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Showing content with the highest reputation on 01/12/20 in Posts

  1. let waypoint; mp.events.add('render', () => { // Waypoint if (waypoint !== mp.game.invoke('0x1DD1F58F493F1DA5')) { waypoint = mp.game.invoke('0x1DD1F58F493F1DA5'); let blipIterator = mp.game.invoke('0x186E5D252FA50E7D'); let FirstInfoId = mp.game.invoke('0x1BEDE233E6CD2A1F', blipIterator); let NextInfoId = mp.game.invoke('0x14F96AA50D6FBEA7', blipIterator); for (let i = FirstInfoId; mp.game.invoke('0xA6DB27D19ECBB7DA', i) != 0; i = NextInfoId) { if (mp.game.invoke('0xBE9B0959FFD0779B', i) == 4 ) { var coord = mp.game.ui.getBlipInfoIdCoord(i); mp.events.call("playerCreateWaypoint", coord, Boolean(waypoint)); mp.events.callRemote("playerCreateWaypoint", JSON.stringify(coord), Boolean(waypoint)); }; }; }; }); Client-side mp.events.add('playerCreateWaypoint', (position, toogle) => { console.log(position, toogle); }); Server-side mp.events.add('playerCreateWaypoint', (player, position, toogle) => { console.log(position, toogle); });
    1 point
  2. mp.game.cam.renderScriptCams(false, false, 0, true, false); Here you go, change first parameter to false, because true means render custom cameras, false resets them Reference: https://wiki.rage.mp/index.php?title=Cam::renderScriptCams
    1 point
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