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Showing content with the highest reputation on 05/02/20 in all areas

  1. Congratulations! 🥳 🎉
    2 points
  2. https://owlgaming.net/ Forums Discord IP: v.owlgaming.net:5000 About Us OwlGaming is a long term roleplay project with it's roots coming from Multi Theft Auto on GTA:SA. We have years of experience in running a GTA roleplay community all the way back to 2014. We are a transparent, open and friendly community and we hope to see many new faces from Rage giving our server a shot We've always been big on text roleplay, it's the only way to be truly immersed in your RP experience. The entire map is open for you to RP in with spawn points in LS and Paleto Bay! Features We have a few videos which outline some of our features: Release Date Teaser Gameplay Stream Inventory System Character Creation Custom Tags With tons more coming soon, we post updates frequently here. Hope to see you all in game! Regards, - OwlGaming Community
    1 point
  3. nice work guys iam so glad of it
    1 point
  4. We did it! @Joshua @Xabi
    1 point
  5. Bitte Löschen, Danke
    1 point
  6. Hier bitte, damit sollte es klappen. Ich benutze für NPC's immer Clientside. let Ped1 = mp.peds.new(mp.game.joaat('a_f_y_business_04'), new mp.Vector3(253.99852, 222.56851, 106.28688), 144, (streamPed) => { streamPed.setAlpha(0); }, 0); mp.game.streaming.requestAnimDict("amb@code_humand_wander_clipboard@male@idle_a"); Ped1.taskPlayAnim("amb@code_humand_wander_clipboard@male@idle_a", "idle_b", 1.0, -1.0, 4000, 0, 1, true, true, true);
    1 point
  7. Sorry... The character was visible, there was a problem with turning the camera, she was looking in the wrong direction. I added 180 degrees and everything was fine.
    1 point
  8. Version 1.1.0

    94 downloads

    This resource adds 3 functions to the serverside mp.world object that provides zone name and type information. Serverside API /** * Returns the name of the area/zone at specified coords, ignores heights. * @param {object} coords An object with "x" and "y" properties. * @return {string} Zone name. */ mp.world.getNameOfZone2D(coords); /** * Returns the name of the area/zone at specified coords. * @param {object} coords An object with "x", "y" and "z" properties, such as mp.Vector3. * @return {string} Zone name. */ mp.world.getNameOfZone3D(coords); /** * Returns the type of the area/zone at specified coords. * @param {object} coords An object with "x" and "y" properties. * @return {string} Zone type, either "city" or "countryside". */ mp.world.getTypeOfZone(coords); Example const coords = new mp.Vector3(1823.961, 4708.14, 42.4991); // Grapeseed Bunker console.log(`Name 2D: ${mp.world.getNameOfZone2D(coords)}`); // Expected output: Grapeseed console.log(`Name 3D: ${mp.world.getNameOfZone3D(coords)}`); // Expected output: Grapeseed console.log(`Zone Type: ${mp.world.getTypeOfZone(coords)}`); // Expected output: countryside Notes Available on GitHub: https://github.com/root-cause/ragemp-zone-api N.O.O.S.E area returns Tataviam Mountains instead. There might be other areas with inaccuracies, feel free to share a fix in comments/send a pull request.
    1 point
  9. You should also always use try and catch inside timer functions, otherwise the async stack can become corrupted and the server will crash.
    1 point
  10. CEF Boilerplate This is a boilerplate that will make your development proccess easier. It has a workflow that works like a website development, but, adapted for UI development. Built with Gulp + Webpack + Babel + SASS + ES6 Features: Focused on performance, lightweight. Made to be maintainable and SCALABLE. Small, medium or big projects, doesn't matter how much components, it will be easy to maintain. Easy for integrating any framework like Vue or React. Hot reload Local development: Run npm install Run gulp The index.html inside the src folder, works like a summary. This is the default page that will open when you start the development environment. You can customize it. The others folders is just like any other web project structure. Building for production: Run npm install Run gulp production It will make all the minifying proccess, create bundles and will send it to ../../client_packages/dist folder by default. If you want to change it, go to gulpfile.js/config.json and change the destProd value. Integrating I strongly recommend you to use the ragemp-start typescript by @ekoozu Using with ragemp-starter: Clone this repo into the src folder Run the npm install on it Run gulp production Done. Creating a browser: mp.browsers.new("package://dist/html/boilerplate.html") That's all, folks. Feel free to open an issue or answer this thread if you have any question. Download it on GitHub
    1 point
  11. Hello Guys, Few months ago I made a simple HUD for something, but I kind of cancelled it. So I thought I can share it off with you guys. Server-side: Client-side: Interacting with the HUD: 1) a Command to toggle the HUD. (/hud). 2) a Event to create the hud. (Createhud). Call the event anywhere you want. Screens: The Icons aren't available At the Moment. (Will be fixed in later fixes) Thank you for seeing the topic. Having any problems? Post your issue in the topic.. Best Regards, Captien.
    1 point
  12. hallo verkaufe mein gta 5 skript was zu 100% fertig ist und ohne bugs ist 160 euro oder ein vorschlag gerne pn an schreiben Barber CarTuner Doors Faction Farming Fingerpointing Garage GasStation Handy sms anrufen dispatch hunger durst Interaction Inventory Jobs lspf acls fib Teamspeak voice ATM Hud Login Shops
    0 points
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