Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/18/20 in Files

  1. Version 0.0.1

    10442 downloads

    Custom character creator resource, use /creator to access it. Installing Put the files you downloaded in their respective places Download & install NativeUI if you haven't yet, this script needs it Add require('charcreator') to client_packages/index.js All done Notes There might be bugs here and there especially on clientside The code is pretty messy right now, will be improved in the future
    1 point
  2. Version 1.1.0

    256 downloads

    This dlcpack adds some of the MkII weapon components to normal weapons, basically recycling content. Installing Place "morecomponents" folder into "ragemp_server_files/client_packages/dlcpacks/" If you don't have the dlcpacks folder there, make one. You might need to restart the game after downloading the DLC for the first time. To prevent this issue, put "morecomponents" folder into "ragemp_installation/client_resources/YOUR SERVER IP:PORT/dlcpacks/" If you don't have the dlcpacks folder there, make one. Additions - SMGs Micro SMG: - Holographic Sight (COMPONENT_AT_SIGHTS_SMG) - Muzzle Brakes (COMPONENT_AT_MUZZLE_01 to COMPONENT_AT_MUZZLE_07) SMG: - Holographic Sight (COMPONENT_AT_SIGHTS_SMG) - Muzzle Brakes (COMPONENT_AT_MUZZLE_01 to COMPONENT_AT_MUZZLE_07) Assault SMG, Combat PDW: - Holographic Sight (COMPONENT_AT_SIGHTS_SMG) Machine Pistol: - Muzzle Brakes (COMPONENT_AT_MUZZLE_01 to COMPONENT_AT_MUZZLE_07) Mini SMG: - Suppressor (COMPONENT_AT_PI_SUPP) - Muzle Brakes (COMPONENT_AT_MUZZLE_01 to COMPONENT_AT_MUZZLE_07) Additions - Shotguns Pump Shotgun, Assault Shotgun, Bullpup Shotgun: - Muzzle Brake (COMPONENT_AT_MUZZLE_08) Heavy Shotgun: - Holographic Sight (COMPONENT_AT_SIGHTS) - Muzzle Brake (COMPONENT_AT_MUZZLE_08) Additions - Rifles Assault Rifle, Advanced Rifle: - Holographic Sight (COMPONENT_AT_SIGHTS) - Muzzle Brakes (COMPONENT_AT_MUZZLE_01 to COMPONENT_AT_MUZZLE_07) Carbine Rifle, Special Carbine, Bullpup Rifle: - Holographic Sight (COMPONENT_AT_SIGHTS) Additions - LMGs MG, Combat MG: - Holographic Sight (COMPONENT_AT_SIGHTS) - Flashlight (COMPONENT_AT_AR_FLSH) Additions - Sniper Rifles Sniper Rifle, Heavy Sniper: - Night Vision Scope (COMPONENT_AT_SCOPE_NV) - Thermal Scope (COMPONENT_AT_SCOPE_THERMAL) Marksman Rifle: - Muzzle Brakes (COMPONENT_AT_MUZZLE_01 to COMPONENT_AT_MUZZLE_07) Notes Future GTAV content updates might break this dlcpack. Other than keeping it updated for future GTAV updates, I will not provide any support for this dlcpack.
    1 point
  3. Version 2.0

    1342 downloads

    This script allows developers to run and test their code while in game using their favorite code editor. Preview: https://streamable.com/3fz1ck Features: Executes the code once you save the file Auto destroys the old entities created by hotloader to prevent duplicated entities created and improve rapid developing. Auto destroy old event listeners created by hotloader (`let myEvent = new mp.Event('render', ()=> {})`) , read below. Runs code server-side (hotloader/server/*) Runs code client-side (hotloader/client/*) Note this is not meant to be used in in production. How to use: Drag all the folders into server root (place the packages folder into your server/packages, and the hotloader folder in the server root) in root/hotloader you can do your testing in client.js or server.js or you can create new files in the same directory. You have to save the file to apply the chagnes. Auto entity/event remover is activated only when you declare entities with let/var in the main scope (not in if statements or functions) For events dont use mp.events.add, rather use `let myEvent = new mp.Event('eventName', function)` so hotloader can kill the event listener
    1 point
  4. Version 1.0.0

    396 downloads

    This is a public release of the object editor used on the Mafia City Roleplay server. Usage client-side: let obj = mp.objects.new(mp.game.joaat(model), new mp.Vector3(position.x, position.y, position.z)); mp.events.call('objecteditor:start', obj.id); mp.events.add('objecteditor:finish', (objId, pos, rot) => { if(obj.id == objId) { // send pos and rot to server and save or do whatever. return; } }); Github Link: https://github.com/Ahmad45123/ragemp-objecteditor
    1 point
  5. Version 0.11

    2804 downloads

    Project not maintained anymore, feel to continue it by yourself. The most recent version (with some fix) is on github, link below! Hi all, after some times letting this GM getting dust, I decided to release it to public. It may not be developed with the best methods, but still it is working very well. Here is a list of the differents systems available: For civil players: Rob a shop (24/7 / Ammunation for now) Have a job (Hacker only for now) Earn XP from doing hacking Buy stuff at 24/7 that heals you (Apple...) For cops: Arrest a player (Civil only with wanted level) Be a SWAT or in FBI (If player has access to thoses teams) Cuff a player (Preventing him from running / jump / use car direction) What everybody can do: Buy a car / boat / helicopter Use teleporters (The only teleporters are in SWAT car park, can be added in DB) Withdraw / deposit money in ATM Custom your car (In theory working with every kind of vehicle) What admins can do: Create a vehicle Create a temporary vehicle (As vehicle bought in car shop) Edit a vehicle Save vehicle data Respawn Cars Create Faction / SpawnPoint for a faction / A Skin for a faction / Biz / ATM / Label Teleport to pos Edit a player Teleporters are saved in the database, and have different options, like : Reversible (Has another tp to come back) Change dimension of player TP vehicle or not Usable for a faction only Vehicle info: Save vehicle mods Vehicle only for a faction Vehicle locked Vehicle plate Vehicle dimension What are spawnpoints ? Spawnpoints are used for factions, it is the spawnpoints for a faction, and not for a SKIN. How to add skin into a faction? Doing /acreate ped Some commands still exist as: /acreate [faction/biz/label/ped/spawnpoint] (Showing a modal to complete & create) /aveh (Showing a modal to know what you want to do. /aplayer [PLAYER ID] (Showing a modal to know what you want to do) Differents admin levels: There is 3 differents level of admin: - Edit (Edit a player / car) - Blame (Kick / Ban / Blame) - See (Spectate / Player infos...) There is no admin command for moderate. Car shop: Car shop is VERY easy to create, i think i'll do another ressource to show how it is simple & share it. All you have to know is the vehicle classes, in packages/gamemode/data/vehicle_shop.json And create a car shop in config.json (Very easy to understand look at it). Custom: All mods prices can be modified in gamemode/data/custom_prices.json, by mod ID & Index. But this system is not optimized at all, and must be reworked. There is also a log system, that log everytime you connect / disconnect. Installation Install npm dependencies: npm install Change .env.example to .env Known problems: Can't find module MySQL: You must have installed NodeJS & NPM Then go to your server folder and type in cmd this: "npm install mysql" As suggested, If you have any bugs found, suggestions... just see this: https://github.com/Protocole63/RageMP-Gamemode-Cops-Robber/issues -- I would be happy to fix it or add the stuff you suggest. Credits: - Me for the scripts - GamingMaster Library - NativeUI - RootCause library - Level - better Notificaitons - Scaleform messages - Micky5991 for vehicles hashes & mods... (https://github.com/Micky5991/GT-MP-vehicleInfo/releases)
    1 point
×
×
  • Create New...