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Showing content with the highest reputation on 04/27/20 in all areas

  1. In the last period, an Italian RageMP community has emerged and this is the reason why I decided to create this topic. I think that when a community starts to emerge, it is necessary that the latter has a section in the native forum of the mod in order to communicate and expand the community itself (Italian one but even RageMP would expand). Another reason why I decided to create this topic is that the messages of the RageMP client have already been translated into Italian, so I was told that having achieved this goal, it would have been enough to create this topic and reach 30 likes to have an Italian section. So.. If you are interested in creating an Italian section, please like this post. And remember.. Italians do it better. RAGEMP ITALIA DISCORD: https://discord.gg/9G6wa4N
    3 points
  2. Can't wait for the official release! 😄
    2 points
  3. https://i.imgur.com/xtQYP2H.png Discord: https://discord.gg/ExPkVqHyWp IP: 51.89.151.20 PartyServer.mp About PartyServer is a team deathmatch script that is based around Sandy Shores. There are currently 5 teams, SWAT, Pilots, Hicks, Farmers, Nang and Whores however we are planning on adding more as the server progresses. Come log on and shoot some people. We're looking for active staff/testers so if you're interested join the discord. Features Teams Each team have their own weapon loadouts & perks, some of these perks include armored vehicles, ammo regeneration, the ability to heal players around you and extra armor on spawn. Races: There are currently 5 races that can be started by any admin. There are leaderboards for race time, racers joined and more. Translations There are currently 4 different language translations (This is a work in progress) Achievements The server has several achievements that you can unlock while playing, once you achieve them you will be rewarded with weapons, money or score Objectives There are 3 capture points around the grand senora desert which each take 60 seconds to capture for your respective team, once captured you will receive a score boost and some money which you can use to purchase weapons & upgrades at the ammunation points. Leader boards There are leader boards that are visible ingame. At this stage of development we are only showing the top 5 players (kills) and the top 5 clans (KDR), more will be added as we collect more data. Clans Clans can be created ingame by any player, once created the leader can invite people & manage the clan. Clans will record the amount of kills, deaths and members the clan has. In the future we will show captures & play time. 1v1 Duels You can request to duel any player in the server, your results will be recorded and are visible at any time in /stats PartyHour Administrators can start partyhour which will spawn a lot of weaponized vehicles around around the map. This hour will also include double score and money. Discord presence Discord users can check the player count and chat with players who are currently ingame Turf wars Each team have one locked turf at their spawn point and there are 50ish other ones around Sandy Shores that are available to claim. It takes 3 members of the same team standing on a turf to begin the capture, the capture time is 2 minutes and the team with the most kills inside that time will win the turf. Random events Such as airdrops to claim, teams to play as, word puzzles etc Voice: Voice chat is currently enabled for local chat only (hold 'B' to chat). In upcoming updates we will add team and clan chat channels. Races: Clan system: Gameplay (Old) Development Media
    1 point
  4. Version 2.0

    12991 downloads

    Hello everybody. Some weeks ago i made a post on this forum's spanish section releasing my old gamemode, which I have been porting to RAGE:MP right after the bridge was released for the first time. In the beginning it was only in spanish, so I didn't thought it was a good idea to release to the whole community, as not so many people here speak spanish (I guess) but, after seeing that more people than I had expected downloaded it and also taking the suggestion George made me, I decided to start translating it and also, allowing to be multilanguage in a future. That above is the main reason I'm writing this post, I want to release here my gamemode (even if the link is already in this forum) so all the people using this excelent mod can just start their development with a base gamemode, instead of making it from the scratch. I have to say that it's not 100% ported and translated but I will be working on it in my spare time, meaning this won't be an abandoned project, it will have continuous support and development. Any suggestion for the gamemode, any question or any issue, you can contact me on the forum, sending a PM or posting here. One last thing I have to point out is that I know the gamemode is not documented but please, understand that I can't explain how all the systems inside work, as it's quite big. Anyway in a near future I will be adding some wiki or documentacion explaining briefly its contents and a guide to know the structure maybe.
    1 point
  5. Ok, I'll try it later and let you know
    1 point
  6. Yo lad, it's nice to have you here. Hope we can get our section! Yeah, that's exactly what I think.
    1 point
  7. This is indeed a good start, hope we get a functioning section all for ourselves.
    1 point
  8. You can also use mp.gui.chat.push on the client
    1 point
  9. If JS client: alert(); If JS server: console.log() or player.outputChatBox(); HTML: real browser, for example
    1 point
  10. Du hast das Fahrzeug in einer dlc.rpf? Die musst du mit OpenIV öffnen. Und dich durchklicken, bis du zur vehicles.rpf (oder ähnlich) kommst. Du brauchst die ytd Datei, da sind alle Texturen drin. Die kannst du dann entpacken. Als png z.B. Dann wieder im Edit Modus in die Rpf packen, extracten, Archivefixen und zurück in die dlc.rpf. Die dann auch archivefixen und ab damit auf den Sever Ich hab dir ne PN geschrieben, falls du mehr Unterstützung brauchst.
    1 point
    haha, gun make cash register go brrrrrrr
    1 point
    woooooooow really great, you make that urself?
    1 point
  11. Hi back, The solution was quite simple. The idea is to use the hash (#) in the Angular route. Here is the Angular documentation about this topic. Thanks @Pron 👑 for his help :). app-routing.module.ts (Angular routing module): @NgModule({ imports: [RouterModule.forRoot(routes, { useHash: true })], exports: [RouterModule] }) export class AppRoutingModule {} cef.js: mp.events.add("Login_Show", (defaultLogin) => { login_destroyCef(); var url = `${baseUrl}login/${defaultLogin}`; loginCef = mp.browsers.new(url); }); Server side (C#): [Command("show")] public void OnShowCommand(Client client, string command) { NAPI.ClientEvent.TriggerClientEvent(client, "Login_Show", "DefaultLoginFromServer"); } Note that it is a temporary ugly debugging code, but it can give a good idea about how do it correctly. C0b0ll
    1 point
  12. 0 points
  13. How i install this? help pls!
    0 points
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