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Showing content with the highest reputation on 10/14/19 in all areas

  1. Version 1.0.0

    1167 downloads

    Description: This resources provides the ability to create/control sound in 3D via custom API. Also demonstrates the ability to use custom urls (Radio streams). 3D sound should be synced automatically without the need of extra work. Notes: - This resource represents basic functioning of CEF sounds using very basic 3D implementation - This resource becomes obsolete when RAGEMP releases 1.1 dp2 which introduces 3D sound API. - This resource doesn't support local mp3 due to some reason with soundManager2. I'll look into it later... - This resource doesn't support Frontend sound atm, it's really easy to implement it yourself. API: // Client-side // FUNCTIONS mp.game.audio.playSound3D(url, pos, volume, range, dimension) /* * url: string (Required) [Links and local package:// protocol are supported] * pos: vector3 (Required) * volume: int (Optional, Default: 1) [Range: 0 to 1] * range: int (Optional, Default: 60) [Max Range: 60] * dimension: (Optional, Default: 0) * Returns Object. * Object Properties: - id (sound's ID) - url (sound's url) - pos (sound's position) - volume (sound's volume) - range (sound's max range) - dimension (sound's dimension) - listeners (players array that are listening to the sound) - paused (If sound is paused) */ mp.game.audio.setSoundVolume(id, volume); /* * id (Sound's ID) * volume (sound's volume) Range (0.1 - 1) */ mp.game.audio.setSoundPosition(id, pos); /* * Useful for portable sound * id (Sound's ID) * pos (sound's new position) */ mp.game.audio.setSoundRange(id, range); /* * id (Sound's ID) * range (Max Range 60) (Increase it by editing the maxRange...) */ // EVENTS: /* * EventName: audioFinish * params: soundID (Sound's ID that is finished Playing) */ /* * EventName: audioError * params: soundID (Sound's ID that had error), errorObject {code: 'error code', error: 'error description'} */ // Example let sound = mp.game.audio.playSound3D('http://rfcmedia.streamguys1.com/MusicPulse.mp3', pos, 60, 1, 0); sound.destroy(); // Destroys the sound sound.pause(); // Pauses the sound sound.resume(); // Resumes the sound If you have any issues or suggestions, you know the usual routine. Credits: - Thanks to George for his 3D voice method. - Thanks to soundManager 2 for bringing music to life in CEF I wish you'll enjoy some epic music.
    1 point
  2. hmmmmm, boa sorte manito, quero só ver o beta
    1 point
  3. Всем привет! Решил записать видос на тему моддинга, так как поступало много вопросов по этому поводу. Это вступительная часть из планируемой серии. Постараюсь развивать эту тему пока есть время. Хотелось бы выразить благодарность автору данного сайта за проделанную работу, без него я бы сам не решился залезть в эти дебри 😁 . Все ссылки на программы и скрипты ищите под видео: Если данная темя интересна ставьте лайк под видео, или пишите в комментария на какую тему стоит запилить гайд. Приношу извинения за звук. Всем спасибо и пока. Сайт с тутерами << клаац CodeWalker OpenIV Arhcivefix Archevefix с ключами DLC Creator YTYP Generator GIMS Map Helper (3dmax script) GIMS Evo manual install (3dmax script)
    1 point
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