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Showing content with the highest reputation on 03/26/20 in all areas

  1. Version 0.0.1

    10439 downloads

    Custom character creator resource, use /creator to access it. Installing Put the files you downloaded in their respective places Download & install NativeUI if you haven't yet, this script needs it Add require('charcreator') to client_packages/index.js All done Notes There might be bugs here and there especially on clientside The code is pretty messy right now, will be improved in the future
    1 point
  2. Version 1.0.1

    2537 downloads

    First of all i want to credit Geekness for this former Pointing CL code I rewrote the Clientside Animation into JavaScript and synced it through two Serverside events and an additional Clientside SyncFix-Event with the help of George. Installation: 1. Add client.js to your client_packages 2. Add require('./client.js'); in your clientside index.js 3. Add server.js to your packages (Optional you can copy the code and paste it into your existing events file) 4. Add require('./server.js'); in your serverside index.js Control: The Animation is bound to the 'b' key. Have fun with this resource.
    1 point
  3. Version 0.0.2

    708 downloads

    Just a proof of concept! No support available! Pawn implementation for RAGE.MP Loads Pawn scripts built for RAGE.MP and most SA-MP plugins. Source code: GitHub repository
    1 point
  4. If your chat is 0.3.7 compatible adding this wrapper should bring 1.1 compatibility as well: let api = {"chat:push": chatAPI.push, "chat:clear": chatAPI.clear, "chat:activate": chatAPI.activate, "chat:show": chatAPI.show}; for(let fn in api) { mp.events.add(fn, api[fn]); }
    1 point
  5. Thema bitte schließen
    1 point
  6. I got it to work. Thanks. Is there any way to force the script to wait for the promise to get the value?
    1 point
    tnx so much got my music 🎶3D'd 📦 🎵🎸🎹🥁
    1 point
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