAUNCHER_SMOKE) Added AmmoType to weapons and components, this property won't exist if the weapon/component doesn't have an ammo type. A component with an ammo type means it overrides the weapon's ammo type when it is equipped.(This can be seen with MkII weapons and their explosive/incendiary/hollow point etc. magazines) Added LiveryColors to weapons. Since it's a MkII weapon feature, it'll be an empty array for most weapons.
    1 point
  5. циркулем в ухе не фиг ковырять, иди к ним на форум
    1 point
  6. Nope, not working even if I use the original one inside the RAGE.Game.Ai I think it's a problem with bridge, just made myself this and it's working perfectly fine: JS file: mp.events.add({ "startEnterVehicle" : (vehHandle, timeout, seat, speed, type) => { mp.players.local.taskEnterVehicle(vehHandle, timeout, seat, speed, type, 0); } }); C# script: RAGE.Events.CallLocal("startEnterVehicle", closestVehicle.Handle, 5000, 0, 2, 1); Would still be nice tho if I could use this without having to do workarounds, but well, I guess for now it works.
    0 points
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