Hi, try this.
CLIENTSIDE
function loadInt(x,y,z, ipl) {
var interior = mp.game.interior.getInteriorAtCoords(x,y,z); //pkt wo der spieler im interior spawnt
mp.game.streaming.requestIpl('"'+ipl+'"'); // interior name(IPL)
mp.game.interior.refreshInterior(interior);
}
mp.events.add('cInterior:loadInt', loadInt);
SERVERSIDE
mp.events.addCommand('testint', (player, allText, x, y, z, iplNAME) => {
let position = new mp.Vector3(parseFloat(x), parseFloat(y), parseFloat(z));
player.position = position;
player.call("cInterior:loadInt",[position.x, position.y, position.z, iplNAME]);
});
Good luck !