Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/02/20 in all areas

  1. It is possible. When they start talking, call this on server-side (it's from facials@gen_male@base but gender is irrelevant, the animation is the same for both - you can try changing facials@gen_female@base to check): player.playAnimation('facials@gen_male@base', 'mood_talking_1', 1, 45); When they stop, call this on server-side as well (change mood_normal_1 to the player's current mood, if you use a mood system or something like this): player.playAnimation('facials@gen_male@base', 'mood_normal_1', 1, 45); I'm using something like this to simulate this on text chat (the function is NOT evaluating if the player is currently playing another animation, that might stop all animations if they are): // when the player speaks on chat and it's not a command, call this function function playSpeakingAnim(player, message) { const secondsSpeaking = Math.ceil(message.split(" ").length / 2.5); player.playAnimation("facials@gen_male@base", "mood_talking_1", 1, 45); setTimeout(() => { mp.events.call("cancelAnimation", player); }, secondsSpeaking * 1000); }
    1 point
  2. Neues Video ist online. Heute kein Coding, damit geht es dann im nächsten Video weiter!
    1 point
  3. Странно ,обычно все избегают этого вопроса,да и разработчики всеми способами пытаются показать нам большую кнопку доната),но всё же я не из тех людей. У меня вопрос.Как задонатить в игру?!
    1 point
×
×
  • Create New...