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Showing content with the highest reputation on 10/20/19 in all areas

  1. Version 2.0.0

    205 downloads

    Installing Put the files you downloaded in their respective places Add require('combathelmets') to client_packages/index.js All done Using You can toggle visor/goggles by pressing F10 while on foot. Adding More Helmets Even though this is a combat helmet mod, you can add other helmets (such as motorcycle helmets) by editing packages/combathelmets/helmetData.json. { // Skin hash (mp_m_freemode_01) "1885233650": { /* Visor/goggles up drawable as key. Visor/goggles down drawable as "closed" property. Animation name as "anim" property. Available names: goggles, visor Optional "type" property for screen FX. Available types: nightvision, thermal Hat/helmet drawables: https://wiki.rage.mp/index.php?title=Male_Hats https://wiki.rage.mp/index.php?title=Female_Hats */ "117": { "closed": 116, "type": "nightvision", "anim": "goggles" }, "119": { "closed": 118, "type": "thermal", "anim": "goggles" }, "124": { "closed": 123, "anim": "visor" }, "126": { "closed": 125, "anim": "visor" } }, // Skin hash (mp_f_freemode_01) "2627665880": { /* Visor/goggles up drawable as key. Visor/goggles down drawable as "closed" property. Animation name as "anim" property. Available names: goggles, visor Optional "type" property for screen FX. Available types: nightvision, thermal Hat/helmet drawables: https://wiki.rage.mp/index.php?title=Male_Hats https://wiki.rage.mp/index.php?title=Female_Hats */ "116": { "closed": 115, "type": "nightvision", "anim": "goggles" }, "118": { "closed": 117, "type": "thermal", "anim": "goggles" }, "123": { "closed": 122, "anim": "visor" }, "125": { "closed": 124, "anim": "visor" } } } Adding More Vehicles You can add/remove supported vehicles by editing the vehicle animation dictionary object located in client_packages/combathelmets/index.js line 33. (vehAnimDictName object) Issues The animation won't be synced to other players in 0.3.7 but it should in future versions with improved task sync. FIXED IN v2.0 Visor up/down animation is used for both visors and goggles right now, even though this is a small visual thing it might be fixed in the future. FIXED IN v2.0 Players are not able to toggle visor/goggle state in vehicles right now, might change in the future. This would probably be most useful for bikes. Available on GitHub: https://github.com/root-cause/ragemp-combat-helmets
    2 points
  2. Version 1.0.0

    1346 downloads

    What is this amazing script? You are also able to control the steering (unable to set straight afterwards due to setSteeringAngle not being implemented yet) so you can move the vehicle to the side of the road. If you are an RP server then this is perfect for you! With some wizard maths, the text and position is at the correct end of each car and is based on distance (This has taken over 6 hours to get right). Configuration I have already built in configuration to set whether you can allow it on locked vehicles, low health vehicles, whether the engine is off and certain vehicle classes. These can all be configured in the config section of the file: this.config = { AllowVehicleClass: [0, 1, 2, 3, 4, 5, 6, 9, 18], // These are the normal vehicles in the game classes - to disable it, set it to false MaxVehicleCubedSize: 25, // This is the vehicle length * width - as an idea an ambulance is 21 LockHandbrakeProtection: false, // If set - you can't push a locked vehicle (Theft prevention or ditching cars) EngineProtection: false, // If set - you can only push if the enginer is turned off VehicleHealthProtection: false, // Must be less than 1000 or false which de-activates checking vehicle health PushEventName: false, // Set this to send an event to your server with the relevant Vehicle and Player attached (ie 'pushing_car') LabelsDisplayed: true, // Show labels near the pushing positions when close enough DebugPositions: false, // View pushing positions as markers so they are more visible AllowVehicleSteering: true, // Allows the player to turn the wheels of the vehicle using A and D keys } In Action To see how it looks working just checkout: https://streamable.com/ab2v5 Questions Lastly if you have any questions feel free to give me a shout on discord (wdoyle2) or respond in the comment section. This is currently not on github but more than happy to post it for any future pull requests.
    1 point
  3. A tag editor allows gangs to mark their territory San Andreas style. Coming soon.
    1 point
  4. Script is good and has some interesting features. RP Level is low.
    1 point
  5. Update: 1.48 support has been pushed into main updater branch. This morning we've announced public beta testing of 1.47 compatibility patch in the Discord, but as far as we realized later a lot of players still didn't join our Discord server (or just got banned for rules violation) so we've decided to inform everyone about the testing here as well. If you wish to participate in the testing, please open config.xml in RAGE Multiplayer root folder and change "prerelease" to "03_undefined". Bugs are possible since it's a testing release but issues are being rapidly resolved to make it stable enough to push it into the default branch. Server update is not required. { reminder to join our Discord here }
    1 point
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